Dreamus SVE

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
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mersenary aka MinisterofDeath
1337 Haxor
Posts: 171
Joined: Tue Aug 28, 2007 11:00 pm

Can we please remove the supershock from this map? When first put there it wasnt used much....now it can be like playing instagib ctf or something, when you have 3,4,5 players using them. Even some DW's have expressed views that it doesnt belong. If players want to play instagib, then they can go there. Either remove it or add one to EVERY weapons locker.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

The instagib rifle IS the only reason I play that map.
-goose-
Camper
Posts: 79
Joined: Mon Jun 23, 2008 11:00 pm

I like the instagib, but I think the pickup location needs to be moved to either:

A) Above each core where the sniper rifle is now located
B) Trade places with the redeemer spawn located between the two cores

I say this b/c once a team loses both primaries the supershock becomes almost impossible to obtain and gives the winning team an insurmountable advantage.

EX: 109-1 ... BrainPan got me 1 second before the match ended.
mersenary aka MinisterofDeath
1337 Haxor
Posts: 171
Joined: Tue Aug 28, 2007 11:00 pm

Yes, that's why I suggested either take it out, or make it more accessible to everyone...maybe at both cores as you suggested Goose, because on the hill if one team's players get it and camp in the tunnel then its near impossible to get at it. I do a pretty good job at neutralizing supershockers with a sniper rifle, but it still takes 2 shots normally ...compared to the 1 from the SS.
Another thought would be to limit the number of shots it has, so if a player wants to spam with it they're gonna have to work for it.
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