You're right as usual.I bet you're missing the DWMonsterAssault.ucl file.
How To Make PlayerStart Begin In Attack Mode...
-
- Camper
- Posts: 68
- Joined: Fri May 18, 2012 9:13 am
- Location: USA (New Jersey)
- Contact:
:scool: To DW_Ant,
IMPORTANT: Please read this message - http://www.angelfire.com/zine3printpubi ... 234567.htm
Ant, does the UCL file(s) get updated with every version of the mod? i.e. can I safely recopy the ones from the sample archive and use it with the current version, or will I need updated UCL file(s) each time you update the mod?
-
- DW Clan Member
- Posts: 1634
- Joined: Wed Dec 28, 2005 12:00 am
Honestly I don't think the .ucl file is necessary, or that lacking it is even causing this issue. I don't have the .ucl files (and I doubt Wine or Necro have it either).
If you create a simple cube map in the editor and set the gametype to DWMonsterAssault.ASGameInfo and place a playerstart, then you should start on the attacking team. It's very simple, and I really can't help but feel like the issue here is a result of some other weird, clandestine thing that is being done with the map. If poompoom500 were more forthcoming with what he's actually doing and trying to accomplish, then we could help him but I don't feel like this dancing around is going to be helpful until he provides a little more information.
If you create a simple cube map in the editor and set the gametype to DWMonsterAssault.ASGameInfo and place a playerstart, then you should start on the attacking team. It's very simple, and I really can't help but feel like the issue here is a result of some other weird, clandestine thing that is being done with the map. If poompoom500 were more forthcoming with what he's actually doing and trying to accomplish, then we could help him but I don't feel like this dancing around is going to be helpful until he provides a little more information.
-
- Camper
- Posts: 68
- Joined: Fri May 18, 2012 9:13 am
- Location: USA (New Jersey)
- Contact:
:scool: To DW_Wail,
I am simply trying to make an AS (assault) map with objectives, like Ant's Temple Run, or Xenemorph, or the like. There are no underlying anything. That map that I referred to above with download is what is. I am not asking for anything really out of the ordinary. I know I am missing something. I just don't know what it is yet.If poompoom500 were more forthcoming with what he's actually doing and trying to accomplish, then we could help him but I don't feel like this dancing around is going to be helpful until he provides a little more information.
IMPORTANT: Please read this message - http://www.angelfire.com/zine3printpubi ... 234567.htm
-
- DW Clan Member
- Posts: 1634
- Joined: Wed Dec 28, 2005 12:00 am
Code: Select all
Begin Map
Begin Actor Class=PlayerStart Name=PlayerStart7
PathList(0)=ReachSpec'myLevel.ReachSpec85'
PathList(1)=ReachSpec'myLevel.ReachSpec78'
PathList(2)=ReachSpec'myLevel.ReachSpec84'
PathList(3)=ReachSpec'myLevel.ReachSpec77'
PathList(4)=ReachSpec'myLevel.ReachSpec79'
nextNavigationPoint=PlayerStart'myLevel.PlayerStart6'
Base=LevelInfo'myLevel.LevelInfo0'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=2459,ZoneNumber=3)
Tag="PlayerStart"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume15'
Location=(X=-7213.343750,Y=-78.420609,Z=2735.000000)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
-
- Camper
- Posts: 68
- Joined: Fri May 18, 2012 9:13 am
- Location: USA (New Jersey)
- Contact:
:scool: To DW_Wail,
I'm sorry. But you just lost me. What am I suppose to do again? And how do I get those results?
I'm sorry. But you just lost me. What am I suppose to do again? And how do I get those results?
IMPORTANT: Please read this message - http://www.angelfire.com/zine3printpubi ... 234567.htm
-
- DW Clan Member
- Posts: 1634
- Joined: Wed Dec 28, 2005 12:00 am
Just select one of your playerstarts and copy it (Edit->Copy), then paste in a forum post - It'll come out as a text list as my previous post shows.
His problem is not his current map setup. It's just that he's running standard UT2004 Assault rather than DWMonsterAssault.
My current copy only contains versions that are different from the server. I'll send you a pm containing the Sample Package when I fix this.
Necro, I believe that you do have to update the ucl file every time the server updates. I'll make a note to myself to make a downloadable ucl file every time the server updates.
My current copy only contains versions that are different from the server. I'll send you a pm containing the Sample Package when I fix this.
Necro, I believe that you do have to update the ucl file every time the server updates. I'll make a note to myself to make a downloadable ucl file every time the server updates.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- Camper
- Posts: 68
- Joined: Fri May 18, 2012 9:13 am
- Location: USA (New Jersey)
- Contact:
:scool: To DW_Wail,
DW_Ant is right. I copied/pasted your PlayerStart to my map, BuildAll my map and ran it, and it still didn't work. Anyways, below is my PlayerStart script code:
And I did incorporate the Sample Package zipped files to UT2004\System.
UPDATE: I just added DEFENSIVE player start spawns but that didn't seem to help. And do I have to have a DEFENSIVE player start?
LATEST NEWS: Solved the problem. I copied/pasted DWBasicMonsterSpawners from AS-cube map and used it in my map. I got rid of them and ran my map again, and it ran like a charm. Thanks for all the help.

Download link to my WIP map is - http://www.mediafire.com/?d57ecpgrjy8c4iy
DW_Ant is right. I copied/pasted your PlayerStart to my map, BuildAll my map and ran it, and it still didn't work. Anyways, below is my PlayerStart script code:
Code: Select all
Begin Map
Begin Actor Class=PlayerStart Name=PlayerStart5
bPathsChanged=True
PathList(0)=ReachSpec'myLevel.ReachSpec81'
PathList(1)=ReachSpec'myLevel.ReachSpec80'
visitedWeight=10000000
Base=LevelInfo'myLevel.LevelInfo0'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo0',ZoneNumber=1)
Tag="BeginningSpawns"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=1496.039551,Y=3137.808350,Z=47.000000)
Rotation=(Yaw=-26800)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
UPDATE: I just added DEFENSIVE player start spawns but that didn't seem to help. And do I have to have a DEFENSIVE player start?
LATEST NEWS: Solved the problem. I copied/pasted DWBasicMonsterSpawners from AS-cube map and used it in my map. I got rid of them and ran my map again, and it ran like a charm. Thanks for all the help.

Download link to my WIP map is - http://www.mediafire.com/?d57ecpgrjy8c4iy
IMPORTANT: Please read this message - http://www.angelfire.com/zine3printpubi ... 234567.htm