Map Testing

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
Envy
Killer in Training
Posts: 34
Joined: Tue Jun 17, 2008 11:00 pm

Hai all!

I'm alive, but the school firewall won't let me connect to the server...
Anyways, how can I host a private server with the same mods as the MM one for testing?

Thanks
Envy
Such is the form of my sin.
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Well you can download RPG mod through the internet.

& you can download the Druids RPG, but I high recommend that you don't get this because you'll get mismatch errors whenever you join in MM.
If you do get DWRPG### to the current update, you're going to get mismatch errors whenever they update their mods.

But you don't need the DWRPG to test maps (neither the original RPG mod). What do you need testing specifically??
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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Envy
Killer in Training
Posts: 34
Joined: Tue Jun 17, 2008 11:00 pm

I want to test to see if monsters/luci can get stuck in certain areas as well as check how balenced the map is.
Such is the form of my sin.
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

hmmmm, I think if your ceiling is at least 512 uu high, then it'll be okay.

Just make sure you add alotta pathnodes.

I'm uncertain what you mean by "balance"
Testing the adren quantity?
Difficulty?
Low level & high level fighting positions?
Monster spawning Density?
Monster spawning density is practically impossible to test on single player because the monsters will always spawn near you instead of bots away from you :'(
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Envy
Killer in Training
Posts: 34
Joined: Tue Jun 17, 2008 11:00 pm

Ah, okies.

Thanks for your help, if I get it working I'll let you guys know.
Such is the form of my sin.
Envy
Killer in Training
Posts: 34
Joined: Tue Jun 17, 2008 11:00 pm

Ok, I can't seem to get the pathing right for my map.
The bots will not trans up to a raised platform, and when I am up there they act as if I don't exist. The platform has a slight lip and blocks for cover(kinda like a castle). The forcepath and jump point seem right, and it looks fine to me...
Any ideas on what I am doing wrong?

I realize how difficult it is to troubleshoot when you can't even see the map, and appreciate any input.

*Edit*Resolved a problem so deleted the question related to it.
Such is the form of my sin.
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Envy wrote:The bots will not trans up to a raised platform...

hehe, monsters don't have trans :P
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Skyline
1337 Haxor
Posts: 257
Joined: Thu Nov 06, 2008 3:13 am
Xfire: 40shards
Location: UK

Envy wrote:I want to test to see if monsters/luci can get stuck in certain areas as well as check how balenced the map is.
Sorry for the late reply, but if you just want to test monsters you need to get the Satore Monster Pack. You then need to extract most of the Monster Mash-related files from your cache (bear in mind they could cause a mismatch in future) and input each monster into the mutator setting or the ini itself. Here's a line from mine:

Code: Select all

MonsterTable=(MonsterName="Red Metroid",MonsterClassName="DWPack1F.MetroidB")
Then you have to set up the waves, though you could just stuff them all into a couple if you just want to test they don't get stuck. If Wraith's fine with it I'd be happy to send you my ini, though because of the recent update the waves are all wrong...

To test the balance is far harder, as the monsters all spawn next to you and the bots are next to useless with RPG.
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Hey I got to play your map today ^.^

May not be the best looking one (needs more textures), but there wasn't major glitches in it :)

All monsters seemed to fit inside your map. Just my personal taste, I don't like how easy it is though. I guess the people who likes Crumpet will love this one :)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Envy
Killer in Training
Posts: 34
Joined: Tue Jun 17, 2008 11:00 pm

Okies, like I said its my first map, so I tried to keep it simple.
working on a large outdoor map now...
Its going to take quite a bit longer :P
Such is the form of my sin.
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