2 stock ons maps adapted for 32 use. Arctic...
http://3615tavie.free.fr/maps/Gorzakk/O ... ld-T32.zip
....has an extra node that gives more linking options which means there is no choke node situation on this one. Also had some extra vehicles added, lockers cleaned up, and mines moved to a pair of pick-ups at opposite ends of the bridge (reduces server CPU stress).
Dawn...
http://3615tavie.free.fr/maps/ONS-Dawn-t32-Beta3.zip
...has a pair of new nodes, all its core vehicles moved inisde the bluddy core structure (whos dumb idea was it to stick em all outside?) and more rides. Spawn times on the core vehicles have been halved to help with comebacks. Avrils have been limited to stop the F***ing camping that goes on in the original! Check em out and see if they are your kind of thing for the SV server.
Dawn and Arctic.
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- 1337 Haxor
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- Joined: Fri Feb 17, 2006 12:00 am
Avrils are already too limited in Dawn - limiting Avrils more doesn't sound good to me. If this is the 32p we were playing around with on the server the other day (haven't tried that one specifically, but it sounds like it) then it needs more avs. ^^
Haven't tried ArcticStronghold, but that map's already pretty big...though mines in the bridge area sounds irritating, there were too many mines on that map originally so it could be good.
Haven't tried ArcticStronghold, but that map's already pretty big...though mines in the bridge area sounds irritating, there were too many mines on that map originally so it could be good.
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- 1337 Haxor
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- Location: dallas tx pointing a flak cannon at you
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I myself happen to love avrils, but camping not sure bout that one.
We need avrils or more shock rifles and rocket launchers. Link gun is cool but not worth a hoot when up against hellbender.
i'll give the maps a try though and let you know what i think , if you want.
We need avrils or more shock rifles and rocket launchers. Link gun is cool but not worth a hoot when up against hellbender.
i'll give the maps a try though and let you know what i think , if you want.
DUCK! Oh wait guess I shoulda said that before I shot you huh?


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- Site Admin
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less mines=better map. otherwise it turns into a spam fest. Look at prime. NO MORE MINES on Artic there are plenty. If you want mines you should be penilized in the time it takes to get them . Move them to out of the way spots. IMHO >

Correct. Thats why I removed them all from the lockers and had just 2 pickups for them on the entire map. Pickups that people will need to travel to get too. :cheers:DW_Bomzin wrote:less mines=better map. NO MORE MINES on Artic there are plenty.
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- 1337 Haxor
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True, if they're on the ends of the bridges, that is *NOT* a safe place to be, either. Between the manta whoring and the tank spawn (probably a double tank spawn now), unless it's your turf, you're dead.
If it IS their turf, though? What then? Normally the bridge is a spawn point. Did you move it?
If it IS their turf, though? What then? Normally the bridge is a spawn point. Did you move it?