just make the DMM a dropped item and then we can all abuse it. problem solved :swink:
fight fire with fire. with so many abusers from all classes there's less envy and when peeps realize they can't use it anymore to rack up huge scores due to the increased competition then desire to use it will decrease.
Vorp shock +22 : how to prevent abuse without losing it
Yea, im with you. :sclapping:warhead2 wrote:just make the DMM a dropped item and then we can all abuse it. problem solved :swink:
fight fire with fire. with so many abusers from all classes there's less envy and when peeps realize they can't use it anymore to rack up huge scores due to the increased competition then desire to use it will decrease.
[font=fantasy]A true weapons master.[/font]
agree.tasty wrote:Yea, im with you. :sclapping:warhead2 wrote:just make the DMM a dropped item and then we can all abuse it. problem solved :swink:
fight fire with fire. with so many abusers from all classes there's less envy and when peeps realize they can't use it anymore to rack up huge scores due to the increased competition then desire to use it will decrease.
any "feature" that can be abused that isn't addressed immediately is an intended feature. just like mp5.
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That will not prevent abuse it will only increase it more. The post said "how to prevent abuse..." not "Let's find a way to increase abuse...". Sorry but u failled LOL.just make the DMM a dropped item and then we can all abuse it. problem solved
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Franky, I'm not patronising you, but just in case you misinterpreted... they are being sarcastic.DW_FrankyTheFly wrote:That will not prevent abuse it will only increase it more. The post said "how to prevent abuse..." not "Let's find a way to increase abuse...". Sorry but u failled LOL.just make the DMM a dropped item and then we can all abuse it. problem solved
sarcastic yes, but also dead serious. the abuse lies in the fact that one class can do it whiles others can't. people won't gripe about am's if they can do it too. making avail to all will create a balance and could even lessen it's usage cause it won't be so easy to own with it anymore due to increased competition. it wil also give the overall team another survival tactic to use for high lvl situation.
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i think the biggest problem with this whole vorpal thing is the fact that there is no real alternative-competiton for the modifier.
also if 1 person gets it,and is a good shot,then i think a lot of ppl think they can only score-kill if they have 1 also,thus an over vorped server is created,sort of speak. :stongue:
the only thing that is some what usefull against it is petri.
so why not bring an old type back,but with limitations,namely damage.
should only be used on schock,amrill,and litghning gun.and have the same percentage of getting it.also non copyable
also trippe D should not be mede usable on it to avoid overpowering.
that way some competiton-alternative is availible,and reduce the populairity of vorpal some what.
just an idea. :snerd:
also if 1 person gets it,and is a good shot,then i think a lot of ppl think they can only score-kill if they have 1 also,thus an over vorped server is created,sort of speak. :stongue:
the only thing that is some what usefull against it is petri.
so why not bring an old type back,but with limitations,namely damage.
should only be used on schock,amrill,and litghning gun.and have the same percentage of getting it.also non copyable
also trippe D should not be mede usable on it to avoid overpowering.
that way some competiton-alternative is availible,and reduce the populairity of vorpal some what.
just an idea. :snerd:
smile :)
Thing is I cannot comprehend why people do it. Yes you may get a good score but it cuts your exp dramatically. Personally anyone using this is an idiot in my opinion, unless it is of course used to keep the wave going.
To bring about the end you have to start at the beginning.
Many super high levels (the ones that don't need leveling anymore) don't care about their xp. Now they're concern is being on top of the board.Dynadin wrote:Thing is I cannot comprehend why people do it. Yes you may get a good score but it cuts your exp dramatically. Personally anyone using this is an idiot in my opinion, unless it is of course used to keep the wave going.
As the whole concept of using the vorpal only to have a fighting chance when monster level is high, I don't think that's a good idea. I honestly believe that there shouldn't be a chance to survive out there when monster level is above 200 so now your only chance to survive is to avoid the monsters (retreat).
If the high levels fail to keep the low levels alive, they will die with them depending how much time they have left.
But the way the vorpal is setup now is that anyone can win. If an am with high enough ammo bonus, adrenaline, and adrenal surge manage to obtain a vorpal shock 22, they win regardless of the monster level and what map they're playing on.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
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not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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No that's not always true. It's true that vorpal +22 can keep you alive when the monster level is above 200, but that depend of alot of factors. How much adrenaline you have, Damage Bonus, energy Leach level, your own level and what wave are you on. Plus you have to consider that some waves (like 15) are full of monsters equiped with shield that reflect Shock Rifle beam reducing the vorp chance. Also some other waves (like 13) are full of monsters that give few adrenaline once killed (think of the Sliths or the Raptors). It all depend on various factors. The momemnt in the wave where the monsters level became high also have an impact (a wave last 4 minutes, if the monster level increase after 3 minutes then you only have to survive 1 minutes, if the monster level increase after 1 minutes, then you have to resist during 3 minutes witch is much more harder). The vopral +22 usually can barely maintain your adreanline metters on high levels monsters (I experienced it myself, you can barely keep your adreneline level by using globe+DMM on high level monsters in wave 13, and most of the time you are losing more adren then you are gaining it) and on wave 13 and 15 it's way more difficult to succeed then on wave 12 or 14 for example because the monsters there have less shield and give more Adren when killed.But the way the vorpal is setup now is that anyone can win. If an am with high enough ammo bonus, adrenaline, and adrenal surge manage to obtain a vorpal shock 22, they win regardless of the monster level and what map they're playing on.
To resume this situation a very few percentage of people can really succeed surviving monsters above 200 level with the vorpal +22. So in reality, even the highest level AM CAN DIE when that happend. It's all a matters of various factors end events that you can't control. And beleive me, luck got his part too.
I got the reflex of the fly, now catch me if you can!