Development Poll: MM Ability

Check out Death Warrant's Invasion Server

Should Medics have access to Resupply?

Poll ended at Fri Mar 27, 2009 6:17 pm

Yes
19
73%
No
7
27%
 
Total votes: 26
Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

D2Boss wrote:I say up to lvl 1 or 2.
hear hear! i was constantly asking on every map this morning if someone could make me a vorpal and reload!
Image
Jade
Killer in Training
Posts: 34
Joined: Mon Jan 28, 2008 12:00 am

i dd love some small level of resuply,sure.but as stated above,only minimal though,max lvl 2.
maybe an artifact that ech time you spawn,you can make 1 medic,and 1 reload weap that gives lvl 2 resuply.
it work good on weaps with wich are less powerfull,but also take less ammo.
think it would work god on amrill/mines/mini alt fire.
just a thought.

Jade Medic lvl 250+
smile :)
Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

but really it would be better as a permanent ability, because who wants to sit around with a reload wep for half a wave waiting for your weps to reload? resupply 2 even suits my AM atm, so I think that is good for MMs
Image
DW_Cheapshot
DW Clan Member
Posts: 377
Joined: Tue Dec 27, 2005 12:00 am

The real problem with medics using a reloader is if it is the same as your medic weapon and you
empy the reloader you cannot use the medic gun until next wave, that is a real problem. Your medic gun
shows empty and will not fire.

Belial medic 221
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
Tazcrosblade_
1337 Haxor
Posts: 435
Joined: Mon Aug 06, 2007 11:00 pm

you could make them spawn with the reloading maker


as a side note, what about the resupply prism?
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
DW_Cheapshot
DW Clan Member
Posts: 377
Joined: Tue Dec 27, 2005 12:00 am

Keeping 1 artifact would be ok, all tho its nice when the wm dies he or she does spray them out for others.
What weapons masters need is a better chance of getting a gun worthy of a high level master.
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
DW_Mobius
DW Clan Member
Posts: 534
Joined: Tue Oct 30, 2007 11:00 pm
Xfire: redeemermma

As Cheapshot pretty much implied earlier, I have a feeling that most people voting against a low level resupply for medics, haven't the experience to vote from experience FOR resupply. I've only a level 210+ medic, of which I stopped playing due to SHEAR BOREDOM. I keep hearing people saying such things as: "You have infinite ammo! What else do you want?!?!?," and in all honestly, I completely ignore people who say this. Because obviously, if your going to use this as a response, then you've never really put any time into a medic to have any idea as to what you're talking about. For those who DO ask that question, my answer is, "A weapon to use that ammo with." The medic weapon is less than pathetic. Low damage and no effect. Why bother? I stopped playing for a character true to the UT legacy, a character that could frag...
Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

tell ya what would be nice is the chance to get up to +4 and down to -2 like an inf weapon... of course you would have to stick with it because you couldn't max it by chucking it to an AM. There could be an issue with ppl standing on a locker and Med WMing it over and over again for a +3,4 but maybe a limit could be put on it, like the +- is a separate artifact that can make + & - weps, and you can use the normal for 10 adren and +- for 20 or 30.

Sorry for writing so badly I just couldn't find a good way to put it...
Image
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

He's not talking about a weapon that simply does more damage, medics need a spice in life. Monsters are worthless, the inf/magic ability is demolished, & now the medics are simply stuck with ... a weapon that just shoots. Just enabling them an option to use a weapon that can do something unique By Choice will provide the player diverse battles instead of playing with the same tool over and over again.

BTW, the resupply prism doesn't work. You would sacrifice 100 adren for one flak shell.

Oh an_ant med lvl 240 something server two
and med lvl 100 something server one
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

D2Boss wrote: BTW, the resupply prism doesn't work. You would sacrifice 100 adren for one flak shell.
Well, I know it works for MP5, Link, and Minigun. Other weapons seem to be bugged atm.
Jons Return wrote:tell ya what would be nice is the chance to get up to +4 and down to -2 like an inf weapon... of course you would have to stick with it because you couldn't max it by chucking it to an AM. There could be an issue with ppl standing on a locker and Med WMing it over and over again for a +3,4 but maybe a limit could be put on it, like the +- is a separate artifact that can make + & - weps, and you can use the normal for 10 adren and +- for 20 or 30.
The Medic weapon improves when you buy levels of Loaded Healing/Medic, and when you use the Enhance Weapon +1 Charms.
Post Reply