Easy fix for washed out foggy graphics

UT3 should be coming soon with a new gametype, improved vehicles, and MORE PLAYERS! Death Warrant will be there with hardware to spare!
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DW_Fry
DW Clan Member
Posts: 249
Joined: Sun Aug 17, 2008 11:00 pm
Location: Charlotte, NC

I highly recommend giving this a try, even if you're relatively happy with the way the game looks. This fix makes colors deeper and more saturated by reducing the maximum level of some of the visual effects without shutting them off completely. Apply the fix and then go back through and re-adjust your video settings, brightness, post processing and all that... I think it could really help.

Edit your C:\Documents and Settings\Administrator\My Documents\My Games\Unreal Tournament 3\UTGame\Config\UTGame.ini

Near the top is a section called [Engine.WorldInfo]

Find the line that starts with DefaultPostProcessSettings and put a ; just before it (which will tell the program not to read that line... but will save the default in case you want to switch back)

Then add the following line just beneath the original one:

Code: Select all

DefaultPostProcessSettings=(Bloom_Scale=0.1,Scene_ Desaturation=0.05,DOF_BlurKernelSize=12.0,DOF_MaxN earBlurAmount=0.2,DOF_MaxNearBlurAmount=0.2,DOF_Ma xFarBlurAmount=0.2,DOF_FocusInnerRadius=2000.0,DOF _FocusDistance=0.0,)
Save the config file and restart UT.
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(Under Team Deathmatch)
DW_Fry
DW Clan Member
Posts: 249
Joined: Sun Aug 17, 2008 11:00 pm
Location: Charlotte, NC

Just noticed the config string ended up with spaces in it on the forum post... make sure there are no spaces whatsoeever... let me try to post it a different way:

DefaultPostProcessSettings=(Bloom_Scale=0.1,Scene_Desaturation=0.05,DOF_BlurKernelSize=12.0,DOF_MaxNearBlurAmount=0.2,DOF_MaxNearBlurAmount=0.2,DOF_MaxFarBlurAmount=0.2,DOF_FocusInnerRadius=2000.0,DOF_FocusDistance=0.0,)
Image
(Under Team Deathmatch)
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