Hello!
I thought I would post on the forums about this, because I've been asking so many questions on the server their starting to ignore me now :D
To the point.
I want to make a Weapons Master, but I'm not sure how to get it started. I was wondering if any experienced WM players could step me through how I should distribute my points and what skills to purchase.
Thanks in advance for the help :)
p.s. I know, WM suck until level 80+ but I've got all summer, and I like challenges..
A little Class related help, please?
Check this out.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- Killer in Training
- Posts: 38
- Joined: Sat Feb 16, 2008 12:00 am
- Location: Buffalo, WY
- Contact:
I've just recently started mine, it's now level 127, and if I've learned one thing WM can be built quite a few different ways. There is no "perfect" way to build them. It's all just a matter of opinion. For example, if you talk to Franky, he will say to build it balanced between all stats/skills. If you ask someone else, they might say something different. It's one of those things trial and error will overcome. It also depends on your playstyle. If you hide in the safe spots, DR won't do you too good. If you like to be out in the action you might sacrifice some of your offensive power to live longer with more Health, DR, and Vamp. So just play with things, find out how you like to play first then build on that. WM at low levels is the hardest class to play, and the hardest to level up. However, if you stick with it, to me it seems like the most rewarding.
Server 1:
MMA>Kyomaa - WM (in progress)
Server 2:
MMA>Kyomaa - AM (110 -- retired for now.)
MMA>Kyoma - WM (135 and rising...)
MMA>Kyomaa - WM (in progress)
Server 2:
MMA>Kyomaa - AM (110 -- retired for now.)
MMA>Kyoma - WM (135 and rising...)
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- 1337 Haxor
- Posts: 321
- Joined: Wed Jul 09, 2008 11:00 pm
I agree that it's based on opinion and playing style. If I started a new WM today, I'd immediately start with at least loaded weapons 1 (and the sooner you can spawn with a mine layer, the better IMO; you don't need the super weapons but I think you get them before mines), maxed resupply, and maxed weapon speed. You're going to run out of ammo fast but with having all weapons, you switch amongst them as each one runs out while the others resupply in the background. Since I switch weapons a lot, I'd also get speed switcher 1. You'll need at least vamp 1. It will take a long time to max your vamp.
Things you do NOT need to start: cautiousness, shields up, smart healing, retaliation.
You'll want to max your damage bonus ASAP but DB doesn't do you any good if you can't stay alive so don't forget about some health and damage reduction. If you can get a vamp weapon then use it to heal yourself. If you have a splash damage healing weapon, use it also.
You may want regeneration 1 if you're a more defensive player, otherwise use the other various healing methods.
You don't need much adrenaline (at first) but you may want to get at least 10 more after a few levels if you like using a mwm. In my early WM days with only 100 adren, trying to use mwm while monsters steal adren is annoying.
Quickfoot and powerjump 1 are cheap but you don't need them right away.
Finally don't forget to balance things out. You'll need an ammo bonus considering how fast you expend ammo. You'll need health bonus *and* vamp. And when you start using a triple and/or globe, you'll need adren bonus. I would max my adren and ammo long before health. Once you start playing as a WM AM hybrid, you'll level up a lot faster IMO.
Things you do NOT need to start: cautiousness, shields up, smart healing, retaliation.
You'll want to max your damage bonus ASAP but DB doesn't do you any good if you can't stay alive so don't forget about some health and damage reduction. If you can get a vamp weapon then use it to heal yourself. If you have a splash damage healing weapon, use it also.
You may want regeneration 1 if you're a more defensive player, otherwise use the other various healing methods.
You don't need much adrenaline (at first) but you may want to get at least 10 more after a few levels if you like using a mwm. In my early WM days with only 100 adren, trying to use mwm while monsters steal adren is annoying.
Quickfoot and powerjump 1 are cheap but you don't need them right away.
Finally don't forget to balance things out. You'll need an ammo bonus considering how fast you expend ammo. You'll need health bonus *and* vamp. And when you start using a triple and/or globe, you'll need adren bonus. I would max my adren and ammo long before health. Once you start playing as a WM AM hybrid, you'll level up a lot faster IMO.
Sir,
I shall share with you how i build my vampire master. Intially, i rely alot on my jumping and mines layer to get alot of xp. I advice you to max your loaded weapons by level 55, at least level 1 of vamp, max level of resupply and work your way toward db and adv db after maxing weapon speed. Using the best cheapon magic weapons like petrification or the new damage weapons, either one gave easy xp.
By about level 105 you should be getting max damage reduction. Next worthy spent were ammo bonus.
The only advantage to tasty ways of building during my time of low level, the waves were much easier as compared to the current waves.
I shall share with you how i build my vampire master. Intially, i rely alot on my jumping and mines layer to get alot of xp. I advice you to max your loaded weapons by level 55, at least level 1 of vamp, max level of resupply and work your way toward db and adv db after maxing weapon speed. Using the best cheapon magic weapons like petrification or the new damage weapons, either one gave easy xp.
By about level 105 you should be getting max damage reduction. Next worthy spent were ammo bonus.
The only advantage to tasty ways of building during my time of low level, the waves were much easier as compared to the current waves.
[font=fantasy]A true weapons master.[/font]