Ok what is going on??
Why take away vamp from weaponmasters when they are poisoned? The main ability that keeps weaponmasters alive and its taken away while being poisoned which means entire wave 14 and 15
While you are it taking away vital abilities for classes you might aswell take away the globe from AM's and the ability to heal from Medics.
Its really ridiculous. What are we supposed to do now? You can say globe but its not like I always got one lying around somewhere?
I ask you devs to reconsider this
Im pretty sure alot of players will agree with me
Stealing vamp from weaponmasters!?
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Well Nizelt, this is an intended feature of the Poison Slith. I don't see how this is any worse than the Volcanic Slith ultima. In fact, I'm sure the Volcanic Sliths cause more problems for more people.
In the game I watched you in you did fine, even on Wave 16 when there are [currently] tons of Poison Sliths running around.
In the game I watched you in you did fine, even on Wave 16 when there are [currently] tons of Poison Sliths running around.
I did fine because I was shooting mines from the side. Watch again when im surrounded by alot of monsters and as soon as I get poisened I loose alot of health. Ultima sliths arent this bad since they do like 300 damage. In the time I'm poisoned I can loose all my hp. the new queens and titans are strong. I like them since it was a bit more of a challange I was already struggling lately on wave 14 and 15 but now its just impossible. getting alot of seeker shots in the face and not being able to replenish the health right away is bad. since I cant get up to full health.
And your argument about you didnt nerf the WM you just added a feature to monsters makes no sense since the only one that gets bothered by it is the weaponmaster.
Well im off to bed now ill complain more tomorrow :P :salute:
And your argument about you didnt nerf the WM you just added a feature to monsters makes no sense since the only one that gets bothered by it is the weaponmaster.
Well im off to bed now ill complain more tomorrow :P :salute:
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Well, like I said in the server, obviously this is the kind of thing I'm going to be looking at for balance purposes.Nizelt wrote:I did fine because I was shooting mines from the side. Watch again when im surrounded by alot of monsters and as soon as I get poisened I loose alot of health. Ultima sliths arent this bad since they do like 300 damage. In the time I'm poisoned I can loose all my hp. the new queens and titans are strong. I like them since it was a bit more of a challange I was already struggling lately on wave 14 and 15 but now its just impossible. getting alot of seeker shots in the face and not being able to replenish the health right away is bad. since I cant get up to full health.
And your argument about you didnt nerf the WM you just added a feature to monsters makes no sense since the only one that gets bothered by it is the weaponmaster.
Well im off to bed now ill complain more tomorrow :P :salute:
That said, I don't think this is going to go away. There may be some kind of comparison of Vamp vs. Poison strength or something as a mitigating factor, but I do like this idea in general. I do want Poison Sliths to be a threat, and if you can simply immediately heal back all the damage they're going to be doing with the poison then it's kind of pointless. This makes them a legitimate threat for you but in a way that doesn't involve instantly killing you.
As for the "It only harms WMs" thing - Sure, currently. But since the classes aren't the same not everything affects everyone equally, just a fact of life. There are plenty of monsters that can ignore DR, which makes a Medic's ADR useless. There was a hue and cry about Electric Sliths from AMs who were used to using only energy weapons too. Plenty of other examples, and more to come too.
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Welcome to Wails vision of monsters lol
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
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If you guys want to revert back to DruidsRPG200 I won't be crying. It'd be nice if the snide comments could stop though.DW_Cheapshot wrote:Welcome to Wails vision of monsters lol
dont get me wrong I do like a bigger threat and some more challenge.
But I think its wrong to take away the only thing weaponmasters have.
But if it has to stay I would really like to see a comparison of Vamp vs. Poison strength.
But still think it isnt fair since weaponmasters dont really have that much special compared to other classes. All they have is vamp. the 10% more DB can be done by AMs aswell with the +1 artifact. Weaponmasters dont really have anything that can increase experience gained.
I know im wandering off now about other stuff but I think it all adds up.
And monsters ignoring DR affects everyone and not just medics.
(my idea of making poison sliths a bigger threat is increasing the poison dmg. Because their poison dmg is low but when you poison yourself I loose like half of my health.
I know you probably not even going to consider this idea but why not make the poison dmg a percentage of your total health?
well thats it for now :D
(and I wonder where all the other people are that were complaining on the server but leave me all alone here so it looks like im the bad guy!:P)
But I have to admit I like all the other stuff that brought this update :D and looking forward to see that new WM artifact
But I think its wrong to take away the only thing weaponmasters have.
But if it has to stay I would really like to see a comparison of Vamp vs. Poison strength.
But still think it isnt fair since weaponmasters dont really have that much special compared to other classes. All they have is vamp. the 10% more DB can be done by AMs aswell with the +1 artifact. Weaponmasters dont really have anything that can increase experience gained.
I know im wandering off now about other stuff but I think it all adds up.
And monsters ignoring DR affects everyone and not just medics.
(my idea of making poison sliths a bigger threat is increasing the poison dmg. Because their poison dmg is low but when you poison yourself I loose like half of my health.
I know you probably not even going to consider this idea but why not make the poison dmg a percentage of your total health?
well thats it for now :D
(and I wonder where all the other people are that were complaining on the server but leave me all alone here so it looks like im the bad guy!:P)
But I have to admit I like all the other stuff that brought this update :D and looking forward to see that new WM artifact
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Vampirism isn't the "only" thing that WMs have. Loaded Weapons, Resupply, and Advanced Damage Bonus are also important characteristics of the class.Nizelt wrote:dont get me wrong I do like a bigger threat and some more challenge.
But I think its wrong to take away the only thing weaponmasters have.
But if it has to stay I would really like to see a comparison of Vamp vs. Poison strength.
But still think it isnt fair since weaponmasters dont really have that much special compared to other classes. All they have is vamp. the 10% more DB can be done by AMs aswell with the +1 artifact. Weaponmasters dont really have anything that can increase experience gained.
I know im wandering off now about other stuff but I think it all adds up.
(my idea of making poison sliths a bigger threat is increasing the poison dmg. Because their poison dmg is low but when you poison yourself I loose like half of my health.
I know you probably not even going to consider this idea but why not make the poison dmg a percentage of your total health?
well thats it for now :D
(and I wonder where all the other people are that were complaining on the server but leave me all alone here so it looks like im the bad guy!:P)
But I have to admit I like all the other stuff that brought this update :D and looking forward to see that new WM artifact
I also think you're glossing over the Advanced Damage Bonus with regards to the AM +1 artifact. Order of operations matters when you're talking about multiplication. Is the 10% damage bonus from ADB applied to raw weapon damage (45) as magic weapon damage bonuses are? Maybe it's applied after magic weapon damage bonus is applied (90). And is that before or after the basic DamageBonus stat is applied (180)?
This isn't just being pedantic. 10% of 45 is quite a bit different from 10% of 180. Anyway, assuming baseless negativity doesn't entirely sap my will to bother doing any more work, I will look into this and get a real answer.
As for Poison damage as a percentage of your health, it's possible but I don't think I want to do that. I mean, first off, percentage damage actively punishes you for putting points into Health Bonus. Giving Sliths poison that interrupts Vampirism is negating your advantage, but it's not actually punishing you for spending those points. Second, it makes the whole Poison thing much worse for Medics to deal with, and I don't see why I should favor the WMs over the Medics when it comes to healing.
Third even the most dangerous Poison Sliths only have a 50% chance to poison you with a direct hit and poison for 4 seconds. This really seems quite modest to me compared to Raptors that attack 10 times per second for 1000 damage each bite, instant-kill rocks, Volcanic Slith ultimas, Seeker pulls and nearly-instant-kill Seeker goo, and the rest of the insane things that people accept without question just because they've been around for awhile.
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Is this new? I've never found sliths to be a problem. Maybe it depends on one's stats.
As for how to heal or be healed, WM's aren't limited to vamp or medics. They have health regeneration and they can pick up health packs and kegs which are on maps and dropped by monsters. And one skill which seems to be overlooked is smart healing. When it's maxed, health pickups are worth double. So a 25 hp health pack gives you 50 hp. A keg gives you 200 hp. And for some reason, a 5 hp health vial gives me 20 hp. (The onscreen status message says something like "you picked up 5 health" but my health goes up 20. Are the health vials actually worth 10 hp?)
As for how to heal or be healed, WM's aren't limited to vamp or medics. They have health regeneration and they can pick up health packs and kegs which are on maps and dropped by monsters. And one skill which seems to be overlooked is smart healing. When it's maxed, health pickups are worth double. So a 25 hp health pack gives you 50 hp. A keg gives you 200 hp. And for some reason, a 5 hp health vial gives me 20 hp. (The onscreen status message says something like "you picked up 5 health" but my health goes up 20. Are the health vials actually worth 10 hp?)
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This may be map specific, because although you can change the default amount a health vial gives (5 points), the message can not be changed (or rather, no matter what you change it to it will still say "you picked up 5 health"). So the vials may have been changed to 10 on that particular map. I think I changed them to 20 on Crazy 8, but they'll still say you got 5, and you should get 40 if you have smart healing.Seven_of_69 wrote: And for some reason, a 5 hp health vial gives me 20 hp. (The onscreen status message says something like "you picked up 5 health" but my health goes up 20. Are the health vials actually worth 10 hp?)

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