Development Poll: MM Ability

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Should Medics have access to Resupply?

Poll ended at Fri Mar 27, 2009 6:17 pm

Yes
19
73%
No
7
27%
 
Total votes: 26
RanCiD
Killer in Training
Posts: 10
Joined: Fri Mar 27, 2009 5:42 am

Jons Return wrote:but you gotta agree they're most sustainable when there is no adren around.
I haven't played an adren master, but as a medic with Drip lvl3 I don't usually have much trouble getting adrenaline, and haven't seen many maps that aren't completely slathered with adren.

If anything, my biggest beef with Medics so far is that the pets are pretty much useless aside from soaking up xp on Luci. I don't want god mode pets, but it would be nice if they were worth summoning.
Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

RanCiD wrote:
Jons Return wrote:but you gotta agree they're most sustainable when there is no adren around.
I haven't played an adren master, but as a medic with Drip lvl3 I don't usually have much trouble getting adrenaline, and haven't seen many maps that aren't completely slathered with adren.

If anything, my biggest beef with Medics so far is that the pets are pretty much useless aside from soaking up xp on Luci. I don't want god mode pets, but it would be nice if they were worth summoning.
Well for AM it is different because you have high-drain or instant high-drain artifacts like the MWM which is 100adr a pop and the max magic artifact which is 150. I like nrg leech because it makes it possible to sustain things like that. Adr drip does it for my medic though.
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Frag_Fodder
Killer in Training
Posts: 29
Joined: Fri Mar 13, 2009 8:40 pm

Maybe Wail or someone else in the know can answer this...but I thought that your pets took after their owner stats wise ? Pets are good in early waves, but once the titans come out to play my flies get smushed and my poor brutes get bowled over by flying rocks like ten pins at the Harvey Wallbanger 50th annual bowling championships. :shaking:

Now i'm not the buffest of medics out there, but I have been known on occasion to survive a few direct boulder hits and come back for more. Would be nice if pets were a bit more resiliant. :D
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Frag_Fodder wrote:Now i'm not the buffest of medics out there, but I have been known on occasion to survive a few direct boulder hits and come back for more. Would be nice if pets were a bit more resiliant. :D
The pets can survive the small rocks if the owner has max dr.

Frag is definitely right about the monsters in the early waves. They are great for the early waves...period.

Queens are excellent for teleporting and assassinating an unwary monster.
Brutes/Behemoths for the tunnels
Flies follow Frag since they are attracted to his smell :P (oh they are good for open areas)
Elite Mercenaries for hit scan weapons (killing monsters that dodge any other).
& much much more. It's up to you to find your favorite monsters.

In the later waves, they are simply temporarily meat shields or something to spend your adren on if you don't have a triple.

::Shifts back to topic::
So....Are the medics gonna get resupply or not?
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

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Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

ooh ooh yes please! look at the poll!

but still, medics have a heap of other vital stuff to buy so I'm still against the req 50 MAB...
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-1PARA-Queenie
1337 Haxor
Posts: 275
Joined: Sun Apr 20, 2008 11:00 pm

Jons Return wrote: but still, medics have a heap of other vital stuff to buy so I'm still against the req 50 MAB...

:banghead: :banghead: :banghead: :banghead:
Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

oh come on... it'll be 10-20 levels before most medics without much MAB will be able to get resupply. I say lower the req for medics to 20 or 10

and please if you're gonna criticise my post do it with text... I don't get what you're saying ^_^
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Tazcrosblade_
1337 Haxor
Posts: 435
Joined: Mon Aug 06, 2007 11:00 pm

yeah medics have alot of vital stuff.... like.......
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

to start db, dr, 100 WSB, ... ... there is stuff but I've been messing about with OO.org base all day and I can't remember a thing from the last time I looked thru medic skills. All I know is that if I have to spend days getting the levels for something that won't have much effect on me until i pay MORE for resupply, I won't bother. Why have 50 Max ammo bonus for a medic <%w> of infinity? it doesn't make a difference and there isn't much opening for using other weps without the resupply. I have better things I want to spend on.
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DW_BrainPan
DW Clan Member
Posts: 647
Joined: Thu May 31, 2007 11:00 pm

If you don't have some ammo bonus resupply is almost useless anyway.
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