Fun artifact Ideas

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Dynadin
Pro but Noob
Posts: 108
Joined: Thu Oct 15, 2009 2:41 am
Location: England

I have to say now ... I have not read any of this so ... A Ghost Artifact. You are being thrown around by seekers / being constantly knockbacked, or your health is running low. A one use artifact that has the same affect as ghost, makes you float to a random location. Won't always be useful (just like ghost) but may help in some cases.
To bring about the end you have to start at the beginning.
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Even if the translocator wasn't good enough of an escape route, I don't find this artifact to be handy since you'll have to scroll through many other artifacts.
Most likely the am will have their globe or triple active, but they'll need to use the new ghost artifact when they're low on adren, but they wont be able to afford it since it'll take the time to browse through all the artifacts (hence no adren).

As for medics, they'll have to browse through their monster plus healing artifacts, but it's possible to be handy in rare cases.

Plus sometimes, the ghost ability takes you to a pile of raptors.
Also I should ask about the teleporter artifact. I think the teleporter artifact could act as a replacement of this one.

& just a random tip: Boots of flight and flight weapons are really resistant to seeker pulls.
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DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

So basically a non-instant Teleport artifact?
Aravona
Killer in Training
Posts: 37
Joined: Thu Oct 15, 2009 2:40 am
Location: England
Contact:

DW_Ant wrote:Even if the translocator wasn't good enough of an escape route, I don't find this artifact to be handy since you'll have to scroll through many other artifacts.
Most likely the am will have their globe or triple active, but they'll need to use the new ghost artifact when they're low on adren, but they wont be able to afford it since it'll take the time to browse through all the artifacts (hence no adren).

As for medics, they'll have to browse through their monster plus healing artifacts, but it's possible to be handy in rare cases.

Plus sometimes, the ghost ability takes you to a pile of raptors.
Also I should ask about the teleporter artifact. I think the teleporter artifact could act as a replacement of this one.

& just a random tip: Boots of flight and flight weapons are really resistant to seeker pulls.
I know exactly what he meant, being at a point of level 13X and 105 adrenaline - not enough to globe... and being stuck in the corner. And being a WM - I never have to scroll through artifacts because I never seem to have more than 4 and always chuck ones I wont use *Turns Ants mindset to poorly made / very low WM's :srofl: (Like Me! I'm poorly made!) *

Besides it would be fun and random! Pretty much as pointless to me as teleport is currently (yea Wail thats basically it I think!) I think it would be quite fun to have a Suicide artifact ... you hit the button, all your weapons are thrown out super far! All your artifacts are thrown out super far! You do a small deemer burst... and your OUT! ... *sigh* would make leaving mid map easier XD (at least, it would mean I wouldnt have to choose who gets my stuff if I'm rushing!) :srofl:
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