Rage Weapon Health Drain

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Sokoro
Camper
Posts: 58
Joined: Thu Dec 09, 2010 11:10 am

Adrenal Drip:
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1. Rejuvation weapon works with Adrenal Drip (aka: you are getting 1 adrenaline per second with Adrenal Drip lvl3 AND 5 adrenaline per three seconds with Rejuvation weapon +4)
2. While using artifacts Adrenal Drip is disabled, but Rejuvation weapons ARE NOT.


---- Now it would be nice to add in somewhere in DWMM Wiki :ssmile:
I made an AM character just to be able to use electromagnet in safe spots with 500 adrenaline and rejuvation weapon +5
warhead2
1337 Haxor
Posts: 166
Joined: Tue Nov 10, 2009 9:55 am
Location: Indiana

rage is very nice weapon i hope you will give it a chance to grow on you. i also did not like it at first so i know how you feel but once i got used to it and how it works now i love it. if anything at all, it gives a chance to use a different play style once in a while which keeps the game fresh. but this weapon also can own. i remember one time i was playing with more less or regular weapons with my high level wm and then someone can in and managed to get a rage mp5 right away and just used that with the globe (they also a high level wm) and just totally owned with it and did really well and easily surpassed my score. it made me realize how good that weapon is.

so 2 of the basic options (from wm perspective):

-with globe: as a wm you are totally safe and can keep globe on all the time (as long as you can kill fast) or at least a lot of the time and don't have to worry about the triple draining you, so no triple is somewhat of an advantage. and with the globe you health isn't drained so less management of health, simple and fun way to play. in this way the WM can mimic the AM running around with their globe on a lot so that's fun in itself. a wm feels truly invincible and can still do big damage in this mode.

-without globe: for those wm who love to dodge and move and avoid getting hit, this way you always have full adrenaline stockpile to use in a pinch, again not having to bother with the triple draining you, so no triple is a good thing with this weapon that can kill just as well without it. with this you can turn on the globe if you get too many titans around you and etc. always having full adrenaline at your finger tips can be very very useful and you generally can always use globe whenever you really need it. very nice and fun way to play.
Last edited by warhead2 on Mon Aug 01, 2011 12:05 pm, edited 2 times in total.
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DW_TigerRaptorFX
DW Clan Member
Posts: 117
Joined: Tue Feb 10, 2009 7:16 pm

Rage +22 enhanced redeemer on Lucifer. :scool:
Malroth
Killer in Training
Posts: 17
Joined: Mon Apr 04, 2011 11:37 am
Location: Minnesota

DW_TigerRaptorFX wrote:Rage +22 enhanced redeemer on Lucifer. :scool:
Let me go ahead and finish the next sentence for you.


KABOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!!!! ..... "YOU HAVE WONNNNN THE MATCH"!!! :cheers:
Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

DW_Ant wrote:
Sokoro wrote:Gah. No triple or vamp working with rage? I will avoid that crapy weapon magic all together. At least with my WM.. It seems more like curse weapon to me :ssmile: . And i dont see any ingame *story* logic for these tweaks.. maybe for vamp but not for triple.. but yeah.. it is just a game..

You can picture that magic modifier as crap, but other players value this weapon.
I hated rage when I was a low level WM and new to the game. Eventually I learned how to use it effectively by respecting it, not fearing it. :sbigsmile:
DW_Ant wrote:Rage is already powerful without triple. It's overkill to enable triple damage with rage.
Imagine how many complaints a rage + triple combo would get when it drains health 3 times as fast. :sgiggle: And who needs triple with rage when you can use a lightning rod instead? :swink:
Anonymouse
1337 Haxor
Posts: 179
Joined: Sat Aug 01, 2009 7:35 pm
Location: Ithaca, NY

Seven_of_69 wrote: Imagine how many complaints a rage + triple combo would get when it drains health 3 times as fast. :sgiggle: And who needs triple with rage when you can use a lightning rod instead? :swink:
Double magic would be better for those who have it. After all, rage is more of a AM weapon. Also a note, when the monster level is high, rage seems to be pretty much useless. Even on a mine layer it still makes a high pitched hit sound. :sdull:
Is Rage the permanent replacement for Immolation? And if so, did immolation have any catch to it? (Other than no triple)
Also, will the Chain lightning gun stay like it is? Ever since the nerf it just turned into a useless weapon such as an energy shield gun.
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DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Anonymouse wrote:
Seven_of_69 wrote: Imagine how many complaints a rage + triple combo would get when it drains health 3 times as fast. :sgiggle: And who needs triple with rage when you can use a lightning rod instead? :swink:
Double magic would be better for those who have it. After all, rage is more of a AM weapon. Also a note, when the monster level is high, rage seems to be pretty much useless. Even on a mine layer it still makes a high pitched hit sound. :sdull:
Is Rage the permanent replacement for Immolation? And if so, did immolation have any catch to it? (Other than no triple)
Also, will the Chain lightning gun stay like it is? Ever since the nerf it just turned into a useless weapon such as an energy shield gun.
Rage has always been Rage. I temporarily replaced it with Immolation, but there were some calls for Rage to be put back (and this fit with the broader scheme of things I decided to do). It may come back eventually but I wouldn't count on it behaving the same.

Chain Lightning is working as intended, previous behavior was unintentional. Is it too weak? It can effectively output over 300% of your normal damage on a chain strike, but this only happens 1/3 of the time so it seems like it should be averaging out to be pretty powerful (although I've noticed there's no particular hit-feedback for the additional strikes so its "feel" isn't very powerful).
Anonymouse
1337 Haxor
Posts: 179
Joined: Sat Aug 01, 2009 7:35 pm
Location: Ithaca, NY

I remember back in the day I could easily kill tons of monsters with double magic and globe with Chain Lightning. Now I just go for petri mp5 :ssleepy:
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DW_TigerRaptorFX
DW Clan Member
Posts: 117
Joined: Tue Feb 10, 2009 7:16 pm

You can also globe off of other weapons. I was globing off a +5 poison ripper in pac monster today.
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