DM-Underworld-Battle-Arena (Map)

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Nelsoncarmo26
1337 Haxor
Posts: 395
Joined: Tue Sep 08, 2009 1:21 pm
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Ok, the only thing left to solve is the fire.
I have about 10 fire emitters.

Perhaps the solution here, is make the fire even bigger, but have less emitters?
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DW_Ant
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10 particles X 10 emitters = 100 particles total.
5 Particles X 10 emitters = 50 particles <---My computer can handle this.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

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Nelsoncarmo26
1337 Haxor
Posts: 395
Joined: Tue Sep 08, 2009 1:21 pm
Xfire: QuantumEquilibrium
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Ok Ant,
Done everything:

>Placed a blocking volume under the Arena.

>Placed more visible traps, and removed some unnecessary ones, like the explosion.

>Removed the door, since the trigger was getting stuck and showed the message perpetually.

>Reduced the fire particles to 5 only, and also removed some emitters that were duplicated on the same location.

>Converted the samurais statues to simplified collision, and placed the Robot and Juggernaut with stone skins to make them statues.

>Adrenaline pills are spreaded out in one single pill per location, plus it takes 10 seconds to respawn.

>Difficulty... same as above, placed more and different traps, like a rolling bolder, and stones that close on eachother if you want to get the mines. Didn't know how to use that space, so I placed a mine layer in there, but you have to be very, very quick to get it. Which is almost impossible.
Besides, that's another way to tempt players into going in the maze.


Here:
http://www.filefront.com/15543515/DM-Un ... na-V4D.zip
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Nelsoncarmo26
1337 Haxor
Posts: 395
Joined: Tue Sep 08, 2009 1:21 pm
Xfire: QuantumEquilibrium
Location: Portugal
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Here's an update.
if you don't like this latest update, you can always just use the previous one.

Edit:
Sorry, that wasn't it...
This is it, right here:
http://www.filefront.com/15588647/DM-Un ... na-V4F.zip

I have done quite a few significant changes to this map, that it looks... well, different, and much better.
Removed the globe and replaced it with a different shape room
Changed textures, so now it actually looks like it has a fire bottom floor.

See it for your self.
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Nelsoncarmo26
1337 Haxor
Posts: 395
Joined: Tue Sep 08, 2009 1:21 pm
Xfire: QuantumEquilibrium
Location: Portugal
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Well?
Do you guys like Version 4F better?

Ya know... I've been thinking of removing the tunnels, because I have used the tunnels for another map, and extend it.

I'll post a link to that other map in a minute, but what do you think?
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Nelsoncarmo26
1337 Haxor
Posts: 395
Joined: Tue Sep 08, 2009 1:21 pm
Xfire: QuantumEquilibrium
Location: Portugal
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New version.

Removed tunnels from map, since they were irrelevant, and I'm using them to make another map called tomb raider.
Re-arranged teleporters, and other stuff to make the game based on the arena and the surrounding bunkers, which is what should have been since the start.

underworld battle arena is what it's called, and now it's what it is.

download:
http://www.filefront.com/15653115/DM-Un ... na-V4G.zip
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