AS-Choco-Wars-9 [last updated 10.09.2012]
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- DW Clan Member
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- Xfire: apokalypse86
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Ant, i will send you map tonight :swink: .
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->(Next Map Fall 2016) Survive
Nano-Technics -> Choco-Wars -> Dragon-Tower ->(Next Map Fall 2016) Survive
Just played a little bit until we died where the Green Titan spawned. Pretty fun to play.
I like the idea where the objectives circle around the first courtyard, and then in middle of the map, the objectives consist primarily indoors with narrow hallways. I find it refreshing to then reach the spaciousness of another outdoor area afterthat. I like how the map flows.
Good Job :thumbright:
I like the idea where the objectives circle around the first courtyard, and then in middle of the map, the objectives consist primarily indoors with narrow hallways. I find it refreshing to then reach the spaciousness of another outdoor area afterthat. I like how the map flows.
Good Job :thumbright:
"To be positive: to be mistaken at the top of one's voice." -Ambrose Bierce
Had some issues playing it earlier today.
The lobby monster didn't spawn. I peeked in the editor, and you have ThingFactory->Convert set to true. That means if a player is looking at the spawn, then the monster will not spawn at that point until everyone looks away.
The blocking volume around the parking garage triggered multiple times. To fix this, set the guiding mover from Object->InitialState->TriggerToggle to TriggerOpenedTime. Then set the Mover->StayOpenedTime to 99999999
& I think the chocolate packaging disappears from the conveyor belt when we trigger that objective.
The lobby monster didn't spawn. I peeked in the editor, and you have ThingFactory->Convert set to true. That means if a player is looking at the spawn, then the monster will not spawn at that point until everyone looks away.
The blocking volume around the parking garage triggered multiple times. To fix this, set the guiding mover from Object->InitialState->TriggerToggle to TriggerOpenedTime. Then set the Mover->StayOpenedTime to 99999999
& I think the chocolate packaging disappears from the conveyor belt when we trigger that objective.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- DW Clan Member
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- Joined: Wed Apr 22, 2009 5:09 am
- Xfire: apokalypse86
- Location: Leonberg, Germany
- Contact:
Thank you, Shawn and Thwart :ssmile: .
I fixed some errors from AS-Chocowars-3 and the new version AS-ChocoWars-4 will be on server soon... :swink: .
After this project, i have started a new map project :cheers: .
Apo :sbigsmile:
I fixed some errors from AS-Chocowars-3 and the new version AS-ChocoWars-4 will be on server soon... :swink: .
After this project, i have started a new map project :cheers: .
Apo :sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->(Next Map Fall 2016) Survive
Nano-Technics -> Choco-Wars -> Dragon-Tower ->(Next Map Fall 2016) Survive
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- DW Clan Member
- Posts: 356
- Joined: Wed Apr 22, 2009 5:09 am
- Xfire: apokalypse86
- Location: Leonberg, Germany
- Contact:
Hello all :ssmile: ,
i'm still working on the second part of Choco Wars and on AS-Evil-Dead.
I will put some screenshoots.
I want to make an unique gameplay
i'm still working on the second part of Choco Wars and on AS-Evil-Dead.
I will put some screenshoots.
I want to make an unique gameplay
- U2 weapons on map
- the game difficulty depends on players, time they obtain the objective,...
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->(Next Map Fall 2016) Survive
Nano-Technics -> Choco-Wars -> Dragon-Tower ->(Next Map Fall 2016) Survive
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- DW Clan Member
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Sounds cool Apo. Don't be afraid of making Choco Wars pt. 2 tougher than part 1. We can handle it.
Also excited you are utilizing a similar idea in trying to scale the map difficulty based on speed progress, I am doing a similar idea in mine as well.
Also excited you are utilizing a similar idea in trying to scale the map difficulty based on speed progress, I am doing a similar idea in mine as well.
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- DW Clan Member
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- Joined: Wed Apr 22, 2009 5:09 am
- Xfire: apokalypse86
- Location: Leonberg, Germany
- Contact:
I'm still working on AS-Choco-Wars Part 2 and Nano Technics maps.
I will add some screenshots of the second part of Choco Wars soon.
DW>Apokalypse :swink:
I will add some screenshots of the second part of Choco Wars soon.
DW>Apokalypse :swink:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->(Next Map Fall 2016) Survive
Nano-Technics -> Choco-Wars -> Dragon-Tower ->(Next Map Fall 2016) Survive
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- Camper
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- Location: USA (New Jersey)
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:scool: To DW_Apokalypse,
Excellent. Looking forward to it. BTW (By the way), I love your first Choco-Wars map.I'm still working on AS-Choco-Wars Part 2 and Nano Technics maps.
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- DW Clan Member
- Posts: 356
- Joined: Wed Apr 22, 2009 5:09 am
- Xfire: apokalypse86
- Location: Leonberg, Germany
- Contact:
Thank you :ssmile: .
I'm happy you like it.
Here is the firat screenshot of the second part of Choco Wars 2

Some updates to map.
Random-Like Game Events
AS-Nano-Technics
Here is the screenshot update from Nano Technics :swink:

Some updates to map.
Random-Like Game Events
DW>Apokalypse :sbigsmile:
I'm happy you like it.
Here is the firat screenshot of the second part of Choco Wars 2
Some updates to map.
Random-Like Game Events
- Countdown
- Dead/Alive(Must test it first, don't know if it works well)
- Killing Time/ Bonus Supplies
- Killing Time/ Army Support
AS-Nano-Technics
Here is the screenshot update from Nano Technics :swink:

Some updates to map.
Random-Like Game Events
- New Light effects with coronas
- New map level/ Laptop level
- Random Monsters
- Random Boss Monster
DW>Apokalypse :sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->(Next Map Fall 2016) Survive
Nano-Technics -> Choco-Wars -> Dragon-Tower ->(Next Map Fall 2016) Survive