Hey, it's Tony-The-Slayer

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Savage
DW Clan Member
Posts: 628
Joined: Thu Mar 26, 2009 2:27 am
Xfire: savagedogg38
Location: Dayton, Ohio
Contact:

I have built a few maps on unreal 2003 but that was some time ago and I had a better computer in comparison to the times. I started a level in UT3 but soon realized my computer wasn't going to handle it. It barely handles playing the game, barely. I honestly liked the feel of the new editor better than the old one. I'm sure the files are setup much different but I really wouldn't know about all that. I have been doing a lot of studying and playing with the new UT3 Unreal Editor though and even more work and play on Blender and GIMP. I have probably watched a good 36 hours worth of video tutorials on the subject if not more, in the past couple of weeks. I think I have learned enough to start a character or monster for UT3. He is already on paper and he fits the theme of the map I started. I would love to pick your brain on the monsters you created, think you could put something together and start a thread on the subject? I'm sure I'm not the only one that would love to read how you did it.
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Tony-The-Slayer
Posts: 9
Joined: Sun Apr 26, 2009 9:51 pm

How I made the monster pack?

I've been coding for maybe 2 years, and my coding is not as advanced as you think, but I do manage to make these monsters using code created by me and a little help regarding bugs and issues. I remember my first monster pack, it was nothing special, just newly skinned monsters that shoot different projectiles from other monsters, but looking on what I have now, it's a massive improvement.
Tony-The-Slayer
Posts: 9
Joined: Sun Apr 26, 2009 9:51 pm

Tony's Monsters Version 2 Released!

Full thread here:

http://agutgopostal.com/forums/index.php?topic=101.0

Download link here:

http://www.fileden.com/files/2008/9/4/2 ... tersV2.zip
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

I'm not too sure about the monsters that are outta place like the SpamLord. Just like what happened to the PJ Titans, it's funny at first, but then the humor gets old. Eventually it'll become just a distraction, and it'll steal focus and atmosphere MM was building up.

I am interested in seeing the Fleshbinder sounds interesting though.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Savage
DW Clan Member
Posts: 628
Joined: Thu Mar 26, 2009 2:27 am
Xfire: savagedogg38
Location: Dayton, Ohio
Contact:

I love the PB&J Titans, I think they're great. The other monsters, like the PB&J, are just different textures thrown on the same old character models, That gets old after a while. I think the sandwiches are a nice touch however and if it was up to me, I would keep it around for a while. It is one of the few I would keep around. DM has a lot of great maps and I love that and obviously a lot of other people feel the same way, but the variety of monsters is lacking in my opinion.
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Tony-The-Slayer
Posts: 9
Joined: Sun Apr 26, 2009 9:51 pm

DW_Ant wrote:I am interested in seeing the Fleshbinder sounds interesting though.
The fleshbinder is my most favorite monster in the pack. Its a mercenary with custom sounds and textures that can fire lots of weapons. If I can remember them all, it has rockets, bullets, lasers, a flamethrower, plasma cores, plasma missiles, and spacefighter missiles!

And don't forget is special and very cool radio!
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