Ion Painter being disabled on various maps...

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DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

juice wrote:if i can help in anyway, please tell me how i can help with this. i don't mind spending some of my free time adding ion cannons to maps since it doesn't sound like its too difficult of a job. though it will be alot of work, i'd volunteer to help doing it.

Na, it's not hard placing the cannon in the map. I believe it is just a hassle to place the maps on the redirect, the server, & Monster Crypt. If 30% is a true number & I'm assuming that there are 150 maps...then that'll be 45 maps that needs to be edited, zipped, sent, received, uploaded (3 times), & downloaded each map.

Unless the map(s) you mention has some other editing needs (ie glitches, excessive channels, appearance fixes/improvements, nodes, etc...) then it sounds like a good idea to patch some of them up ;)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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DW_KarmaKat
Site Admin
Posts: 2005
Joined: Thu Mar 23, 2006 12:00 am
Xfire: KarmaKat

In a perfect MM world...all maps would have the Ion Cannon actor (and I'm with Wail on this..they probably should be in all maps, even if they are created to work only in specific areas)...however, it's not always an oversite that some maps do not have this function enabled! It's it always...first and foremost, the mapper's decision on what to include in their creation. Please understand the process by which maps make it onto MM is not just a point and click affair. Modding maps is time consuming...modding maps -well- can be a very involved process. In addition, the bulk of the maps we currently use were originally created for play with the DeathMatch gametype which was never meant to use the Ion Painter (or translocators for that matter) in the first place. Thus, older, unedited versions of maps will likely not have the painter. It's not a personal vendetta against WMs as you seem to think. Current mappers for MM have been very good about placing the Ion Cannon actor in maps, but again...it is THEIR choice if they do not put one in their versions of a map.

As for the Ion Painter's use...on my WM characters...I rarely use it. It's not very effective if you're out dancing and you have to run to some high ground to find a spot to shoot it off for best effect...you can't use it when Titans and Queens are stomping...and often times by the time you've held still long enough to get the shot off, the monsters are either already dead or have moved away from your target point or a Raptor or Mole has decided you're best friends while you were aiming and you're dead having maybe...or maybe not gotten the shot. In the end, it is just a personal preference...I may not like it that some maps don't have a link gun or a shock rifle or mine layer, but I am perfectly happy to play with what I've been given for whichever character class I'm using, knowing and appreciating the mapper's intent (or in some cases the accidental omission! ;) ). I look at those maps as an additional challenge in how I play my character, not as an opportunity to beef about it's inherent "unfairness".

KKat
:flower:
Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
DW_KarmaKat
Site Admin
Posts: 2005
Joined: Thu Mar 23, 2006 12:00 am
Xfire: KarmaKat

D2Boss wrote:
juice wrote:if i can help in anyway, please tell me how i can help with this. i don't mind spending some of my free time adding ion cannons to maps since it doesn't sound like its too difficult of a job. though it will be alot of work, i'd volunteer to help doing it.

Na, it's not hard placing the cannon in the map. I believe it is just a hassle to place the maps on the redirect, the server, & Monster Crypt. If 30% is a true number & I'm assuming that there are 150 maps...then that'll be 45 maps that needs to be edited, zipped, sent, received, uploaded (3 times), & downloaded each map.

Unless the map(s) you mention has some other editing needs (ie glitches, excessive channels, appearance fixes/improvements, nodes, etc...) then it sounds like a good idea to patch some of them up ;)
Boss is quite correct....if all one was doing was just adding an actor to a map..no big deal...but it's all the backend stuff that creates a large workload, not only for the Admins who do all the zipping, ftp file management, etc. But every time a map is changed it requires everyone to download the new version, which in turn takes bandwidth (of which there is a limited supply) and we have a LOT of players on MM! We try to add/change things in a measured fashion to ensure that we don't overload the redirect. We also think that having new maps put onto the servers takes priority over making minor changes to older ones. It's a tough balancing act...one that we do every day.

We're all very fortunate (me included!) to have the dedicated work of so many of you in the DW community and the DW Clan involved in making MM the greatest place to play. We tend to forget that all this stuff doesn't just "happen" on it's own. There's time, dollars and a lot of hard work that most of the players never see or know about that goes into making MM what it is today. My personal thanks to each and every one of you who've donated funds, taken the time to make a map, provided constructive ideas, participated in intelligent discussions or have sincerely offered assitance....you are all a part of what makes the Mash work and you add to my enjoyment of the servers every time I play! :cheers:

KKat
:flower:
Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

Most of the IP's +s and -s have been pointed out already. With no ammo bonus, a WM gets 1 IP per wave (assuming no IP pickups). For the length of time a wave lasts, even firing more than 1 IP doesn't do much damage compared to getting out there an shooting up monsters with MP5, mines, flak, link, etc. for an entire wave.

Even if you can't use IP on all maps, loaded weapons is still very valuable in other ways. You don't have to run around the map finding all your favorite weapons. That's especially helpful in later waves if you die and can barely get back to a safe spot as the next wave begins. :faroah:
InflatableHero
Pro but Noob
Posts: 133
Joined: Sun Aug 24, 2008 11:00 pm

I personally find the gun useless anyway, I never use the Ion Painter or the Painter because it just seems pointless trying to hold it in one spot while your being bounced all over the place by anything that hits you and when the seekers arrive it is very frustrating.. and it doesn't really do that much damage anyway, if I keep killing with the regular weapons I get more experience than I would do if I tried to fire the Painter and how much time it takes and damage it actually does. I always toss it away every spawn -.-

I agree with what Wail is saying about the majority of the maps basically being too easy.. but every time the vote menu comes up the majority of people playing always vote the same maps with large amounts of adrenaline + safe rooms, the few maps on the server without these never seem to be played from what I notice (server 1) I enjoy challenging maps and the same rotation of easy maps can be quite.. boring. However I do understand that for a low level player it isn't very fun being dead the whole game.

I don't normally whine about things.. lol, but this is still by far the best RPG Invasion server I've played in UT2004 and everybody who contributes there time to keep it updated and running has my thanks for feeding my addiction. :cheers: ..possibly a hug if your interested :scratch:
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

InflatableHero wrote:I personally find the gun useless anyway, I never use the Ion Painter or the Painter because it just seems pointless trying to hold it in one spot while your being bounced all over the place by anything that hits you and when the seekers arrive it is very frustrating.. and it doesn't really do that much damage anyway, if I keep killing with the regular weapons I get more experience than I would do if I tried to fire the Painter and how much time it takes and damage it actually does. I always toss it away every spawn -.-

I agree with what Wail is saying about the majority of the maps basically being too easy.. but every time the vote menu comes up the majority of people playing always vote the same maps with large amounts of adrenaline + safe rooms, the few maps on the server without these never seem to be played from what I notice (server 1) I enjoy challenging maps and the same rotation of easy maps can be quite.. boring. However I do understand that for a low level player it isn't very fun being dead the whole game.
Ion painter is useful when you're far away from battle. Monsters can't shoot down your ion beam like a redeemer missile. Low/medium levels love their painters, but when you're high level, you find yourself using it less frequently.

Hero, you can join us in vent. We usually rock the map voting when 5-10 of us are on ;)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

Seven_of_69 wrote:Even if you can't use IP on all maps, loaded weapons is still very valuable in other ways. You don't have to run around the map finding all your favorite weapons. That's especially helpful in later waves if you die and can barely get back to a safe spot as the next wave begins. :faroah:
It's true... on the one with the big seeker laser going down the middle and the four coloured rooms (I've forgotten which one :angryfire: ) you have to run to the corner on late waves after spawning to get the layer. If you get to the wrong one, which has a 3 in 1 chance, and it's w11, 14,15 or 16, you're monster food. Unless you put a trans in the right place and run fast like someone with a splinter in their ass. I can survive up to about w10 on one of the corner bunkers...
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DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

That sounds like Crumpet you are referring to.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

with a big power plant thingy in the middle?

oh, and in reference to what hero said, yeah, it's really, really boring being dead 90 percent of the time after w9...that's why we hide... and contrary to what you all say, Xp healing is 1) Required for good Loaded medic and 2) Useful on a map with no fire-and-hides where meds can only heal. It's not much but I find it useful.
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-1PARA-Queenie
1337 Haxor
Posts: 275
Joined: Sun Apr 20, 2008 11:00 pm

i think hes talking about doom of dome :s

:queen:
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