you got that from UT3 >< lol
I like the slow field in UT3, I think it would be good, becuase certain aspects of UT3 were good (The EONS scorp in SV is BRILLIANT you'll see me joyriding them every time I find them xD)
Fun artifact Ideas
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- 1337 Haxor
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Heal... something- when activated heals you to full health and sheild, % chance of breaking costs like i dunno 70 adren
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
Two ideas which came to me today. Based on the same idea but I'm not sure which would work best/be easier to create. Both would have a cooldown time btw.
Piercing Blast - decreases the DR of monsters in the surrounding area temporarily
Degradation Blast - increases the damage taken by monsters in the surrounding area temporarily
Another:
Invulnerability Shield - temporarily (15-20 seconds) provides invulnerability, increased speed and reduced knockback, but you can't fire your weapon. Useful for when you need to get to somewhere, but when it would be too risky to just run there. One-use (medic?) artifact.
(Ideas may or may not be copyright VALVe software or nicked right out of TF2... :P )
Piercing Blast - decreases the DR of monsters in the surrounding area temporarily
Degradation Blast - increases the damage taken by monsters in the surrounding area temporarily
Another:
Invulnerability Shield - temporarily (15-20 seconds) provides invulnerability, increased speed and reduced knockback, but you can't fire your weapon. Useful for when you need to get to somewhere, but when it would be too risky to just run there. One-use (medic?) artifact.
(Ideas may or may not be copyright VALVe software or nicked right out of TF2... :P )
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- DW Clan Member
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- Joined: Wed Dec 28, 2005 12:00 am
I have had this idea floating around for some time. In terms of scalability I really like this idea but I'm not sure it'd end up being that useful in MM as it stands. It'd have to be extremely cheap and spammable to be anywhere near competitive with something like Triple.40 Shards wrote: Piercing Blast - decreases the DR of monsters in the surrounding area temporarily
Degradation Blast - increases the damage taken by monsters in the surrounding area temporarily
How about a drop-only, one-use artifact which throws an exact copy of the weapon you're holding - you could use it to duplicate a Mine Layer on maps without one, a weapon with a normally uncopyable modifier, or a weapon which has been plus one'd (or a combination of all of these). Obviously it would need to be rare though so everyone doesn't start running around with Vorpal +11s.
Last edited by Skyline on Tue Feb 09, 2010 3:11 am, edited 1 time in total.
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- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
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I just saw this thread now.
I have some ideas which I already had talked about, but it was kind of fuzzy, because according to some people, some ideas were good and some were bad.
So I will NOT mention those, but here's some new ideas.
I didn't read every single post in this thread, but how about this...
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Artfacts:
Multiplier: Multiplies everything double of what you currently have. (Ammo, Health, shield, Adrenaline), But would be a very rare artifact, just like the gold shard.
Intensifier: Makes the chosen weapon twice as powerfull as you currently have. But take a lot of adrenaline.
Adrenaline Rush: Drains your adrenaline quickly, but boost up everything. Speed, double damage, etc.
Ricochet: Just like the queen's shield, would reflect monsters projectiles back to them, but would drain adrenaline fast.
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Weapons:
Paralizing Chain: Same as chain lightning, but paralizes all monsters for a period of time that are cought on the chain.
Chain reaction: Another chain lightning, but this time the lightning sphere would surround the monster for a long period of time using it as a host, and would damage any monster that came close to it.
This weapon would be very hard to get, just like the vorpal shot.
Cluster grenades: This one is for grenade launcher or mp5, simply would just throw cluster grenades, that will have two explosions, a primary burst, then the wider clusters.
Needle Grenades: Similar to Cluster, but only one explosion that would send needles all over the place.
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I have a lot more, but will post later.
I have some ideas which I already had talked about, but it was kind of fuzzy, because according to some people, some ideas were good and some were bad.
So I will NOT mention those, but here's some new ideas.
I didn't read every single post in this thread, but how about this...
---
Artfacts:
Multiplier: Multiplies everything double of what you currently have. (Ammo, Health, shield, Adrenaline), But would be a very rare artifact, just like the gold shard.
Intensifier: Makes the chosen weapon twice as powerfull as you currently have. But take a lot of adrenaline.
Adrenaline Rush: Drains your adrenaline quickly, but boost up everything. Speed, double damage, etc.
Ricochet: Just like the queen's shield, would reflect monsters projectiles back to them, but would drain adrenaline fast.
---
Weapons:
Paralizing Chain: Same as chain lightning, but paralizes all monsters for a period of time that are cought on the chain.
Chain reaction: Another chain lightning, but this time the lightning sphere would surround the monster for a long period of time using it as a host, and would damage any monster that came close to it.
This weapon would be very hard to get, just like the vorpal shot.
Cluster grenades: This one is for grenade launcher or mp5, simply would just throw cluster grenades, that will have two explosions, a primary burst, then the wider clusters.
Needle Grenades: Similar to Cluster, but only one explosion that would send needles all over the place.
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I have a lot more, but will post later.
Last edited by Nelsoncarmo26 on Tue Feb 09, 2010 7:45 am, edited 1 time in total.
That's double damage.Nelsoncarmo26 wrote:Intensifier: Makes the chosen weapon twice as powerfull as you currently have. But take a lot of adrenaline.
That sounds like intensifier + quickfootNelsoncarmo26 wrote:Adrenaline Rush: Drains your adrenaline quickly, but boost up everything. Speed, double damage, etc.
That's reflection.Nelsoncarmo26 wrote:Ricochet: Just like the queen's shield, would reflect monsters projectiles back to them, but would drain adrenaline fast.
That's petrification with splash damage.Nelsoncarmo26 wrote:Paralizing Chain: Same as chain lightning, but paralizes all monsters for a period of time that are cought on the chain.
That's Poison.Nelsoncarmo26 wrote:Chain reaction: Another chain lightning, but this time the lightning sphere would surround the monster for a long period of time using it as a host, and would damage any monster that came close to it.
This weapon would be very hard to get, just like the vorpal shot.
That's mp5 (full grenade launch)Nelsoncarmo26 wrote:Cluster grenades: This one is for grenade launcher or mp5, simply would just throw cluster grenades, that will have two explosions, a primary burst, then the wider clusters.
That's flak cannon alt fire.Nelsoncarmo26 wrote:Needle Grenades: Similar to Cluster, but only one explosion that would send needles all over the place.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
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Ok then, how about combiners?
I'll explain what I mean.
Using adrenaline to mix:
Create a 4th class which would have the Combiner Artifacts.
So say you are an (Let's call this class Scientist)... you are a high level scientist, and some noob needs ammo, you just grab your combiners, mix it up, and come up with an infinite ammo artifact, which you can toss at him/her.
Say someone is low on health and there are no medics around, mix mix mix, and come up with an health pack that you can toss at the poor injured guy crying out for help.
This class could also have the multiplier and intensifier, which when combining a medi pack, could use the intensifier or multiplier to make a higher medi pack.
Say you combine ammo and you make reload instead, use the intensifier and voila, you have infinite ammo.
Offcourse the higher the combinations, the more adrenaline would be required, and the higher combos would also only be available at higher levels.
Artifacts available per level
Level 25-30:
A - Mini health combiner
B - Mini shield combiner
C - Ammo Reload combiner
D - Double Damage combiner
1 - Combiner Tool (Simply combines with A-B-C to create item)
Level 30-40:
A - Medium Health
B - Medium Shield
C - Ammo Reload Quicker
D - Triple Damage
1 - Combiner Tool
2 - Mix Tool (Mixes eg, A+C= Rejuvenating Artifact) or opposites (C+A= Healing Artifact)
Level 40-50:
A - Large Health
B - Large Shield
C - Infinite Ammo
D - Quad Damage
1 - Combiner Tool
2 - Mix Tool
3 - Intensifier (Intensifies the effect of items by 10%)
4 - Multiplier (Multiplies the effect of items by 2X)
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I'll explain what I mean.
Using adrenaline to mix:
Create a 4th class which would have the Combiner Artifacts.
So say you are an (Let's call this class Scientist)... you are a high level scientist, and some noob needs ammo, you just grab your combiners, mix it up, and come up with an infinite ammo artifact, which you can toss at him/her.
Say someone is low on health and there are no medics around, mix mix mix, and come up with an health pack that you can toss at the poor injured guy crying out for help.
This class could also have the multiplier and intensifier, which when combining a medi pack, could use the intensifier or multiplier to make a higher medi pack.
Say you combine ammo and you make reload instead, use the intensifier and voila, you have infinite ammo.
Offcourse the higher the combinations, the more adrenaline would be required, and the higher combos would also only be available at higher levels.
Artifacts available per level
Level 25-30:
A - Mini health combiner
B - Mini shield combiner
C - Ammo Reload combiner
D - Double Damage combiner
1 - Combiner Tool (Simply combines with A-B-C to create item)
Level 30-40:
A - Medium Health
B - Medium Shield
C - Ammo Reload Quicker
D - Triple Damage
1 - Combiner Tool
2 - Mix Tool (Mixes eg, A+C= Rejuvenating Artifact) or opposites (C+A= Healing Artifact)
Level 40-50:
A - Large Health
B - Large Shield
C - Infinite Ammo
D - Quad Damage
1 - Combiner Tool
2 - Mix Tool
3 - Intensifier (Intensifies the effect of items by 10%)
4 - Multiplier (Multiplies the effect of items by 2X)
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