Just bringing this up again, I have mentioned it to ant on monster evo, dunno if he'd be in charge of it though or what...
The Monster Evolution server is really nice, where it has drop down menus for Misc, Support, Berserk, and Paladin abilities, could Monster Mash sort that out and do the same type of thing?
I used to do MM and was going to get back into it since ME allowed/unbanned an annoying trouble making child back onto the server, but then when I hit the menu and there were just 1 jumbled ability list with every classes abilities next to each other, it threw me off, and could throw off early starters.
In general it'd just be cleaner and more convenient in every way, any possibility of making the MM ability list more like ME?
Changing/Fixing the Menus...
I'm sorry, but that'll require a lot of work.
Outside of the GUI programming, you'll have to edit all abilities to satisfy the menu. The Monster Evo menu requires all abilities to follow a strict naming convention with their class name. As well as filling out different properties to make them even appear in the menu (such as package name, class filter, etc...)
But there are other abilities that are used in different packages (such as Druids RPG). In short, you'll have to subclass every ability (including foreign packages) to a custom parent ability class.
Then you got the misc stuff you have to worry about like ini configuration and design choices (which abilities go in which category)? Mind you that many abilities are shared between classes. You'll end up with a lot of misc abilities.
Outside of the GUI programming, you'll have to edit all abilities to satisfy the menu. The Monster Evo menu requires all abilities to follow a strict naming convention with their class name. As well as filling out different properties to make them even appear in the menu (such as package name, class filter, etc...)
But there are other abilities that are used in different packages (such as Druids RPG). In short, you'll have to subclass every ability (including foreign packages) to a custom parent ability class.
Then you got the misc stuff you have to worry about like ini configuration and design choices (which abilities go in which category)? Mind you that many abilities are shared between classes. You'll end up with a lot of misc abilities.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- DW Clan Member
- Posts: 1634
- Joined: Wed Dec 28, 2005 12:00 am
It might be somewhere in the realm of possibility, but there are probably a number of other things that I would focus on before doing that.
-
- 1337 Haxor
- Posts: 159
- Joined: Fri Jul 27, 2012 9:25 am
Well then at the least what about re-ordering the current menu, so the paladin stuff comes in order together, then support etc. I don't fully remember how much it all overlaps but the ones that don't overlap should be next to each other so it's just easier to work and sort through IMO