So I have been thinking about some of the things that could be added to the Invasion to make life easier for players.
I'm NOT saying to make the game easier, I'm saying to make life easier.
This is what I mean...
*Medics should get to keep the previous weapon after converting another weapon into medic weapon.
In many ocasions, when I have Infinite Mines and then convert the Link, and then lose the Mines... sometimes the situation changes, and I want to use the Mines again, except I can't because I lost it when converting another weapon.
In certain maps that have no Mines, and you got it through either asking someone or got it from a monster, that's the only Mine you have available, so if you lose it, that's it.
If you go through all the weapons, you are left with nothing.
So Medics should get to keep the previous weapon in normal state, if you use another weapon to make it Medic weapon.
*Adrenaline Masters should have an Artifact automatically intergrated in their arsenal called Roll Back (Roll back to previous weapon), which would bring back the previous weapon should you make a mistake using Magic Weapon Maker.
Many times I happen to have converted the wrong weapon by mistake, and then lose it.
Example: It took me about 20 attempts to make an infinite link, then I tried to convert the shield gun into a Rejuvenating Waters, I switched back to the Link, and somehow the Link changed instead of the Shield Gun.
After all that time trying to get an Infinite Link, and then lost it, and had to start again.
So that's when Roll back would come in handy, because it would switch back to the weapon you previously had.
*Weapon Masters should be able to purchase Recall in earlier level, and hold more Ammo, etc...
To balance things out with the previous classes, WM should be able to have Recall in an earlier level.
I am almost at level 100 with my WM acount, and still am unable to buy Recall, description still states I can't buy.
After all, weapon master should be all about the weapons, so why does the AM have more weapon advantages than WM does?
Plus WM should be able to hold max ammo and refill ammo quicker than any other class at an earlier level.
That's all I have for now, I have some other issues to balance classes, including health and adrenaline, but don't want to over charge the topic.
Essential Artifacts and Features to add to Invasion
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- 1337 Haxor
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For the medic: It's a nice idea, but I think there should be a choise in the DWmenu saying: 'Keep Weapons After Rolling Other Medic Weapon' (or whatever you want to name it)
Becaus on a medic you can also roll weapons, with less adren needed than a AM. The only thing you need is a weapon locker/spawn, and 10 adren.
E.g.: I roll a medic flak, then I roll a medic link, after the flak dissapears, I pick up another flak, I might get an magic one this time.
But at more difficult maps (eg.BloodBatchCavern), if some good AM need a Mine Layer to tank at high waves, and I happen to have a medic ML, I can check the box ('Keep weapons after..') and give it to the AM.
Becaus on a medic you can also roll weapons, with less adren needed than a AM. The only thing you need is a weapon locker/spawn, and 10 adren.
E.g.: I roll a medic flak, then I roll a medic link, after the flak dissapears, I pick up another flak, I might get an magic one this time.
But at more difficult maps (eg.BloodBatchCavern), if some good AM need a Mine Layer to tank at high waves, and I happen to have a medic ML, I can check the box ('Keep weapons after..') and give it to the AM.

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- 1337 Haxor
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Yes indeed, but don't forget that Medics can only have 1 single Medic Infinite Weapon at the time, and the AM can make every single weapon a Magic Weapon, plus they have Recall, and never lose weapons.
Medics will lose the Magic weapon if they die, since they don't have Recall.
As for the WM, they also have Recall, if you can actually buy it that is, and have Resupply, which when Maxed it's just like having infinite ammo, and together with Maxed Ammo, then you're sorted.
Which brings me to the Health issues.
*Medics should have extra Armour ability available to buy, or the healing globes should follow medics wherever they go.
Since most of the kills are made out there on the field, and Medics should be out there to heal, why not give Medics that ability, since they are... well, Medics.
WM have Vampirism, and AM have Globe and Adrenaline to sustain it.
What do Medics have? They have 2 Healing methods, but neither is able to follow Medics around.
If you hold the link, you can't heal your self while fighting monsters out there, your health will quickly deplete, and both globes of healing are summoned in a steady place, and if you are moving around to avoid attacks, they become useless.
If the globe is attached to the Medic, then you can self heal, and go and follow other players around and heal them while in combat.
Medics will lose the Magic weapon if they die, since they don't have Recall.
As for the WM, they also have Recall, if you can actually buy it that is, and have Resupply, which when Maxed it's just like having infinite ammo, and together with Maxed Ammo, then you're sorted.
Which brings me to the Health issues.
*Medics should have extra Armour ability available to buy, or the healing globes should follow medics wherever they go.
Since most of the kills are made out there on the field, and Medics should be out there to heal, why not give Medics that ability, since they are... well, Medics.
WM have Vampirism, and AM have Globe and Adrenaline to sustain it.
What do Medics have? They have 2 Healing methods, but neither is able to follow Medics around.
If you hold the link, you can't heal your self while fighting monsters out there, your health will quickly deplete, and both globes of healing are summoned in a steady place, and if you are moving around to avoid attacks, they become useless.
If the globe is attached to the Medic, then you can self heal, and go and follow other players around and heal them while in combat.
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- 1337 Haxor
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Exactly! It would also make it to easy to stay alive while being out there. It seems that you're looking for making the game a disney version, but why don't you go play some aladin rather than UT2004? It's all about the challenge.Jade wrote:well,the healing blast is a medic portable way of healing,but switching artifacts from triple to the blast can be diff i gues.
as for extra shields,thats where the shield up buy is for i supose. :scratch:
And medics are supposed to lose weapons after rerolling. Just so they can roll weapons too, it wouldn't be fair if the medic would have all the skills/abbilities from WM's and AM's.

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- 1337 Haxor
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Julian King of Nothing, You first agree, then someone disagrees you disagree.
I don't want to cause a flame, cause I'm a man of peace like I stated before.
But you have no integrity, and telling me to go play disney? I want to make ut into disney?
What the hell is that all about?
If you can't give constructive criticism, then don't post anything at all.
The person that replied before you made a point without insulting.
You should follow the example, and reply without insulting.
You sound like a spoiled little kid who is craving for attention rather than someone who really cares for the server.
Like I stated very clearly, I don't want to make the game easier, but simpler.
I also sugested that I have 3 acounts and therefore am not inclined to Medic alone.
I play all 3 classes evenly, and see what could be improved in all 3.
Plus the reason I stated that Medics should have extra shield, was so it could heal other classes in the field, so they can survive for longer.
It as beneficial to other classes as it is for Medics.
I don't want to cause a flame, cause I'm a man of peace like I stated before.
But you have no integrity, and telling me to go play disney? I want to make ut into disney?
What the hell is that all about?
If you can't give constructive criticism, then don't post anything at all.
The person that replied before you made a point without insulting.
You should follow the example, and reply without insulting.
You sound like a spoiled little kid who is craving for attention rather than someone who really cares for the server.
Like I stated very clearly, I don't want to make the game easier, but simpler.
I also sugested that I have 3 acounts and therefore am not inclined to Medic alone.
I play all 3 classes evenly, and see what could be improved in all 3.
Plus the reason I stated that Medics should have extra shield, was so it could heal other classes in the field, so they can survive for longer.
It as beneficial to other classes as it is for Medics.
shield regeneration ability for MMs please
http://clandw.org/forums/11/2248?start=10DW_Mobius wrote:Also, the number of kills with one weapon can't be considered an exploit. There is no rule stating you have to use x amount of weapons in a game.
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- 1337 Haxor
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Nelson, I agreed at the first idea of not losing your weapons after rerolling them, but not for the idea of having a healing globe following you around. Just as Jade said, medics allready have the health blast.
Also you want to make the game simple? It seems it gets more complex, but easier. I'm not sure, but a healing globe that follow you around doesn't really sound like a challenge anymore when fighting monsters.
Also you are calling me a spoiled little kid? You shouldn't pull conclusions on people when you don't know who they are, you do the same thing on the servers, so don't think you're it because you put word in other peoples mouth ;) I'm not here to get any attention, especially not from you, I'm just here to say my opinion, and hell I did !
I'd rather say you are the little kid here, since you want to put these little stuff here to make it 'simple'. From what I know, it's the little ones who want to make it easier, so they can level faster.
Why not name it Unreal Kindergarden?
Also you want to make the game simple? It seems it gets more complex, but easier. I'm not sure, but a healing globe that follow you around doesn't really sound like a challenge anymore when fighting monsters.
Also you are calling me a spoiled little kid? You shouldn't pull conclusions on people when you don't know who they are, you do the same thing on the servers, so don't think you're it because you put word in other peoples mouth ;) I'm not here to get any attention, especially not from you, I'm just here to say my opinion, and hell I did !
I'd rather say you are the little kid here, since you want to put these little stuff here to make it 'simple'. From what I know, it's the little ones who want to make it easier, so they can level faster.
Why not name it Unreal Kindergarden?

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- 1337 Haxor
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