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Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

A few nights ago I finally played Storage House online for the first time and I almost stepped on an Ant! :sevilgrin:

It played nicely and while it's a fun fast paced map offline, it was even better with MM and online.
KageOni[]
Killer in Training
Posts: 45
Joined: Sat Aug 29, 2009 1:03 pm

Haha I Didn't Realise How Small My Map Was, It Was Fast Paced But I Guess Thats A Good Thing As Many Maps Dont Have That Effect ^^
KageOni
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Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

Last night I played Happy Monster Party online for the first time. Though larger than Storage Facility, HMP was also fast paced, as it was offline. It could be because of the low ceiling in the bottom room, where I spent most of the game. It makes for interesting game play with all the projectiles bombarding one from left and right and no possibility of vertical escape.

The upper two floors were also fast paced but for different reasons. I think it was due to the combination of openness, catwalks, and jump pads causing monsters (including Luci!) to move unpredictably between the two floors. The pads make it easy for players to go up but there's no escape since the monsters will follow.

Finally the large adren pills but slow respawning rate means there won't be any adren camping yet there's enough there for a boost when you need it.
KageOni[]
Killer in Training
Posts: 45
Joined: Sat Aug 29, 2009 1:03 pm

Heyya KageOni[] is Finally Back!!
Well Starting On A Map At The Moment, Rather Small But Shall Get Bigger, Defo My Best Looking Work (Im rather proud xD)
Well Shall Have Pics And My Map Done Soon

KageOni[]
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Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

Cool, I've been wondering what happened to you since you made Happy Monster Party and Storage Facility! Both are good for not-too-easy-yet-not-impossible maps and SF is one of my favorites. :scool:

Btw both maps, though especially the smaller SF, are decent without mine layers. The WM's and monster dropped mines are plenty enough and dismiss the need for layer spawns. If there were spawns, HMP would probably be fine but SF might be an issue. Then again, the layout and stacking of SF's containers seems to make whatever mines that are used reasonable. It's funny how sometimes a good thing about a map is what is not there. :sgiggle: There are also lots of others things I like about SF too.

I look forward to seeing your latest efforts and I'd be happy to test your new map. :sbigsmile:
KageOni[]
Killer in Training
Posts: 45
Joined: Sat Aug 29, 2009 1:03 pm

Heyya, Glad You've Liked My Maps :ssmile:
Just got some screenshots of my map, areas still need work and more rooms to be added.

http://img248.imageshack.us/img248/4209 ... hoted4.jpg
http://img406.imageshack.us/i/screenshoted3.jpg/
http://img521.imageshack.us/i/screenshoted2.jpg/
http://img231.imageshack.us/i/screenshoted1.jpg/
Sorry That There A Little Fuzzy, My Computers Bad With Screenshots xD

KageOni[]
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DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

KageOni[] wrote:Heyya, Glad You've Liked My Maps :ssmile:
Just got some screenshots of my map, areas still need work and more rooms to be added.

http://img248.imageshack.us/img248/4209 ... hoted4.jpg
http://img406.imageshack.us/i/screenshoted3.jpg/
http://img521.imageshack.us/i/screenshoted2.jpg/
http://img231.imageshack.us/i/screenshoted1.jpg/
Sorry That There A Little Fuzzy, My Computers Bad With Screenshots xD

KageOni[]
Hey Welcome back Kage, it definitely looks like you return with style. Have you been practicing map building or something while you were away?
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
KageOni[]
Killer in Training
Posts: 45
Joined: Sat Aug 29, 2009 1:03 pm

Well I havent really been mapping much, just doing my art work for my exam, which has given me ideas for lighting and skys.
I think its really helped me so, guess you'll be seeing some detailed maps soon ^^
KageOni[]
Image
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Well, I'm sure I won't be the only one that notices the improvement :thumbright:
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
KageOni[]
Killer in Training
Posts: 45
Joined: Sat Aug 29, 2009 1:03 pm

Hmm... should I attempt to add an outside to the map? thinking of where luci could spawn and move around, would be too tight indoors with all the boxes and other junk.
Terrain is not one of my greatest areas, but i guess i can still give it a try.
Is this a good idea? or add a larger room with space for him to move?
KageOni[]
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