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DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

warhead2 wrote:i really like WM and yes they have some nice perks. the only frustration i have is running out of ammo. i am very comfortable using my mine layer waves 1 - 8 but wave 9 onward the mp5 and link are the "bread and butter" weapons, not to say the shock rifle isn't nice too but really the mp5 is the prim and best weapon, and i got amo bonus up to 300 now and still run outta ammo pretty fast.
Just think of the mp5 and link as a treat. You can only use it for a short period of time. Once that time expired, you have to go back to the regular weapons. If you use the regular weapons long enough, you get your mp5 and link back!
-or-
Like Acy said, you can ask a friendly adren master for an infinite weapon.

By the way, on the later waves when the monsters pile up, try the weapons with splash damage (flak and rockets). You may be surprised to gain 20 xp per shell.

warhead2 wrote:it's so hard to get that inf weapon so i find running out of ammo pretty frustrating.
Ask an am class before wave 5. Invasion is team based, and it wouldn't hurt to communicate with other people.
warhead2 wrote:i then switch to link and run out of ammo on that. fire off my deemers and run out of those. then switching to shock or mini the kill rate isn't quite so fast so so surprise here, i die.
You should generate enough vamp using flak. What's your vamp level?
warhead2 wrote:sure i could camp but i hate camping i like to get out thr and dance with my green and blue "friends" :).
There's always globing. AMs usually generate some energy weapons for their arsenal. Since they are copyable, you are welcomed to take a slice ;)
If you have energy weapons, enough adren (200 min should do), and a globe....No need to camp.

warhead2 wrote:i really can appreciate what you peeps are saying about balance and all. the inf mp5 is really the chief weapon in this game and it's frustrating that the other guys usually have this and early on but i dont, and i always run out of ammo on my mp5 and others dont, but i do have other advantages over them.
Don't compare this to medics. Medics have to chose which weapon and only one weapon to make their inf medic weapon. If you want an inf mp5, it doesn't hurt to ask an am. If they refuse, so be it. Just keep their names in mind whenever you play am, and they ask for something.
Then again, two wrongs doesn't make a right, but the choice is yours.
warhead2 wrote:it would be nice if i could replenish amy ammo better but i do have other advantages, is i guess i will have to be patient be build the ammo bonus up to 599, at which point i amaingine i can keep the mp5 and link going most of the time.
I'm hoping by the time, you'll learn to diversify your arsenal. There are better magic modifiers out there. Whenever you spawn with a rage, vorpal, piercing, null, energy, etc... You should check them out. Weapons like energy and null makes things very easy to run with the triple constantly. Piercing is very handy when the monster level is sky high. Rage and vorpal does a load more damage than an infinite.
warhead2 wrote:i do want to take this moment to thank you all for a wonderful server, appreciate all your creativity and hard work, and i am having a blast. keep up the good work!! :D
Thanks for the kind words, but I believe it's the community that made MM what it is today. Since you are part of the community, I'll be thanking you for being part of it :D
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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warhead2
1337 Haxor
Posts: 166
Joined: Tue Nov 10, 2009 9:55 am
Location: Indiana

thanks very much for the various advice u can be sure i will be trying some things out, your advice is very good. u can take my word for it, i use my full arsenal and have become very familar with the magic and use it all, and i will keep seeking to improve at it and use your advice. my vamp level isn't really a concern for me, i have a level that is sufficient for the moment. of course this all has a lot to do with my rambo style of play. draining health is not a problem at all for me, but the big rocks are. if i can not kill the titans quickly then i am in danger of being rocked, and that's what usually happens when i run outta ammo. yes it's nice when my backup shock or mini is a petri or damage etc that really helps and believe me i use it all, but let's face it the mp5 is the most desired thing to use. petri/damage/poison/etc mini/shock/whatever are very helpful as backups but still can't kill titans as quick as mp5 (or link) so it slows me down and those titans live longer and throw more rocks at me :sgiggle: . Depends on situation of course. If battling seekers and i got a petri mini than Heck Yea I am whipping that puppy out! Sometimes when i get in this tight spot with titans all around and no ammo in main weapons i just go back and camp with the shock rifle and do very well with that. But thing is i don't prefer to camp i get bored with that. I use the globe and energy weapons but energy weapons have their drawbacks too, for example they don't doll out as much damage, and of course you can't always globe as a wm. i have decent movement skills so i am very comfortable not using globe and just triple, so i just like to fly around and kill them before they kill me. using movement to avoid being hit is much more fun than using globe. the longer it takes to kill them, the more danger i am in of being rocked so using the mp5 and link are critical choices.

I don't wanna mislead you, i'm not a one dimensional player, but i have been trying to simply the discussion and not bring in all facets of my playing, but believe me i do all these things I have been watching people and learning. However i can't always globe, use this or that weapon and etc, don't always like to camp even though i camp very well with the shock rifle. i cant always turn on a globe and spit out three deemers and take out 50 monsters in one bang, and you get the idea. I am mainly concerned with my main attack strategy, the thing i prefer to use above all else to dust those varmits quickly and score big points and xp. that means vorpal is not going to be my main weapon, as vorpal sacrifces xp,and so on you get the idea. The main weapon of choice for me and for many is the mp5, and this is the conclusion reached by many. "so be a medic", well maybe i try it sometime but i also like the perks a WM has.

So needless to say and i'm sure many people know what i mean, i am totaly stoked and focused on getting my mp5 (and link) usage up as main attack weapons for waves 9 - 15. by time i am level 200 i will have max ammo so we will see how well thats works. by my calculations, max ammo should allow mp5 followed by link to easily out last a wave even if you never took your finger off the trigger :scool:
Warning: Incoming Warhead!!
Wanted on 1000 planets for mass destruction of alien life forms!
tasty
Camper
Posts: 86
Joined: Thu Jan 01, 2009 4:57 am

warhead2 wrote:i have only been playing for several weeks now so i am new, been building this WM up to level 171 as of last night. been building it for about three weeks but a week or two before that i played around with the other two classes. i can't really be one of the other classes because to me they seem too one dimensional and for me being able to switch weapons and use the best weapon for the job is what i like, and i also like not camping and always being out there in the middle of the action, so vamp suits me well. the globe is nice but i really don't need it, all i need is ammo and then by using mp5 to kill titans and using vamp on titans to keep my health up, and moving around properly, i can last easily through the later waves. me and "circle strafe shooting" are old friends. the globe can come later for me.
Hey warhead, glad that you are enjoying wm as much as i do. Like you, me too, cant be playing at other classes. It just arent my style of rambo in an drunken stupor state. I like to switch weapons while on the run. I think the best surviving weapons to be used in the later waves would be flak. Yes, it had got me through all 15 waves on map like tic tae toe. Say bye to no globe no love sentence.

:spunch:
[font=fantasy]A true weapons master.[/font]
Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

IMO a medium to high level WM needs to play as a WM-AM hybrid. Energy flak is critical to survival. No, it doesn't do as much damage or give as much XP as some of the fancier magic types but it does a lot more damage than sitting out every wave! :sbigsmile:

Also there seems to be too much reliance on inf link this and inf MP5 that. IMO no AM or WM above level 25 (yes, 25, not 125 nor 225) needs an inf anything.
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DW_ACY
DW Clan Member
Posts: 860
Joined: Sat Jul 22, 2006 11:00 pm

Seven_of_69 wrote:IMO a medium to high level WM needs to play as a WM-AM hybrid. Energy flak is critical to survival. No, it doesn't do as much damage or give as much XP as some of the fancier magic types but it does a lot more damage than sitting out every wave! :sbigsmile:

Also there seems to be too much reliance on inf link this and inf MP5 that. IMO no AM or WM above level 25 (yes, 25, not 125 nor 225) needs an inf anything.

Keep preachin Brother!!!!!! :salute:
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No shame, no dishonor, will run away to fight another day!
ACY
krneki
Camper
Posts: 66
Joined: Wed Sep 02, 2009 11:31 am

I have 500 ammo bonus, but I'm medic and dunno why do I even need it ...
The only positive thing for me is collecting 6 deemers or ion painters though :D
warhead2
1337 Haxor
Posts: 166
Joined: Tue Nov 10, 2009 9:55 am
Location: Indiana

krneki wrote:I have 500 ammo bonus, but I'm medic and dunno why do I even need it ...
The only positive thing for me is collecting 6 deemers or ion painters though :D
lol dude, i didn't even know a medic could do that haha. thanks for all the advice people, it helps a lot. i'm messing around with other weapons even more than i had been and i am finding all kinds of useful things. flak is definity a very useful one, as tasty has mentioned. i also found that the alt fire on mini gun, yes, alt, not primary, at long range, on titans, coupled with triple damage, is surprisingly useful, and i am using that more and more as a backup (cause alt has more focus at long range). so many tricks to learn.

i also find the globe/energy combo very useful. however, i am rambo on steriods so this will not be my primary mode. as i said, can't always globe, and i don't like lesser kill rate, so i keep that for backup, but not primary strategy.

i have my ammo up to 480 now, and will max it in a few more nights. at this level of ammo i am very comforatable now, and it solves my issues. once i max, i will never be trying to roll inf weapons any more.

i will probably not rely on globe a lot at all. i will use for fun and backup and certain things like luci. i will get power jump and quck foot and air master and those will make me to hardly ever be hit by titan rock. i have experience other servers and know this to work, at least it does for me because i move well and enjoy moving and dodging more than globing. globe will be my "ace in teh hole" for when i nedd it. all this of course is just my style which is suited to me. i cant recommend it to everyone.

so wm can be hard to build and have their frustrations at lower and even mid levels, and is not for everyone, but once you build it hi enough, it is very sweet and have lots of reward at high levels (i am about level 190 now). the full load out of magic weapons with full ammo is very powerful and imo has been and will be well worth the wait. also a lot of fun! it gives me great options when i have to go from titan mode to seeker mode, as mp5 is not so great against seekers, but other weapons are (i dub me Destroyer of Seekers! Revenge for how they use to Own me all the time! :sgiggle: ).

i want to thank everyone who has posted here and been patient with a newbie at this server, and hpe no one minds me pulling this thread off track for a while

cheers :cheers:
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Wanted on 1000 planets for mass destruction of alien life forms!
krneki
Camper
Posts: 66
Joined: Wed Sep 02, 2009 11:31 am

U hate seekers? AMRiL loves them !!!
DW_FrankyTheFly
DW Clan Member
Posts: 905
Joined: Sat Aug 18, 2007 11:00 pm
Location: Montreal, Canada

DW_ACY wrote:WM's have the highest resupply amount in the game, am only gets level 3, your biggest benefit as a weapon master is to not neglect ammo bonus.
Just a little correction here ACY, WM and AM can both have resupply at level 4.

Also i'm not against the idea about having 1 more level of resupply only for Weapon Master. WarHead bring a point here about medic and AM having esay infinite. And i'm not kidding about infinite modifier, it actually have more random chance then the energy modifier to be rolled. All the AM I talk to recently (Arucard, Apocalypse and others) all confirm the same thing about the infinite modifier: It is ALOT more common then energy (wasn't like that when only 15 modifier where in the game, now we have 25).

Now i just want to give some info about the resupply prism. First it won't work if you already have the skill, therefore it is principaly usefull for Medics. Second, the prism will consume adren, but not continusly, by chucks. Here how it work :

- 100 adren into the resupply prism = resupply skill lvl 2
- 200 adren into the resupply prism = resupply skill lvl 3
- 300 adren into the resupply prism = resupply skill lvl 4

The effect will also last around 9 minutes (like 3 waves)
I got the reflex of the fly, now catch me if you can!
Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

warhead2 wrote:... i also found that the alt fire on mini gun, yes, alt, not primary, at long range, on titans, coupled with triple damage, is surprisingly useful, and i am using that more and more as a backup (cause alt has more focus at long range). so many tricks to learn.
The minigun is underused and underrated. While it could never be a primary weapon, it's very useful as a secondary support weapon. A petri mp5 & mini combo with a triple can keep the Holy Shard announcements going for an entire wave especially once the titans come to the party. And yes, a mini's alt fire has it's place.
warhead2 wrote:i also find the globe/energy combo very useful. however, i am rambo on steriods so this will not be my primary mode. as i said, can't always globe, and i don't like lesser kill rate, so i keep that for backup, but not primary strategy.
That's pretty much how I play my WM: globe when necessary but otherwise try to do the most damage without globing or using energy weapons.
warhead2 wrote:i have my ammo up to 480 now, and will max it in a few more nights. at this level of ammo i am very comforatable now, and it solves my issues. once i max, i will never be trying to roll inf weapons any more.
If you hit ammo dumps and weapons lockers (depending on the map), and pick up ammo chests, etc. you can pretty much have inf ammo for most weapons and get the benefit of their magic type. I'd rather have a piercing or petri +0 than a maxed inf gun.
warhead2 wrote:i will probably not rely on globe a lot at all. i will use for fun and backup and certain things like luci. i will get power jump and quck foot and air master and those will make me to hardly ever be hit by titan rock.
Sounds fair for a WM. It also depends on the map. On a small map there can be so many titan rocks flying all over or hungry raptors lurking that globing is the only way to survive. On a wide open map, your movement dexterity is often enough to evade the incoming.
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