I think this one is ready too, unless you find the level of difficulty too high.
Other than that i think it's done.
[s]http://www.filefront.com/15502429/DM-Un ... na-V4C.zip[/s]
DM-Underworld-Battle-Arena (Map)
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- 1337 Haxor
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Last edited by Nelsoncarmo26 on Tue Feb 09, 2010 3:23 pm, edited 1 time in total.
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I really liked this level when we tested it out the other night, it's a unique theme and well executed in a lot of ways.
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Errr, sorry my mistake, I thought thread said DM-Underwater-Battle-Arena ... I think that is called DM-SubMerged though. That's what I get for posting right after I wake up.
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Yup, that one.Nelsoncarmo26 wrote:Ho ok, you were refering to Submerged?!
- Too many particles. My video card does not like particles close to the particles, and with this map, I average 12-13 fps in the middle of the map. If I'm around the perimeter looking towards the middle, I drop down to 7 fps. Should take it a bit easy on the fire emitters.
- You should undo the simplified collisions of the statues in the middle arena.
- With the flight weapons, people can easily hide under the arena. You should place a blocking or anti camp volume down there to prevent that.
- Adren pills are too fast. Especially at the corner with 5 giant pills. 100 adren per 13 seconds X5 pills. If you want to claim the toughest map, I think these pills repels that.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
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Fire:
I reduced the fire particles to 10 already, how many particles do you think will be adecuate?
Statue collision:
How do you do that?
Do I just turn path colliding to false?
Adrenaline:
Will place just the one adrenaline pill, but with instant respawn.
Difficulty in maze:
What do you have in mind here?
Place more traps?
I reduced the fire particles to 10 already, how many particles do you think will be adecuate?
Statue collision:
How do you do that?
Do I just turn path colliding to false?
Adrenaline:
Will place just the one adrenaline pill, but with instant respawn.
Difficulty in maze:
What do you have in mind here?
Place more traps?
I say make some traps like in Lara Croft ... you see them, you know they are there, but they take a bit of thought to get past. (I would aim for those seen in Legend and later though, the traps got more interesting) They don't instant kill you but get it wrong twice and you are dead kinda thing. Don't aim for scary or shocking because, frankly, games don't scare most people and it is an invasion game so people are thinking about that instead. Go for ingenuity and style.Nelsoncarmo26 wrote:What do you have in mind here?
Place more traps?
To bring about the end you have to start at the beginning.
Maybe one could be set to 10, but how many of those emitters are duplicated?Nelsoncarmo26 wrote:Fire:
I reduced the fire particles to 10 already, how many particles do you think will be adecuate?
You've done this before with Soul Temple.Nelsoncarmo26 wrote:Statue collision:
How do you do that?
Do I just turn path colliding to false?
If you want to make a really tough map, you can't place a super adren pill with instant respawn. Even low levels could simply camp there with their globe on.Nelsoncarmo26 wrote:Adrenaline:
Will place just the one adrenaline pill, but with instant respawn.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}