A few suggestions to make things more fun!

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Seven_of_69
1337 Haxor
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I hear ya. As a software developer myself, I understand the challenges of implementing changes especially when a config option and new user interface is involved. I wish I could help but I've never coded for UT and have taken only flippant glances at UT scripting.

For me, having recall keep more than one weapon would be a luxury, not a necessity. Even if the idea was considered for the to-do list, I'm sure there are lots of other more important things to keep the developers busy.
Watty
Pro but Noob
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Draco wrote:
Watty wrote:1)A wep master is powerful enough with it's adv damage bonus. It doesn't need more weapons to over power it.
why do people keep saying things along this line...lol its almost as if people have a prejudice towards WM's just because of the adv db without actually crunching the numbers and figuring out just how it effects the game play. Just like i have stated in a previous thread, adren masters in fact have more powerful weapons and on AVERAGE, have weapons that can cause more damage than weapon masters do even with there adv db maxed.

and just like i did in a previous thread, ill break down the numbers again...

Say for instance a wm spawns or some how rolls an inf link (from some pick up), probablity tells you that between all the inf links you ever get under your own power, the average will be some where around an INF+1 to INF+2. Which means, on average a weapon master will have an inf link with ~+5-10% extra damage, then add the wm's advDB to that, and ON AVERAGE, a wm's inf link is some where between +15-20%

now switch over to AM's, they ALWAYS max there weapons, so they always roll with +4 inf link, and they they ALWAYS +1 there links. So an AM always has an INF +5 link when useing one, which when the math is done, means a AM ALWAYS has a +25% damage on there inf links, which is MORE than the average for the WM's even WITH the +10% advanced DB.

which brings me back to my original point, that while the +10% is nice for wm's, its quickly negated and even some times trumped by many abilities of an adren master.
Let's not forget that quite often a WM will ask an AM to max the weapon for them.Plus with the upcoming Remote Max Modifier, this can be done even easier. With this in mind, the avg bonus would be upped to around +20-25.

Plus, a WM is able to spawn with every weapon on any map. This has many advantages on maps that do not have a mine layer or link gun, not to mention the godly power of a deemer and ion painter.
~Watty
Draco
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Watty wrote:Let's not forget that quite often a WM will ask an AM to max the weapon for them.Plus with the upcoming Remote Max Modifier, this can be done even easier. With this in mind, the avg bonus would be upped to around +20-25.
lets not over exaggerate this please, during most of my games in the MM servers i am a weapon master, and i get thrown/given/some one maxes, an inf link to a +4 for me VERY rarely, and i mean extreamly rare. maybe 10% of the links (or any weapon for that matter) i get are either given from an adren master, or maxed by an adren master, the other 90% of the time im rolling with what ever I was given or made. sure the remote max may help boost that 10% up to maybe 25% or something, but by no means does it mean all wm's and medics will be running around with all maxed + weapons 100% of the time like adren masters do...its just not going to happen no matter how easy it is made to let adren masters + other peoples guns. so in the long run its not going to change the total average of your weapons much.

and you also have to take into account that most (not all) but most adren masters do not enjoy sitting there and either making or plussing other peoples weapons. it can be quite time consuming, eat up there adren which they use for there own benefit, and causes them to not be able to go out and kill monsters, gain xp, and level up. so sure there are some adren masters out there who like to do favors for people, but for the most part adren masters are just like everyone else in the server, they want to kill monsters...its the reason why people play, not to make and plus electronic weapons for other people on the internet.
Watty wrote:Plus, a WM is able to spawn with every weapon on any map. This has many advantages on maps that do not have a mine layer or link gun, not to mention the godly power of a deemer and ion painter.
but you see, this is not what you had originally posted. You simply stated that the advanced damage bonus that weapon masters have make them "powerful enough" and i was simply stating and pointing out the fact that the ADB infact does little to the over all average of the strength of the weapons within the game. and i was also pointing out that in fact on average adren masters have more powerful weapons that weapon masters do (which to me seems like an oxymoron lol)

If you wish to discuss the pluses and minuses of all the classes we could do that in another thread if you like, i was just simply pointing out that the claim of "ADV DB being overpowered and making the WM's powerful enough or overpowered" as being a flawed statement, and just not the case when in comparison to what some other classes can do and there abilities.
Skyline
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Firstly, you're only a level 60, and I imagine in another 60 or 100 levels you might have a very different opinion on things.

Marius wrote:2) Do something with the servers

Lots of people have been playing on MM servers for a long, long time. And they have several characters over level 100 or even over 200. However, for people who are starting off, this can be a nuisance. I am currently restricted to server 2 because the Chicago server was full for quite some time, and now my WM on Chicago is in the 30's whereas my WM on Server 2 is in the 60's. To me, going back in time is no longer any fun because it is the same exact character.

If the two servers merged, it would make starting players much more able to level up and gain experience. Many times Server 2 is full and Chicago is not, or vice verse. However if the two servers shared the data file, one player could hop between servers depending on which one had slots available at the current time.

There would arise issues with people who have played both servers. For levels 30 and below, the characters could simply "disappear", with the higher level one taking precedence. For levels 30 and above, however, I believe the two characters could be "merged" at the owner's discretion. I say 30 because many people would start a character, play it for a few levels, then decide they do not like it and simply restart with a different name instead of using the Reset button. This would help get rid of the "extra" characters taking up space.

EXAMPLE : I have a level 100 on Server 1, and a level 120 on Server 2. (I wish.) If/When the servers are merged, an Admin would contact me and ask me which character I wanted to keep. I decide to keep my level 120, and so the experience from my level 100 which has been accumulated would be added to my 120. Because of the way the level experience requirements progress, this would add up to very little progress in the long run, while allowing me to benefit from the time I have invested on both characters.
If you don't enjoy having a high- and low-level wm then why not have two different classes? I enjoy having both a wm and am (as well as an mm) as it provides a little variation, and it sounds like there would be a lot more complications than you think.
Marius wrote:3) Remove the puff of smoke from the sniper rifle!!!!

The sniper rifle is supposed to be one step up from the lightning gun. They both have a scope, but Sniper rifle attacks faster and so does more damage. (It might have a higher base dmg too, I don't know where to find that out). It is also an onslaught weapon, so it takes a little bit of work for WM to spawn with it.

However with the puff of smoke whenever I get a Vorpal Snipe +10 I never use it!!! The puff of smoke might be meant to make it more "even", but it makes it a completely useless weapon.

Please remove the smoke so that Sniper Rifle is once again useful.
If you don't like it, don't use it. The shield gun is pretty much useless but I don't see people complaining about that. The only time people really use the sniper or lightning gun anyway is if it's vorp.
Marius wrote:5) Adjust Queens!!!

Yes. We know them. We hate them. We fear them.

But in wave 6, Queens are completely devastating. Queens are the "omg run" monsters.

Adjust their fire rate so that other classes instead of just AM have a chance of surviving them. Improve damage, sure. But make it so that vamp and medic abilities can help a 60+ survive in wave 6
With max dr queens do nothing. Yes they are very damaging to lower levels but so are a lot of things! Goros and vores are the ones that I find very dangerous - they appear to ignore dr - but there are ways of protecting yourself. Try airmaster for example.
Marius wrote:5) Fix MP5

As a WM with level 5 loaded weapons, if I save an MP5, I do not get another one. And if I kill myself or something with an MP5, a NORMAL ONE spawns in its place.
This was the other way before but people were deliberately killing themselves for more, so it was changed.
Marius wrote:6) Change Flight weapons!!!

Flight weapons are both a blessing and a curse. They can help you reach that secret room super easy..

But they also get you killed.

Make flight weapons so that they do not impair movement so much. Jump for up, crouch for down.. like piloting an aircraft. You could have the Airmaster skill affect how you move in the air. Just make it so when you are aiming with a flight weapon you dont accidentally drift out somewhere and not notice it cause you are scoped.
They can be very useful, they can be very annoying, but you appear to be talking about flight snipers and lightnings, which are pretty rare anyway...


Oh and as Draco says, don't turn this into another class war.
DW_WailofSuicide
DW Clan Member
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40 Shards wrote:With max dr queens do nothing. Yes they are very damaging to lower levels but so are a lot of things! Goros and vores are the ones that I find very dangerous - they appear to ignore dr - but there are ways of protecting yourself.
Just point of note: Vores themselves actually do very little damage, and I'm sure they don't ignore DR. However, like any other creature, if they die and their projectiles are still in flight, the projectiles will ignore DR. It just so happens that this often happens, since Vores are easy to kill EXP cows and their projectiles are very slow (to start off with).
Marius
Killer in Training
Posts: 45
Joined: Sat Jan 03, 2009 10:09 pm

Watty wrote:1)Recall

No. Each level of each skill is set to help make the different types more equal in ability. A medic should not be running around with a vorpral shock because they have no recall, so they won't kill much ne way. Medics are meant to stay at home and heal the men. A wep master is powerful enough with it's adv damage bonus. It doesn't need more weapons to over power it.

2) Sounds to me like it would cause way to many problems.

3) Why are you using a sniper rifle on monster mash anyway?

4) Yes it is a little quick, but it isn't terrible. It just keeps u on your toes.

5) No. At level 60, everything should be a threat. Once you get up in the higher levels, you will be able to have more Damage reduction and health, and they won't be an issue. At the moment, however, just dodge out of the way. Their shots are slow enough that you can see them coming.

5 again for some reason)
That is an issue that has been going on for a while.... I don't know much about it. I just wanted to make fun of you for saying 5 twice :P

6)Don't sit there an shoot stuff with a flight weapon then.
Recall seems split. Some people vote for a little bonus, some people say none. Maybe a compromise could be reached where Recall would keep the weapon you have out + 2 random weapons, chosen at random, and the game cannot choose Shield Gun, Trans, or any Negative weapons.

If the server things cannot be changed because of technical issues, I would understand. But it gets annoying not being able to play a character because one of the servers are full and you have no work invested on the other one. Perhaps somebody could look into it? Draw up some specs on what it would take?

About the sniper rifle.. It is a WEAPON. This is MONSTER MASH. You put the two together you should get a WEAPON THAT MASHES MONSTERS. Which the Sniper Rifle does not. The smoke means people will choose a Lightning Gun over a Sniper Rifle nearly every time. The smoke is a PvP thing. But there is no PvP here. So why not remove it? It is a weapon. It should have SOME uses. It should not be useless. I assume this could simply be just a redirect so that the client uses a "mod" file for the smoke, and the file itself is a blank or perhaps a small spark.

About the MP5 thing. I had never thought about that. It makes sense because many people consider the MP5 to be one of the most powerful guns in the game. However it is sad that people would abuse it so much.. it makes it annoying when such things happen on accident.

And about the Flight Weapons.. I was actually talking about a flight Ion Painter. Has happened several times.. I am trying to paint a target... Zoomed in.. and I just drift out and get shot before it goes off. ***** Perhaps we could remove the Flight modifiers from Superweapons??? *****
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Jon!
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Seven_of_69 wrote:
RocketQueen wrote: Heh, the gun still smokes :tongue: but I already do move a bit. It'd be nice if it didn't smoke at all though.
D2Boss wrote:But we can't. If we peek any further, a seeker might see us.
Then we should get rid of the seekers!
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Yes we should get rid of seekers....

1) They're 1sk up to max DR and HP
2) They HUGGIE! It leaves you vulnerable to other monsters
3) They walk and fly

Raptors are too good too.
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InflatableHero
Pro but Noob
Posts: 133
Joined: Sun Aug 24, 2008 11:00 pm

a new stronger more difficult monster would be fun ^^
once your dr is maxed out the only threat is a titan rock really, everything else is easily dodge-able.. those damn rocks just draw you in like a moth to a light, at least this is what happens to me :P
Marius
Killer in Training
Posts: 45
Joined: Sat Jan 03, 2009 10:09 pm

The sniper smoke has nothing to do with seekers or anything else. It is just that the smoke is an annoyance, and since this is PVM only, there is no reason to have it. A sniper should be better than a lightning, or at least equal with.
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-1PARA-Queenie
1337 Haxor
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dunno how many people realised this but there is actually a eons sniper rifle that has no smoke, well i think it doesnt anyway. it just isnt in very many maps.

:queen:
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