DM-Underworld-Battle-Arena (Map)

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Nelsoncarmo26
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I think this one is ready too, unless you find the level of difficulty too high.
Other than that i think it's done.

[s]http://www.filefront.com/15502429/DM-Un ... na-V4C.zip[/s]
Last edited by Nelsoncarmo26 on Tue Feb 09, 2010 3:23 pm, edited 1 time in total.
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DW_WailofSuicide
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I really liked this level when we tested it out the other night, it's a unique theme and well executed in a lot of ways.
Nelsoncarmo26
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Well, thank you very much Wailo.

How did you find the level of difficulty?
Just about right...?
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DW_WailofSuicide
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Errr, sorry my mistake, I thought thread said DM-Underwater-Battle-Arena ... I think that is called DM-SubMerged though. That's what I get for posting right after I wake up.
Nelsoncarmo26
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Ho ok, you were refering to Submerged?!
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DW_WailofSuicide
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Nelsoncarmo26 wrote:Ho ok, you were refering to Submerged?!
Yup, that one.
DW_Ant
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  • Too many particles. My video card does not like particles close to the particles, and with this map, I average 12-13 fps in the middle of the map. If I'm around the perimeter looking towards the middle, I drop down to 7 fps. Should take it a bit easy on the fire emitters.
  • You should undo the simplified collisions of the statues in the middle arena.
  • With the flight weapons, people can easily hide under the arena. You should place a blocking or anti camp volume down there to prevent that.
  • Adren pills are too fast. Especially at the corner with 5 giant pills. 100 adren per 13 seconds X5 pills. If you want to claim the toughest map, I think these pills repels that.
The secret didn't scare me. I waited to play this online to make the most of it (making one life count if we're playing invasion). Lights were dimmed, headset put on (good sound quality), and I gave it a go. Some traps gave me a chuckle or two when I spontaneously combusted, but I do see people getting frustrated when they get teleported back to the beginning. It could be a good thing if you want to amplify difficulty.[/color]
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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Nelsoncarmo26
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Fire:
I reduced the fire particles to 10 already, how many particles do you think will be adecuate?

Statue collision:
How do you do that?
Do I just turn path colliding to false?

Adrenaline:
Will place just the one adrenaline pill, but with instant respawn.

Difficulty in maze:
What do you have in mind here?
Place more traps?
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Dynadin
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Nelsoncarmo26 wrote:What do you have in mind here?
Place more traps?
I say make some traps like in Lara Croft ... you see them, you know they are there, but they take a bit of thought to get past. (I would aim for those seen in Legend and later though, the traps got more interesting) They don't instant kill you but get it wrong twice and you are dead kinda thing. Don't aim for scary or shocking because, frankly, games don't scare most people and it is an invasion game so people are thinking about that instead. Go for ingenuity and style.
To bring about the end you have to start at the beginning.
DW_Ant
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Nelsoncarmo26 wrote:Fire:
I reduced the fire particles to 10 already, how many particles do you think will be adecuate?
Maybe one could be set to 10, but how many of those emitters are duplicated?
Nelsoncarmo26 wrote:Statue collision:
How do you do that?
Do I just turn path colliding to false?
You've done this before with Soul Temple.
Nelsoncarmo26 wrote:Adrenaline:
Will place just the one adrenaline pill, but with instant respawn.
If you want to make a really tough map, you can't place a super adren pill with instant respawn. Even low levels could simply camp there with their globe on.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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