Development Poll: MM Ability

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Should Medics have access to Resupply?

Poll ended at Fri Mar 27, 2009 6:17 pm

Yes
19
73%
No
7
27%
 
Total votes: 26
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Simple question.
DW_Ant
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Location: North Carolina

I say up to lvl 1 or 2.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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Tazcrosblade_
1337 Haxor
Posts: 435
Joined: Mon Aug 06, 2007 11:00 pm

dear god man they can make an infinate whenever they want, why in gods name would they need to have resupply?
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
DW_Ant
DW Clan Member
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Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

So they could use magic weapons. But providing them at least lvl 1-2 resupply will make them run short of ammo quickly and they'll have to wait a wave or two until they can use it again. Also this encourages them to buy ammo bonus as well ;)

We've lost several vet medics (I'm assuming boredom of using only one weapon).
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Watty
Pro but Noob
Posts: 109
Joined: Wed Sep 10, 2008 11:00 pm
Xfire: theflyingwatty
Location: Vancouver, WA

Well, I don't really think they should have resupply, but I think they should have reloading weapons with experienced reloading. So in that case, they would be granted a bit of resupply with the reloading weapons.

Medic lvl 78
Adren lvl 179
Last edited by Watty on Fri Mar 13, 2009 10:15 pm, edited 1 time in total.
~Watty
DW_Cheapshot
DW Clan Member
Posts: 377
Joined: Tue Dec 27, 2005 12:00 am

I think everyone that posts a opinion should note what they play. Ie have you played a medic over level 200?

minimal resupply would be ok,

or not loosing the weapon when making another weapon medic. This could make it more interesting,

Medic level 217 or so.

adn over 300

wm over 300

The level of the player directly effects how you will play and what weapons you consider necessary.
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
Tazcrosblade_
1337 Haxor
Posts: 435
Joined: Mon Aug 06, 2007 11:00 pm

but if you make them have resupply, and give wm/mm artifacts ( like the other thread) the class lines begin to blend together
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Not providing artifacts & I doubt they'll have resupply as high as wms. I doubt that they'll blend. MM doesn't have vamp/loaded weaps/neither adv damage bonus.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-1PARA-Queenie
1337 Haxor
Posts: 275
Joined: Sun Apr 20, 2008 11:00 pm

I think they should have it not max resupply maybe just a level or 2. Playing a medic and only being able to use 1 weapon and losing your weapon if you decide to change your medic weapon does get a tad boring sometimes and then even if you have a reloading weapon if you happen to run out of ammo for that weapon well your up the creek without a paddle as you cant swap back to it to reload your weapons which really sucks and defeats the purpose of having a reloading weapon.

Medic 100+ cant remember exactly

AM is like 106 or sumthing like that

WM is 203


:queen:
Skyline
1337 Haxor
Posts: 257
Joined: Thu Nov 06, 2008 3:13 am
Xfire: 40shards
Location: UK

Maybe they should get low-level resupply plus bonuses for healing players. I don't play much as a medic primarily because I'm forced to use a single weapon for long periods at a time. Otherwise I think just low-level resupply would be OK.
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