Then you got to convert that monster into a DWScriptedMonster:
Make sure it behaves well with the new controller and parent class
Adjust attributes to RPG characters (increase health and strength)
Add ME specific attributes: Resistances, Type {Feral, Sentient, Undead, etc...}, enable customizable attacks {so mappers can apply customized attacks}, optional: player monster customization {like alt fire}.
Enable elemental attacks (fireballs should do fire damage)
Then you have a couple misc things to adjust, but there's no need to go into details here.
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The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will. FFE466