Ok I'm a really an open minded person so lets review some the weapon alltogether shall we :
The strongets weapons in Monster Mash are Vorpal and Immolation. Those weapons are strong but they all came with "disadvantage" to counter the fact that they are powerfull.
Vorpal and immolation advantage :
1. power between 60-100% more dmg
2. chance of insta kill (for vorp)
Vorpal and immolation disadvantage :
1. Cannot use the triple dmg on it
2. Only available for some weapon (mp5 = not available)
3. Can be harmfull to the user (immo = drain hp, vorp = you can vorp yourself)
4. They are not infinite (you need resupply 2 and 50 ammo bonus min to use em)
5. need 100 adren to roll one
In another word, there is a "cost" to use em, and its pretty high.
Lets review the inf medic gun who has a base damage of 10% (I think) or is it 20%, well i'm not sure but it's defenetly not 6% anymore :
Medic gun advantage :
1. it's infinite
2. You can use the triple damage on it
3. It's not harmfull to the user
4. It has healing property
5. It can become more powerfull with the EWC
6. Only need 10 adren to roll
Medic gun disadvantage :
1. Obviously... none
Now lets look at the strongest weapon where the triple damage can be use on. Those weapon are infinity, petrification, freezing and damage.
Infinity power : between -10 to +20%
petrification and freezing power : between 0 t0 +30%
Damage (in the next update) : between -20 to +40%
So here the compromise i'm willing to accept. Considering the EWC issue target the mp5 specificaly, that all medic gun are infinte and can be used with triple damage, I'm proposing this solution:
1. All medic gun should have a base damage of +10%.
2. All EWC can add 10% more dmg to medic gun up to a max of +40%
3. The medic mp5 should be cap at +20%, meaning only 1 EWC can be used on it
4. All other medic gun should be cap at +40%, meaning 3 EWC can be used on them
since the strongest guns range where YOU CAN USE THE TRIPLE are scale between 20-40% for the AM and WM classes, it's fair for a medic to have the same scaling.
Let me give you one live example to the benefit of all this:
Bacon an Corky usually found an average of 4-6 EWC because they play hard and have max quickfoot. Now since they are lucky enaugh to find them, by limiting the number of EWC they could use it will encourage teamwork because they could simply give the other EWC they cannot use to other Medic or WM that do need it. By this process it will also make the team even more balance.
So isn't this the best of all the solution?
The Enhanced Weapon Charm issue
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I got the reflex of the fly, now catch me if you can!
you guys are ignoring the most important part of this
LUCK!
if i get 3 EWC good for me, i DESERVE IT especially since i can't go all out from waves 7-16 because the majority of the time i am on it's with high levels, and monsters are stronger then me, i will do what ever it takes to stay alive and keep those mods
not to mention the stupid EWC is BUGGED, that's right it's BUGGED! but apparently frank wouldn't know because he refuses to use a medic class but this occurred to me 3 times, i have 2 EWC's on my rape ass MP5 , BAM! rock to the face, i ghost.
i get to safe spot and what happens? MP5 of Damage +4
it's not like medics spawn with 8 EWC's and frank keeps dodging the fact that he's basically making everyone change the server or he wont play anymore, immaturity is what i think now when i see frank, i remember when he was careless, he was ONE OF THE FIRST WM's to SPAM (this gave a new meaning to spam btw) when the reloading wep reloaded redeemers along with all the other DW's at the moment it occured and luci's got killed in 5 seconds, i never heard a complaint out of his mouth about that...cause it benefited him.
LUCK!
if i get 3 EWC good for me, i DESERVE IT especially since i can't go all out from waves 7-16 because the majority of the time i am on it's with high levels, and monsters are stronger then me, i will do what ever it takes to stay alive and keep those mods
not to mention the stupid EWC is BUGGED, that's right it's BUGGED! but apparently frank wouldn't know because he refuses to use a medic class but this occurred to me 3 times, i have 2 EWC's on my rape ass MP5 , BAM! rock to the face, i ghost.
i get to safe spot and what happens? MP5 of Damage +4
it's not like medics spawn with 8 EWC's and frank keeps dodging the fact that he's basically making everyone change the server or he wont play anymore, immaturity is what i think now when i see frank, i remember when he was careless, he was ONE OF THE FIRST WM's to SPAM (this gave a new meaning to spam btw) when the reloading wep reloaded redeemers along with all the other DW's at the moment it occured and luci's got killed in 5 seconds, i never heard a complaint out of his mouth about that...cause it benefited him.
By level 80-100, you should be able to dance through all waves (after maxing dr).Jinx wrote:you guys are ignoring the most important part of this
LUCK!
if i get 3 EWC good for me, i DESERVE IT especially since i can't go all out from waves 7-16 because the majority of the time i am on it's with high levels, and monsters are stronger then me, i will do what ever it takes to stay alive and keep those mods
Once you done so, you should be able to find a ewc at some time in the match (unless it's overpopulated and you're competing over pickups)
This "luck" factor also plays a role to vorpal, piercing, immolation, or some magic weapon rolling.
First off, when that glitch came about, DWs didn't abuse that.Jinx wrote:...when the reloading wep reloaded redeemers along with all the other DW's at the moment it occured and luci's got killed in 5 seconds, i never heard a complaint out of his mouth about that...cause it benefited him.
Second, I doubt that luci could have been killed in five seconds only with super weapons.
Thirdly, he never complained because it was already going to be fixed on the next update.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- DW Clan Member
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LOL Jinx you realy don't read what I said do you? First Like Ant said once you hit lvl 80-100 you can dance in the wave and find EWC pretty much easly. If you are bellow that level and the amount of EWC is limited to Medic like I proposed then you can count on high level player that have already maxed there weapons and/or don't need EWC anymore to GIVE YOU the other they found since they can't use it anymore.you guys are ignoring the most important part of this
LUCK!
if i get 3 EWC good for me, i DESERVE IT especially since i can't go all out from waves 7-16 because the majority of the time i am on it's with high levels, and monsters are stronger then me, i will do what ever it takes to stay alive and keep those mods
Ant is right, we never abuse that on luci, I never exploit that glitch on luci wave either and it was fixed so fast that no one had time to complain about it....when the reloading wep reloaded redeemers along with all the other DW's at the moment it occured and luci's got killed in 5 seconds, i never heard a complaint out of his mouth about that...cause it benefited him.
I got the reflex of the fly, now catch me if you can!
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- Killer in Training
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Luck should be considered when balancing stuff, I agree with that. But take this for instance Jinx... My Medic that I just started was level 57, every single map I got on him, I found 2-3 ECW, and using those ECW I was able (at lvl 57 mind you) to get scores of 9k-12k. Now, when I get on my level 130something WM, I play my heart out and assuming I get a Globe and a Triple and a Energy +3 gun, I still cannot achieve those scores nearly double the level later. Why? Simple fact, my level 130 WM cannot compete with the onslaught of level 40-100 Medics with ECWs. So obviously, they are not rare enough for 3 or 4 people to have 3 or 4 of them. -.-
The fact is Jinx, you are using this topic to flame and bash Franky as if you have a personal vendetta against him. It is blatant disrespect, and don't say I'm kissing his ass because if this was anyone else, I'd be saying the same thing. You're not even looking at the facts, you're digging up ever last bit of information you can use on topics unrelated to this one, to bash a perfectly nice guy. So to Jinx, grow up. To Franky, shrug it off dude. If they don't want to change it us WMs will have to find a way to keep up. :)
The fact is Jinx, you are using this topic to flame and bash Franky as if you have a personal vendetta against him. It is blatant disrespect, and don't say I'm kissing his ass because if this was anyone else, I'd be saying the same thing. You're not even looking at the facts, you're digging up ever last bit of information you can use on topics unrelated to this one, to bash a perfectly nice guy. So to Jinx, grow up. To Franky, shrug it off dude. If they don't want to change it us WMs will have to find a way to keep up. :)
Server 1:
MMA>Kyomaa - WM (in progress)
Server 2:
MMA>Kyomaa - AM (110 -- retired for now.)
MMA>Kyoma - WM (135 and rising...)
MMA>Kyomaa - WM (in progress)
Server 2:
MMA>Kyomaa - AM (110 -- retired for now.)
MMA>Kyoma - WM (135 and rising...)
damn franky! i with i got 4-6 charms a map. i usually only get 2-3. and if im lucky then i get 3-4. i have only gotten 5 charms on 2 maps i recall. and i have only gotten 6 on one map. (6 is the max) and 8 on one map. (i gave the other 2 to a diff medic) but if you were to max the MP5 out at 20% thats gay. and all the others have a max of 40% wtf. mines are more powerful then MP5 for ground creatures the only thing that mines cant do is get air monsters such as eye's and seeker's but if your in a small map like crumpet or shooting range. if you where to max the MP5 out at a certain percent make it max out at 30% because when you get one charm i notice that it doesn't make much a difference. when i get 2 i notice its more powerful. but if you get one charm you cant notice it.
again im not just saying this because im a medic.
WM have there advantages and AM have theirs such as. WM have Vamp, ADV DB, and they have resupply. AM have all artifacts especially Double Magic Mod, triple and globe, they also can make what ever F@#$%in wep's they want such as NRG to stay alive longer. and vorpal for more of a score and less XP. and WM can use globe and trip too.
Medics cant use NRG wep's because no resupply. and they cant make there own wep's, no vamp but to replace vamp and or globe we have ADV DR but a titan rock can still screw us over even with max health. and MM with max DB,DR,ADV DR, and health cant go out on waves 12-15 as long as AM and WM. because when WM get hit they just gain the life back with vamp. AM don't take the damage unless its a poison slith. MM still get hit but also don't take as much damage. but when there are a lot of monsters out there you are getting nailed..........A LOT!
again im not just saying this because im a medic.
WM have there advantages and AM have theirs such as. WM have Vamp, ADV DB, and they have resupply. AM have all artifacts especially Double Magic Mod, triple and globe, they also can make what ever F@#$%in wep's they want such as NRG to stay alive longer. and vorpal for more of a score and less XP. and WM can use globe and trip too.
Medics cant use NRG wep's because no resupply. and they cant make there own wep's, no vamp but to replace vamp and or globe we have ADV DR but a titan rock can still screw us over even with max health. and MM with max DB,DR,ADV DR, and health cant go out on waves 12-15 as long as AM and WM. because when WM get hit they just gain the life back with vamp. AM don't take the damage unless its a poison slith. MM still get hit but also don't take as much damage. but when there are a lot of monsters out there you are getting nailed..........A LOT!
You should check out the resupply prism sometime ;)Bacon wrote:Medics cant use NRG wep's because no resupply...
My medic was globing and tripling those waves.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- DW Clan Member
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- Joined: Sat Aug 18, 2007 11:00 pm
- Location: Montreal, Canada
Bacon you are complaining about classes speciality skillz here, I'm talking about the amount of damage a class should do with his guns, meaning a non-speciality skill. I don't complain about the fact that I don't have the healing sphere, healing blast, summoning skills, advance dr or any adrenaline drip on my WM. I don't complain not having anyway to heal myself on my AM because the AM class don't have vamp or regen. If you wish to globe and be able to use energy gun then play an AM or do like Ant said and use the resuply prism, it's there for that. Nothing force you to only play a medic on every maps too, you can have all 3 classes in the server and chose the one that you see fit best depending on the map.WM have there advantages and AM have theirs such as. WM have Vamp, ADV DB, and they have resupply. AM have all artifacts especially Double Magic Mod, triple and globe, they also can make what ever F@#$%in wep's they want such as NRG to stay alive longer. and vorpal for more of a score and less XP. and WM can use globe and trip too.
A WM can still die from a big rock no matter the HP or the Vamp level, big rock are insta gib for anyonne. Also WM don't always get a globe or energy wep, they need AM to make the energy weps for them and they need to find the globe. BTW Corky never die on wave 12-15 and he his not using the globe, he is using the combination of quickfoot-airmaster-power jump to dodge all rock, since those 3 skills are available for the 3 classes, anyonne can do the same.Medics cant use NRG wep's because no resupply. and they cant make there own wep's, no vamp but to replace vamp and or globe we have ADV DR but a titan rock can still screw us over even with max health. and MM with max DB,DR,ADV DR, and health cant go out on waves 12-15 as long as AM and WM.
You should try those grenade on your medic mp5, I hear they are quite usefull to replenish the user HP.Because when WM get hit they just gain the life back with vamp
I got the reflex of the fly, now catch me if you can!
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- DW Clan Member
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- Location: Montreal, Canada
NP buddy, glad I help you there."You should try those grenade on your medic mp5, I hear they are quite usefull to replenish the user HP.
wow really? i never knew that! gee thanks franky your the best!
I got the reflex of the fly, now catch me if you can!