Another problem with loaded weps

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Terra
Pro but Noob
Posts: 118
Joined: Sun Nov 02, 2008 8:47 am
Location: Sunny England

This happened first on the new map cubis then on bunker and a couple of times since,i hav lvl 2 ghost.
While im floating along in ghost form i see titans targeting me and watch as most of the rocks pass by and then one hits me and i just die it doesent pass thru, the fact i floated thru a wall both times may be coincidence i really dont know.
I was bored so i paid some actors to recreate this horrific scene in the hope i can shed some more light on this.....watch closely.Follow the arrows and it makes sense.
Titan -v- >>>>>>>>>>>>>>>> -v-Nrg Flak
:diabloanifire: :flak: >> :shaking2: :shaking2: >>-v-
-v-<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
:thin: :shaking: >> :stop: :angel4: :offtheair: > :angry7:
:minigun: :rock:
Team -^-
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Inspector
1337 Haxor
Posts: 157
Joined: Sat Jun 09, 2007 11:00 pm

Parental guidance is suggested. :happy8:
Adrenaline Master - Inspector lvl 232
Medic - Camisado lvl 255
Weapons Master - Valor lvl 114
warhead2
1337 Haxor
Posts: 166
Joined: Tue Nov 10, 2009 9:55 am
Location: Indiana

Hi, I am guessing by reading other threads that this weapons bug will be fixed in an upcoming update? Any idea when?

I too get this all the time. I am WM with loaded weap lvl 5 on MM server 1. I roll an inf mp5 only to watch it disappear and change to something else. Not because i died or had many mp5's. Very frustrating to go to trouble to roll a weapon and then watch it go away!

Seems to happen when i switch weapons. For example: Had some kind of mp5, ran outta ammo, switched to mine layer, killed for a small while with that, then when i switched back to mp5, it was something different. Another example, using mp5, ran outta ammo, then deemer automatically switches in (glitchy?), then i fire deemer and switch back to mp5, the mp5 has changed magic types (yes i verify it's the only mp5 i got).

By the way this is my first post and THANKS FOR A GREAT SERVER. You people have put a lot of hard work into this and it shows. You got a very nice server and i'm having fun. Thanks for all your hard work.
Warning: Incoming Warhead!!
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Scumsberg
Killer in Training
Posts: 42
Joined: Sun Jan 18, 2009 2:59 pm

I too experience this problem on Monster Mash Server 2 with level 5 loaded weapons. I often lose infinite mp5s AND linkguns because of it, always when I switch weapons. They're not multiple weapons either, they're literally transformed weapons. As someone else said, if you drop the weapon, the slot will be empty.

Hope this can be fixed soon. :)
JulianKingOfNothing
1337 Haxor
Posts: 288
Joined: Sat Feb 28, 2009 11:48 am
Xfire: dont remember
Location: Belgium
Contact:

I found what causes this, and sent it to Karma and Wail, but they havn't responded yet.
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warhead2
1337 Haxor
Posts: 166
Joined: Tue Nov 10, 2009 9:55 am
Location: Indiana

What is the cause? Is there anything we can do to avoid it happening until a fix is out?
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JulianKingOfNothing
1337 Haxor
Posts: 288
Joined: Sat Feb 28, 2009 11:48 am
Xfire: dont remember
Location: Belgium
Contact:

warhead2 wrote:What is the cause? Is there anything we can do to avoid it happening until a fix is out?
In other words u want to use it xD. Believe me, iff u don't know, then you can't use it.
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DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Well this issue is already fixed on the test server. Not sure when the live servers are going to be updated.
Scumsberg
Killer in Training
Posts: 42
Joined: Sun Jan 18, 2009 2:59 pm

Awesome, thanks a lot. :cheers:
warhead2
1337 Haxor
Posts: 166
Joined: Tue Nov 10, 2009 9:55 am
Location: Indiana

this will be nice! i also read somewhere that weapon masters will get the Weapon Mastery ability soon? Is that correct? That would be nice! :srofl:
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Wanted on 1000 planets for mass destruction of alien life forms!
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