I'm glad you checked, and understand the problem Ant.
I will have to go for the alternate solution and add a cube brush to make the maze.
The brush will look just like the meshes, but even if they overlap a little, it wont be noticeable, as it wont fliker.
It also a lot easier to control the brush's dimentions than the mesh.
Ok, I will go ahead and od that then.
[Map] DM-Geometry
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- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
- Contact:
Overlapping BSP brushes risk HOM results.
Save a copy of your map before doing this.
Save a copy of your map before doing this.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
- Contact:
-
- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
- Contact:
Latest Update:
http://www.filefront.com/17286693/DM-GeometryV4E.zip
http://www.filefront.com/17286693/DM-GeometryV4E.zip
If you are still around, could you check your links?
They are not available.
They are not available.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
- Contact:
It's been that long since you guys let me know what was happening, and one by one you have been removing all my maps off the server, so I thought you weren't interested... and therefore I didn't bother making any more updates.DW_Ant wrote:If you are still around, could you check your links?
They are not available.
As you know, file front deletes files after a couple of weeks of inactivity, and since no one has been downloading the map, it got taken off.
I can re-upload it again if you would like. Only takes a couple of minutes.
...and since we're at it, would you mind explaining why all my maps have been removed from the server?
First Underworld was removed, then Sub-merged, then Soul Temple, followed by C&C, and the rest followed.
Last time I played on the server, I couldn't find any of my maps on the list.
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- Site Admin
- Posts: 2005
- Joined: Thu Mar 23, 2006 12:00 am
- Xfire: KarmaKat
We rotate maps in and out to keep things interesting. We also remove maps that adversely affect the server or have poor playability.
"...would you mind explaining why all my maps have been removed from the server?"
If you had taken the time to look more carefully you would have seen that Submerged, Soul Temple, C&C and Time Travel are all still on the servers.
Underworld was removed due to poor game play and the copious amounts of server lag it engendered. We've cautioned you many times about making large wide open maps. You simply cannot optimize them enough to make them properly playable in the Monster Mash universe.
DW>KarmaKat
"...would you mind explaining why all my maps have been removed from the server?"
If you had taken the time to look more carefully you would have seen that Submerged, Soul Temple, C&C and Time Travel are all still on the servers.
Underworld was removed due to poor game play and the copious amounts of server lag it engendered. We've cautioned you many times about making large wide open maps. You simply cannot optimize them enough to make them properly playable in the Monster Mash universe.
DW>KarmaKat
Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
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- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
- Contact:
Hey guys, sorry for the late reply.
IE8 messed up my computer, and was unable to access the forums.
I'm using google chrome...
So getting back to the map.
I'm uploading it as we speak.
EDIT:
OK, here it is.
http://www.filefront.com/17625304/DM-GeometryV4E.zip
IE8 messed up my computer, and was unable to access the forums.
I'm using google chrome...
So getting back to the map.
I'm uploading it as we speak.
EDIT:
OK, here it is.
http://www.filefront.com/17625304/DM-GeometryV4E.zip
Honestly, I'm impressed in your alignment job considering the fact how the room's structure and the static meshes are not built for alignment. Good job on this new version.
The map is just almost there. The only issue that needs addressing. I can easily gain about 250 adrenaline within a couple seconds. Globers could keep their globe running forever that way.
What you could do is subclass the super adrenaline into a myleveled class. Here's how you do it.
In the actor class browser, locate the super adrenaline pickup you're using for the the Mario adren. If you have that selected, then look at the title bar for the actor class browser. If it says something like 'Actor Classes - MyLevel.SuperAdrenPickup' then read section A. If you don't see mylevel then read section B.
Section A
Right click the adrenaline name in the actor class browser and go to default properties. Then set the adren amount to something low like 5 - 10.
Section B
Right click the adrenaline name in the actor class browser and hit new. Package = mylevel. Name = MySuperAdrenPill.
When the script window opens, hit the compile changed scripts and resume to the actor class browser.
Locate your new adrenaline pickup in the actor class browser. Right click your new class and hit edit default properties. Set the amount to something low like 5 - 10.
Don't forget to update your scripted trigger to spawn your new adrenaline pill.
You're almost there, Nelson. Keep up your great work!
The map is just almost there. The only issue that needs addressing. I can easily gain about 250 adrenaline within a couple seconds. Globers could keep their globe running forever that way.
What you could do is subclass the super adrenaline into a myleveled class. Here's how you do it.
In the actor class browser, locate the super adrenaline pickup you're using for the the Mario adren. If you have that selected, then look at the title bar for the actor class browser. If it says something like 'Actor Classes - MyLevel.SuperAdrenPickup' then read section A. If you don't see mylevel then read section B.
Section A
Right click the adrenaline name in the actor class browser and go to default properties. Then set the adren amount to something low like 5 - 10.
Section B
Right click the adrenaline name in the actor class browser and hit new. Package = mylevel. Name = MySuperAdrenPill.
When the script window opens, hit the compile changed scripts and resume to the actor class browser.
Locate your new adrenaline pickup in the actor class browser. Right click your new class and hit edit default properties. Set the amount to something low like 5 - 10.
Don't forget to update your scripted trigger to spawn your new adrenaline pill.
You're almost there, Nelson. Keep up your great work!
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
- Contact:
It's been quite sometime since I played on the server, or the game for that matter.
I hope my accounts still exist.
I'll play on it later this evening.
As for the map.
Wouldn't just be easier to place one of those small adrenaline pills in the Mario cube?
The 5 adren ones...
Is it 5?
It's been that long since I made a map, that I forgot.
Ye, I think it's a 5 adren small pill.
I'll just do that then...
How about DM-Sanctuary of the clans... has that one been approved?
If so, how's it doing online?
Does it play well, do people like it?
I know it's a lot of questions, but I'm not up to date with the server.
In fact, I think I'll play it now for a bit.
I hope my accounts still exist.
I'll play on it later this evening.
As for the map.
Wouldn't just be easier to place one of those small adrenaline pills in the Mario cube?
The 5 adren ones...
Is it 5?
It's been that long since I made a map, that I forgot.
Ye, I think it's a 5 adren small pill.
I'll just do that then...
How about DM-Sanctuary of the clans... has that one been approved?
If so, how's it doing online?
Does it play well, do people like it?
I know it's a lot of questions, but I'm not up to date with the server.
In fact, I think I'll play it now for a bit.