Seven_of_69 wrote:Here are a couple glitches which I've noticed several times each.
1. The HUD's globe active indicator sometimes fails to show up (upper arrow in image below). It seems to happen in the last few waves and spans across waves. ATM I'm not sure if dying corrects it but I believe that ghosting does not. The only indication that the globe is enabled is the spinning globe (lower arrow in image below) around my character. I tend to rely on the HUD's indicator so several times I've turned the globe off thinking I was turning it on.
2. Sometimes a bogus amp symbol with a timer appears in the HUD. I'm not sure exactly what causes it but it seems to be related to picking up a damage amp at the same time as enabling/disabling the triple. The picked-up amp never activates, however the timer counts down from 999 seconds to 0 and spans across waves (16m 39s to be exact). Turning the triple on or off has no effect on clearing bogus amp symbol.
i think no.1 is more likely a packet loss-related prob than an actual glitch...it happens to almost all am...as u said it happens in the last few waves, where all the crazy rocks and projectiles are flying bout. In massive data transmission like these packet loss is unavoidable, assuming no infinite bandwidth is available.
Not sure bout 2 though never came across, but it raises a question: Does using triple along with a collected dd stack up? Or the td only holds? If its the latter, problem 2 not too much of a prob if u just ignore the bogus symbol.
Why would #1 be specific to AM? Couldn't it also happen to a globing WM?
Amps don't stack. If you pick up a dd, the triple won't activate until the dd runs out. If triple is enabled when you pick up a dd, the triple deactivates and the dd activates -- usually. Another glitch is that a picked up dd doesn't always activate even though the status message says "You got the double damage."
Need only flight weapon: don't move, press "crouch" or "walk" button, switch to another weapon (hold still the same button) and you're able to stand in the air ...
Seven_of_69 wrote:Another glitch is that a picked up dd doesn't always activate even though the status message says "You got the double damage."
That happens when you pick up the double damage while it's in the air, or while it's disappearing.
krneki wrote:Need only flight weapon: don't move, press "crouch" or "walk" button, switch to another weapon (hold still the same button) and you're able to stand in the air ...
nothing dangerous, just looks funny :)
That issue came with the game. The Unreal physics engine prevents players from falling while crouching. So if you are crouching, and walk up to an edge, you will not fall off until you stand up. I guess because of this when flying....
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will. FFE466
Now I remembered a glitch caused by miniboss, it was a few days ago.
It was a MiniDeck map, round 9, when MiniBoss spawned.
Right before I killed him, my UT crashed.
And when I returned to the server, a few "survivors" were jumping around in the empty map (with no monsters) and the 9th wave still remained. So we all had to mid-vote a new map.
When a monster is killed, and his projectile hits the player, it simply ignores player's damage reduction.
Example: I have maxed damage reduction and an eye ball is attacking me - causing no damage at all. But when I kill it and eye's shock ball (i think it's called gaze) hits me, it deals great damage to me.
This is the same reason why those taliban worms (volcanic sliths in 13th wave) are so deadly after killing them.
krneki wrote:When a monster is killed, and his projectile hits the player, it simply ignores player's damage reduction.
Example: I have maxed damage reduction and an eye ball is attacking me - causing no damage at all. But when I kill it and eye's shock ball (i think it's called gaze) hits me, it deals great damage to me.
I believe this is intentional.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will. FFE466
krneki wrote:When a monster is killed, and his projectile hits the player, it simply ignores player's damage reduction.
Example: I have maxed damage reduction and an eye ball is attacking me - causing no damage at all. But when I kill it and eye's shock ball (i think it's called gaze) hits me, it deals great damage to me.
I believe this is intentional.
Not sure I agree there. Definitely seems like a bug to me, even if it's one that is probably kind of deeply embedded in RPG and unlikely to change.
I'm reporting this in ergo's name, since he has no clandw account.
This bug has to do with the 'Weapons Master, Loaded Wpps lvl 5' bug that doesnt allow you to have a magic mp5.
I don't know if this has been reported yet, but sometimes you can get a negative - magic weappon.