Scumsberg wrote:Thanks for the reply. If Triple can't be used with Double Magic, what's the point of Double Magic? It would give a total of 220% damage (+10% per level) versus a triple which is 300% of the base weapon (i.e a +10 rage is 100% extra damage, combined with triple making it 500% total, right?) And if it's true Double can't be used with Globe (skeptical, can I get confirmation?), why would anyone use Double and not Triple+Globe? Why would the artifact exist when it's inferior and partially redundant? The only thing I can think of is its bonuses to magic triggers like vorpal, or maybe it increases passive damage like poison more than Triple? I guess we need to know how it affects magic modifiers versus Triple. Is a doubled pierce weapon more effective with Double or Triple, etc.?DW_WailofSuicide wrote:You're not going crazy, but you forgot the important fact that you can't use Double Magic and Triple Damage artifacts simultaneously. (You also can't Triple a Vorpal or Rage lightning gun either.)juice wrote: [Some theorymachine]
Am I going crazy or is this absurd?
The only thing that's really relevant as far as differences between WM and AM damage output is the +1 modifier against ADB. Damage wise [at least using Vorpal weapons, though presumably with others as well] ADB is equivalent to a +2 as far as damage bonus is concerned. So a Vorpal +10 is effectively Vorpal +12 when being held by a WM with max ADB. Granted, he's not getting the additional Vorpal chance, but it's better for the damage at least.
If things were anywhere near as unbalanced as juice's numbers suggest then no one would play anything but AM. Fortunately, things are not nearly that bad.Scumsberg wrote:If you still feel that way even after juice posted the numbers on why AMs are completely overpowered with it, then fine. It seems clear to me that class balance isn't a high priority for these servers, and the pressure to be balanced isn't there since it's PVM and not PVP. Btw, it's not complaining, it's constructive criticism in the interest of balance, but this isn't the first time I've gotten the impression it's not welcome here.
Considering this my concession - you win, enjoy your imbalanced AMs.
It is a bit bogus in my mind that not only do AMs start with the two important artifacts everyone wants - Triple and Globe - But they can also roll their weapons at will (especially on maps with adren camping spots) and maximize them easily.
It's easy to rag on DruidsRPG for not thinking things through as far as abuseability of adrenaline, but consider that DisastrousConsequences (the server where these 3 classes originate) runs pretty much all standard DM and CTF maps. It's one thing to be on a level that has over 500 adrenaline lying around to pick up in big 50 adren kegs. It's another thing when the level has a total of 50 adren divided between 25 adren pills spread throughout the level. It's a lot less easy to roll weapons 'til your heart's content when you actually have to be running around the whole time to do it, instead of standing in a safe room corner somewhere pressing U until you get what you want.
There's also quite a big difference between the monster difficulty level on Druids and on Monster Mash - For really challenging maps you need a Globe to stay alive, while it's not necessary on Druids. The fact that it is [sometimes] necessary is a contributing factor to why the AM is powerful - And why Globe+Energy is such a staple build on the server (because Lucifer kills everyone in one shot, but his AI is stupid and can't respond to this tactic). It's actually one of the reasons why I'd prefer we don't have monsters that have 90,000,000,000,000 HP and do 999,999,999 damage per hit (aka Raptors, Lucifer). There are more ways to create challenging monsters than just pumping up the numbers, doing that only increases reliance on Triple and Globe.
If Double really is inferior and redundant to triple, maybe it should be moved to WM or MM since AMs always spawn with triple.
Our biggest beef was the combination of +22s with triple, but if that's not supported then our argument against it is moot.
Imagine that making assumptions about how DWRPG works and what they are seeing in the game verses what people know about it on these servers!