This map seems to have a crash bug related to objective Zeta (the dino one, last before the monster base).
It currently crashes the server about 80% of the time during the team's attempt to kill everything.
I've seen the map get past this point a few times, but there is something related to this objective which is bad.
I have been doing some investigating into the issue and will be releasing a new beta for the map soon. I've been looking into the monster spawn points & monster spawners to see if there is something obvious to me as wrong.
If Ant, Wail, Apo or another mapper has some suggestions of what to look at i'm open to them.
AS -TorlanEvolution
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AS-Cubes4All > AS-TorlanEvolution > AS-OpportunityKnocks > AS-BP2-AcatanaEvolution
AS-Cubes4All > AS-TorlanEvolution > AS-OpportunityKnocks > AS-BP2-AcatanaEvolution
It's not your fault. I think the problem started when I made the dinosaurs much more aggressive. 22 of the crashes occurred when the monster's controller state is either in hunting or charging.
I'll revert back to the older code, but as a consequence we may have stupid dinosaurs that just look at you. I'll see if I can find an alternative solution.
I can't make any adjustments this week. I'll resume working on stuff when my schedule lightens up.
I'll revert back to the older code, but as a consequence we may have stupid dinosaurs that just look at you. I'll see if I can find an alternative solution.
I can't make any adjustments this week. I'll resume working on stuff when my schedule lightens up.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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thanks for that info.
I'm still making a tweaked newer version, can the issue be related to the speed boost
I've given some of the dinos in the monster spawner? Keep the new aggressive code but put the
dino monster speed back to 1.0? (or maybe just not as much boost as currently I have).
I suggest this because beta05 had 1.2 as the max while beta08 has some at 1.4
Is it always a specific dino - perhaps just exclude the bad behavior one?
I realize you are busy - just putting ideas out there.
I'm still making a tweaked newer version, can the issue be related to the speed boost
I've given some of the dinos in the monster spawner? Keep the new aggressive code but put the
dino monster speed back to 1.0? (or maybe just not as much boost as currently I have).
I suggest this because beta05 had 1.2 as the max while beta08 has some at 1.4
Is it always a specific dino - perhaps just exclude the bad behavior one?
I realize you are busy - just putting ideas out there.
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AS-Cubes4All > AS-TorlanEvolution > AS-OpportunityKnocks > AS-BP2-AcatanaEvolution
AS-Cubes4All > AS-TorlanEvolution > AS-OpportunityKnocks > AS-BP2-AcatanaEvolution
It's probably the frequency of the monster controller state change. It's not a specific dinosaur since they all share similar behaviors.
If you're going to update the map, then may I suggest that the first two waves have monsters with lower score values? We're starting to have players that only play the first two objectives (rush like hell with Raptors and Mantas) then quit the server on third/fourth objective.
To fix this, simply reduce the score multiplier for all spawners in first two objectives. You can increase the score multiplier for the fourth/fifth objective to counteract it (I intentionally skipped third objective since that seems to give xp at a decent rate already).
If you're going to update the map, then may I suggest that the first two waves have monsters with lower score values? We're starting to have players that only play the first two objectives (rush like hell with Raptors and Mantas) then quit the server on third/fourth objective.
To fix this, simply reduce the score multiplier for all spawners in first two objectives. You can increase the score multiplier for the fourth/fifth objective to counteract it (I intentionally skipped third objective since that seems to give xp at a decent rate already).
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- DW Clan Member
- Posts: 112
- Joined: Tue Jan 05, 2010 1:40 pm
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will do.
I am thinking of making the first objective a res one as well for the noobs that die so easily - objections?
I am thinking of making the first objective a res one as well for the noobs that die so easily - objections?
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AS-Cubes4All > AS-TorlanEvolution > AS-OpportunityKnocks > AS-BP2-AcatanaEvolution
AS-Cubes4All > AS-TorlanEvolution > AS-OpportunityKnocks > AS-BP2-AcatanaEvolution
Of course no objections! This noob here could certainly use the help. hmmm.... then again, I think we'll need two res. :sthinking:DW_Wine_Flu wrote: I am thinking of making the first objective a res one as well for the noobs that die so easily - objections?
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