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warhead2
1337 Haxor
Posts: 166
Joined: Tue Nov 10, 2009 9:55 am
Location: Indiana

Sounds like you guys are on top of things and really know your stuff, which is great, no wonder it's such an awsome server. If you can reduce the log error output that will help. I've seen that helps in the mods i've done. If you haven't tried actually viewing actor counts live on the server(and on client, very important) i would highly recommend it. I was surprised in my own experience when i did it. the counts were going sky high due to correctable bugs and i had no idead that was happening until i starting viewing the counts. basically what you see is the count continues to grow and never "tops off" until the either server or client is brought to it's knees from the load. can be tricky because only certain types of actors will have issue while others don't so count by type is useful. if you can find and plug any of these types of leaks which might exist it will go a long way. in my mod it's one of those, like invasion, where the actor count is super high, but invasion of course the situation is worse. in invasion, it's the one mod in ut where actor count is enormous no matter what you do :ssad:
now if only we could tell the monsters to stop spamming :srofl:
good luck and keep up the great work! :shappy:
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warhead2
1337 Haxor
Posts: 166
Joined: Tue Nov 10, 2009 9:55 am
Location: Indiana

Hi, I am just giving feedback, now having built a high level WM ad built a decent anough level AM (120). I must say the AM is interesting and i will enjoying playing it, but I still like the WM better, a far better character balance, imo.

I still agree with my original thought that wm is something you have to be patient at until you build it to a high level, then it gets really good, as opposed to the other classes where you get a much better experience early on. granted i built the wm poorly and could have done a better job but hey i'm new.

i have verified what franky said, the am can max resupply (level 4) just like the wm. i don't think i'd like to see the am held back to level 3, as i don't think the am should have to be so focused on lots of ammo, and ammo 50 resupply 4 is working beautifully for tanking with the nrg flak.

with the wm, even with ammo bonus maxed, it's still not anything near infinite, nor can it last the whole wave, but of course with weapons switching, it is highly acceptable and very nice.

my only suggestion would be to allow the wm to have some more levels of resupply than the other classes. this would help to relieve some of the tediousness of playing wm at low/mid level, and give the low levels some extra help. even a high level with maxed ammo, some more levels of resup isn't gonna give them anything near inf ammo (when using mp5, link, etc) so i think i'd be okay.

if you think that would upset the balance of the game too much, i can understand that, as now that i've played am and experienced the pleasures and frustrations of that class, i can see better how things are balanced amoung the classes.
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Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

The question a WM might want to ask themselves is "Am I a Weapons Master or a Weapons User?" :sgiggle:

WMs aren't supposed to have unlimited ammo. Resupply 4 is plenty. With maxed ammo of 599 and resupply 4 one will still run out of ammo if one uses a vorpal shock all wave. Solution? Either switch weapons periodically (What, a WM switch weapons? What an insane concept!) or use ammo pickups (an even more insane concept).

Also while the MP5, link, mini, and shock aren't infinite, the flak, mines, sniper, and lightning gun are already virtually infinite. If one really must have infinite ammo for MP5 and link, they can use the inf magic type.
warhead2
1337 Haxor
Posts: 166
Joined: Tue Nov 10, 2009 9:55 am
Location: Indiana

meh, wasn't talking about having inf ammo, nor about eliminating need to switch weaps or hit dumps, but was talking about having a better resupply rate to help the lower levels, which to me seems fair for them to have a better rate than other classes, seeing as how they are called 'masters' of weapons
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Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

IMO WM should really mean Warrior Master. AMs are the true masters of weapons (unbreakable MWM, ability to max weapons, DMM ability, and ability to keep all weapons with recall). But then, since AMs can do all that plus never lose their survival artifacts, then they are also the true warrior masters too. :sdoh:

That aside, I don't see any need for increasing resupply. Low levels always need more than they can afford or even acquire. I would rather see medics being able to get resupply 1 (which has been discussed elsewhere) than giving WMs more resupply.
warhead2
1337 Haxor
Posts: 166
Joined: Tue Nov 10, 2009 9:55 am
Location: Indiana

yea i know i get the same feeling using my Am char, he rocks and "rolls" very nicely :ssmile:. personally, i am building another low level wm atm and i would find it useful to have more resupply, and would definitly buy it. i definitely agree with you about medics having some resupply. i never played one yet but seems like it must be awful frustrating for them to use other weapons, such as trying to tank with nrg flak, yet having no resupply or recall it's hard for them. that being said it's understandable why it's said that medic inf weapon should be more powerful, given their obvious limitations, but i don't wanna open that can of worms again (ewc thread) :srofl:
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Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

Some medics use the resupply prism but tanking will never be as easy for them. Imagine your AM never going above +3 energy or your WM having no advanced damage bonus. Keeping a globe and triple alive is a lot harder!

A seldom mentioned ability of the EWC is that it's useful for WMs. It's nice being able to take a +1 energy to +3, max a petri MP5, bump up a vorpal, etc.

As for their primary inf medic weapon, it should be capable but by no means should be allowed insane damage.

Code: Select all

CanOfWorms.Crush();
CanOfWorms = null;
:sgiggle:
warhead2
1337 Haxor
Posts: 166
Joined: Tue Nov 10, 2009 9:55 am
Location: Indiana

totally agree
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