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What is your opinion on the Power Leech Skill?

Overpowered?
5
83%
Underpowered?
0
No votes
Balanced?
0
No votes
Too hard to Code?
1
17%
 
Total votes: 6
Anonymouse
1337 Haxor
Posts: 179
Joined: Sat Aug 01, 2009 7:35 pm
Location: Ithaca, NY

@nt wrote:My Opinions:

AM: Needs nerfing. Perhaps make it so that AM needs 30% more exp to level?
Am has no way of surviving unless they get a private medic or a vamp weapon. Adrenaline is needed to make the vamp weapon.
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Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

Anonymouse wrote:
@nt wrote:My Opinions:

AM: Needs nerfing. Perhaps make it so that AM needs 30% more exp to level?
Am has no way of surviving unless they get a private medic or a vamp weapon. Adrenaline is needed to make the vamp weapon.
I don't disagree but sometimes AMs have to look after themselves with health packs, vials, and kegs, whether they're on the map or monster drops. Of course everything is relevant and it's a lot easier with maxed DB and high HP than for low level AMs. :swink:

As for nerfing the AM, I'm all for it as long as WM and medic are nerfed equivalently. :stongue:
ethanlima058
Killer in Training
Posts: 14
Joined: Tue Oct 19, 2010 11:29 pm

I still think Urtho had the best idea.

Take away the trip and lightning rod from AM's for a while, and see if things balance out.

as for MM, I really don't have any input as to how well they level up. But isn't a medic suppose to be a medic? Focus of a medic should be on heals in my opinion, just like any "real" RPG.
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krneki
Camper
Posts: 66
Joined: Wed Sep 02, 2009 11:31 am

Yes, if exp. healing brought more points :P
Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

ethanlima058 wrote:I still think Urtho had the best idea.

Take away the trip and lightning rod from AM's for a while, and see if things balance out.
If you want more balance between WMs and AMs then you also have to take away WM's vamp at the same time. And reduce the WM's loaded weapons skill to allow only weapons which are on the map. That would balance the two classes even more.
Anonymouse
1337 Haxor
Posts: 179
Joined: Sat Aug 01, 2009 7:35 pm
Location: Ithaca, NY

AM needs no nerfing.
WM needs to get a shield vampirism when they get their max health after vampirism.
MM/Medic needs more XP for healing and stronger medic weaps.
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