I think we should make a new artifact. This is called the Pet DNA Modifier. The Pet DNA Modifier is automaticaly unlocked if you have maxed loaded monsters, monster points, loaded healing, and experienced healing. This artifact is unloosable and cannot be tossed. It modifies a pet that you select. You know the sandwich throwing titans? Well, if you got a pet mini titan, then he might turn into a mini sandwich throwing titan, or a spider mine throwing titan, or that kind of stuff.
Example: KarmaKat has a pet queen and a pet elite krall. KarmaKat then uses the Pet DNA Modifier on his queen. The queen's type is randomly selected. KarmaKat's queen might become a blood queen, or a mechanical queen, or a rocket queen, and so on. Each time you use the artifact, it costs 150 Adrenaline.
The Pet Command idea is an idea that you can order your pets to do something. Here are the commands:
Safespot- Pet does not jump off a ledge if you spawn it on a high place
Protect(name)- Pet follows and protects the name of the player you typed in.
Guard- Pet stays in the one place and attacks any enemy mosnters that come near it. While in Guard mode, it can still dodge and strafe :ssmile: Sort of like a chokepoint protector.
Sweep- Pet goes off by itself and attacks monsters.
Pack- Only works if you have 2 pets. The 2 pets go in a sweep mode but they stay togethor.
Artifact idea for Medic and Also Pet Command idea
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- DW Clan Member
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Very nice idea. I'm really open for increasing the pet "capability" on the Medic class. Taugh I think what you're proposing migh need alot of coding and i wonder if it's actually possible. Wail could probably answer better on this matter then me.
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With the DNA idea, all I see is just more artifacts to clutter the medic's inventory.
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not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
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_________________________
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not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Hmmm. I don't overly with the DNA, although interesting I agree with Ant that it will clutter the inventory even more. The commands though ... always wanted them. Don't forget UT comes with a load of bot commands in V ... 'all' Wail has to do is find a way to apply them to bots.
To bring about the end you have to start at the beginning.
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- 1337 Haxor
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Both are cool ideas though IMO pet commands would add more to the game. While I've never spawned medic pets, I've always wanted to be able to give WM/AM pets bot-like commands such as cover me (or more specifically, get away from me!, get out of my way!, etc.), freelance, attack, hold this position, search and destroy, etc. The commands are already in the game and could be accessed using the game's built-in bot command system.
For example, pressing a key bound to the speech menu currently gives the following sequence:

First, it would be nice to eliminate the initial "Speech Menu" altogether and display the "Order" menu directly. The "Player" menu would show the spawned pets by name, and possibly with a number to differentiate between multiple pets of the same type. An additional feature could show the pets' names above their heads (as per players) so you'd know exactly which one you're commanding if ordering them individually.
Finally, by using the built-in command system, the feature would be available to all classes, and even better, no artifact is necessary since it wouldn't use adren and it isn't an artifact anyway. :sbigsmile:
As a caveat to prevent wave 16 "easy XP" abuse, by always telling the pets to "Hold this Position" in a safe spot, perhaps in wave 16 only the offensive commands like "Attack" and "Search and Destroy" should be available.
For example, pressing a key bound to the speech menu currently gives the following sequence:

First, it would be nice to eliminate the initial "Speech Menu" altogether and display the "Order" menu directly. The "Player" menu would show the spawned pets by name, and possibly with a number to differentiate between multiple pets of the same type. An additional feature could show the pets' names above their heads (as per players) so you'd know exactly which one you're commanding if ordering them individually.
Finally, by using the built-in command system, the feature would be available to all classes, and even better, no artifact is necessary since it wouldn't use adren and it isn't an artifact anyway. :sbigsmile:
As a caveat to prevent wave 16 "easy XP" abuse, by always telling the pets to "Hold this Position" in a safe spot, perhaps in wave 16 only the offensive commands like "Attack" and "Search and Destroy" should be available.
*opens Wail's cage* go boy go!Seven_of_69 wrote:Both are cool ideas though IMO pet commands would add more to the game. While I've never spawned medic pets, I've always wanted to be able to give WM/AM pets bot-like commands such as cover me (or more specifically, get away from me!, get out of my way!, etc.), freelance, attack, hold this position, search and destroy, etc. The commands are already in the game and could be accessed using the game's built-in bot command system.
For example, pressing a key bound to the speech menu currently gives the following sequence:
First, it would be nice to eliminate the initial "Speech Menu" altogether and display the "Order" menu directly. The "Player" menu would show the spawned pets by name, and possibly with a number to differentiate between multiple pets of the same type. An additional feature could show the pets' names above their heads (as per players) so you'd know exactly which one you're commanding if ordering them individually.
Finally, by using the built-in command system, the feature would be available to all classes, and even better, no artifact is necessary since it wouldn't use adren and it isn't an artifact anyway. :sbigsmile:
As a caveat to prevent wave 16 "easy XP" abuse, by always telling the pets to "Hold this Position" in a safe spot, perhaps in wave 16 only the offensive commands like "Attack" and "Search and Destroy" should be available.
To bring about the end you have to start at the beginning.
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The orders is possible and may happen, as for "evolving" or upgrading pets - Well, it's an idea I've considered but if I were going to do something like that I'd want to legitimately make a class that specialized in pet abilities.
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- 1337 Haxor
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The image that I posted above does exactly that. It's screen cuts of the existing bot command menu sequence. It could be expanded to be more Invasion-specific, e.g. one keypress shows the available commands, a second keypress specifies which command to give, and a third keypress specifies which pet to command (assuming pets can be individually commanded). And if there is only one pet, the third step is not even necessary. And maybe it's not even necessary at all if the two steps could be combined into one menu. IMO a custom menu would be best but I don't know how complex it would be to implement. Using the built-in menus are an option to keep it super simple if necessary (kissin'). :skiss:
Btw the menu key should be configurable. V is my shock rifle. :sbigsmile:
For another order, a bot command which has always been missing from UT is "hold your current position." If a pet is halfway across the map and you want it to hold that position, it would be nice not to have to run all the way out there to issue a "hold this position" command especially on wave 15. :swink:
For a third "hold position" command, it would be nice to "point" to a location (using the crosshair) that you want a pet to hold. Before invoking the command, the player would first point to where they want the pet, just like targeting the ion painter to wherever you want the action to occur. And just like the painter, you wouldn't be able to point a pet to somewhere not allowed (e.g. into a container that's too small) though unlike the painter, the pets can be "targeted" into buildings. This command would even work for flying pets, just without an altitude parameter. Or to be unique, maybe flying pets wouldn't adhere to "hold" (hover? :swink:) commands?
Btw the menu key should be configurable. V is my shock rifle. :sbigsmile:
For another order, a bot command which has always been missing from UT is "hold your current position." If a pet is halfway across the map and you want it to hold that position, it would be nice not to have to run all the way out there to issue a "hold this position" command especially on wave 15. :swink:
For a third "hold position" command, it would be nice to "point" to a location (using the crosshair) that you want a pet to hold. Before invoking the command, the player would first point to where they want the pet, just like targeting the ion painter to wherever you want the action to occur. And just like the painter, you wouldn't be able to point a pet to somewhere not allowed (e.g. into a container that's too small) though unlike the painter, the pets can be "targeted" into buildings. This command would even work for flying pets, just without an altitude parameter. Or to be unique, maybe flying pets wouldn't adhere to "hold" (hover? :swink:) commands?