well it would be nice if the double magic modifier came back.. but a vorpal +22 really sucks for other players.I mean just shoot a deemer into mass of monsters and change that while to ur vorpal +22 ... i hate those guys :/Draco wrote:hopefully not...lol, well I take that back to an extent. I wouldn't mind seeing the double magic modifier back as long as some weapons were excluded this time around. for instance i am totally cool with people running it on there energy guns, water guns, etc...basicly any gun that may need it but still keeps the game still balanced. what i absolutely HATE is when i see people running around with weapons like the vorpal +22. IMO it completely ruins the game to the point where it becomes semi pointless to anyone who doesn't have one. I was in a game a few weeks back, and there were 3 people that i know of that were running around with vorp 22's, and no joke, i literally could barely get a kill on wave 15! everything was dead it was as if everything was almost dead before it was alive lol. IMO its just completely unbalanced and unfair to be able to give 1 class the option to make a weapon in which nearly every 1 in 4 shots is an instakill weapon and you shoot about 3 shots a second lol...it totally unbalances things. you may as well just add an instagib rifle at stock rate of fire at that point because its not much different at all.WailofSuicide wrote:-Double Magic Modifier is currently disabled due to a bug. Hopefully we can bring it back.
would really nice if that could be disabled like the triple dmg on rage and vorpal weaps.