I asked about this on another board and they told me it was due to the lack of a KarmaData file in my installation for a custom model that someone may have been using on the map that caused the GPF when the custom character died. However, I have never experienced any server pushing custom models to people's computers when they play online. Jakob is simply used in their place.UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2004 MHz with 4095MB RAM
Video: ATI Mobility Radeon HD 4650 (678)
General protection fault!
History: KBodyGetActor <- BodyGetDoubleRate <- KBuildPartitions <- KWorldStepSafeTime <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Classic Evil Dead Redux <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I use the raptor model, but I do have the .KA file installed in the KarmaData folder.
So my question is simply, what can I do to prevent this from happening again when I play on Death Warrant?
Thank you!