Just Wanted To Post One Of My Maps For Testing
Here Is This Link:
http://www.filefront.com/14499269/DM-Ha ... BETA1.ut2/
Please Feel Free To Comment
Enjoy :ssmile:
KageOni[]
New MM Maps!
You scared me with the twin super adren pills at first, but it was then I realized that they spawn at a decent rate.
Here are some other thoughts:
The weapon lockers could be pushed off to the side. Some of the folks get annoyed to pick up the bio rifle and minigun while globing, and they'll keep tossing those weapons away after every time they snatched the weapon locker accidentally.
The biggest thing I'll mention is that this map could use alot more textures. You don't have to change the shiny metal theme, but it looks like every surface has the exact same texture. Try exploring other texture packages to find some similar textures so you may have walls that differ from the floors 'n ceilings.
It's a neat layout; it may be on the easy side, but the size and catwalks adds an interesting twist.
Here are some other thoughts:
The weapon lockers could be pushed off to the side. Some of the folks get annoyed to pick up the bio rifle and minigun while globing, and they'll keep tossing those weapons away after every time they snatched the weapon locker accidentally.
The biggest thing I'll mention is that this map could use alot more textures. You don't have to change the shiny metal theme, but it looks like every surface has the exact same texture. Try exploring other texture packages to find some similar textures so you may have walls that differ from the floors 'n ceilings.
It's a neat layout; it may be on the easy side, but the size and catwalks adds an interesting twist.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Thanks For The Reply
I Used 2 Adren Pills Close Together, So More Than One Person Could Use The Adren At One Time
Okay I Shall Move The Weapon Lockers As I Now Understand They May Be A Problem, Is There Enough Weapon Lockers? Are They Too Far Apart?
Textures Wasn't Exactly On My List But Seeing As It Could Make It Better In Appearance, I Shall Edit That Now! :ssmile:
Mind If I Ask A Few Questions?
Is The Map Size Okay? Big/Small?
Enough Pickups?
Those Are My Main Concerns
Well I'll Remove The Old Map Now, Good Thing Ive Got Time To Map Right Now :ssmile:
KageOni[]
I Used 2 Adren Pills Close Together, So More Than One Person Could Use The Adren At One Time
Okay I Shall Move The Weapon Lockers As I Now Understand They May Be A Problem, Is There Enough Weapon Lockers? Are They Too Far Apart?
Textures Wasn't Exactly On My List But Seeing As It Could Make It Better In Appearance, I Shall Edit That Now! :ssmile:
Mind If I Ask A Few Questions?
Is The Map Size Okay? Big/Small?
Enough Pickups?
Those Are My Main Concerns
Well I'll Remove The Old Map Now, Good Thing Ive Got Time To Map Right Now :ssmile:
KageOni[]

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- 1337 Haxor
- Posts: 288
- Joined: Sat Feb 28, 2009 11:48 am
- Xfire: dont remember
- Location: Belgium
- Contact:
I liked it, it has a DM-steady touch to it.
And don't worry about it being to small. Its big enough.
I'd sugest to add a elevator in the middle, so u can go up through the middle shaft.
And don't worry about it being to small. Its big enough.
I'd sugest to add a elevator in the middle, so u can go up through the middle shaft.

Thanks, I Was Actually Inspired By The Simple Layout Of DM-Steady
And Wanted To Make A Similar Map, But Make It A Little Harder, I Dout There Are Any True Places To Hide As Queens Should Beable To Teleport In The Small, Adren Rooms :ssmile:
Almost Finished Making Changes, Map Should Be Up In About 30Mins
I Did Originally Think Of Using An Elevator, But I Guess It's Not Needed Due To Having A Trans :ssmile:
Thanks For The Comments,
KageOni[]
And Wanted To Make A Similar Map, But Make It A Little Harder, I Dout There Are Any True Places To Hide As Queens Should Beable To Teleport In The Small, Adren Rooms :ssmile:
Almost Finished Making Changes, Map Should Be Up In About 30Mins
I Did Originally Think Of Using An Elevator, But I Guess It's Not Needed Due To Having A Trans :ssmile:
Thanks For The Comments,
KageOni[]

The Updated Version Is Now Ready!!
More Textures Have Been Used and the Weapon Lockers Have Been Moved, Thanks to DW_Ant for pointing out Problems/Improvements
Here's The Link:
http://www.filefront.com/14505643/DM-Ha ... BETA2.zip/
Hope You Like It,
KageOni[]
More Textures Have Been Used and the Weapon Lockers Have Been Moved, Thanks to DW_Ant for pointing out Problems/Improvements
Here's The Link:
http://www.filefront.com/14505643/DM-Ha ... BETA2.zip/
Hope You Like It,
KageOni[]

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- 1337 Haxor
- Posts: 321
- Joined: Wed Jul 09, 2008 11:00 pm
Looks good. I didn't find any glitches.
It's fairly large for an indoor map but that's not a bad thing. It provides plenty of areas for fighting so everyone won't be vying for the same monsters. It's also nice to see multiple vertically stacked floors.
Playing it offline, warlords did indeed spawn in the adren room so having queens in there online will make it interesting.
There are enough lockers and spacing is fine.
I liked seeing the power-up pick-up in the center of the bottom room. It should make it risky to access it in higher waves.
I didn't notice any problems with the narrowness of the various corridors but you might want to be wary of them. Hopefully they'll be fine during online game play.
More textures and/or a theme would be nice but there's no need to go overboard. I'd rather see a map that's simple and tidy than gaudy and overdone.
It's fairly large for an indoor map but that's not a bad thing. It provides plenty of areas for fighting so everyone won't be vying for the same monsters. It's also nice to see multiple vertically stacked floors.
Playing it offline, warlords did indeed spawn in the adren room so having queens in there online will make it interesting.
There are enough lockers and spacing is fine.
I liked seeing the power-up pick-up in the center of the bottom room. It should make it risky to access it in higher waves.
I didn't notice any problems with the narrowness of the various corridors but you might want to be wary of them. Hopefully they'll be fine during online game play.
More textures and/or a theme would be nice but there's no need to go overboard. I'd rather see a map that's simple and tidy than gaudy and overdone.
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- 1337 Haxor
- Posts: 321
- Joined: Wed Jul 09, 2008 11:00 pm
How about adding a couple jump pads instead of an elevator? While the trans is usable, jump pads give players another option and they don't have to switch away from their weapons.KageOni[] wrote:I Did Originally Think Of Using An Elevator, But I Guess It's Not Needed Due To Having A Trans :ssmile: