Dat feel...

Anything and everything related to the Evolution server.
SomethingToSay
1337 Haxor
Posts: 159
Joined: Fri Jul 27, 2012 9:25 am

AND YET AGAIN!


iguazu crashes with 12 people leaving only sal alive, who dies :( super. 11 of 12 crashed on destroy 4 dropships part, so we wasted over 2 hours only to crash. :|
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Something to do with disembarking the dragons I believe, possibly because finishing the 4 power generator objective forces everyone to disembark their dragons and moves their pawns to that one grotto.
SomethingToSay
1337 Haxor
Posts: 159
Joined: Fri Jul 27, 2012 9:25 am

yeah why's it do that anyway, and why would that cause it to crash, wtf :( last time I think it crashed after we blew up the 4 ships before the last dragon, so franky was alone vs last dragon :/ ugh
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

I wouldn't stress too much over this. The unreal engine doesn't like players riding on monster kind of deal. I'll have to go through great lengths to fix that problem.


I do have a solution coming up on the next update. It may not fix the crashing directly, but hopefully it'll be a decent work-around.

If the work-around is not good enough, then we can take alternative routes for Iguazu.


SomethingToSay wrote:...so we wasted over 2 hours only to crash.
If you did not get a single point, if you did not socialize with the players, if you were not entertained for the first 2 hours, then I would agree with you. Otherwise I wouldn't conclude that the last 10% of the map determines weather you've wasted your time or not. The crashing may leave a bad taste, but it's not the determining factor of your experience (not talking about rpg xp).
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

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SomethingToSay
1337 Haxor
Posts: 159
Joined: Fri Jul 27, 2012 9:25 am

DW_Ant wrote:I wouldn't stress too much over this. The unreal engine doesn't like players riding on monster kind of deal. I'll have to go through great lengths to fix that problem.


I do have a solution coming up on the next update. It may not fix the crashing directly, but hopefully it'll be a decent work-around.

If the work-around is not good enough, then we can take alternative routes for Iguazu.


SomethingToSay wrote:...so we wasted over 2 hours only to crash.
If you did not get a single point, if you did not socialize with the players, if you were not entertained for the first 2 hours, then I would agree with you. Otherwise I wouldn't conclude that the last 10% of the map determines weather you've wasted your time or not. The crashing may leave a bad taste, but it's not the determining factor of your experience (not talking about rpg xp).
Lol it does, but 1200 end game XP is pretty sweet, I know for a fact at least a few people were screaming THAT WAS A WASTE OF TIME at the end of it. It wouldn't be as bad (relatively) if other end map XPs were higher.

I'm just sure you can understand how coming so very close to a goal and nice payoff then having it torn away by a dumb technical problem sucks. Just a venting thread a bit :P
DW_FrankyTheFly
DW Clan Member
Posts: 905
Joined: Sat Aug 18, 2007 11:00 pm
Location: Montreal, Canada

I think it's more frustrating to beat all waves of monsters in DevineFortress and then to be shredded in pieces by the crazy Warlord combine to one hundred doom head spirit at the boss wave xD. I hope Ant will made this map winnable cause I miss it so bad.
I got the reflex of the fly, now catch me if you can!
SomethingToSay
1337 Haxor
Posts: 159
Joined: Fri Jul 27, 2012 9:25 am

DW_FrankyTheFly wrote:I think it's more frustrating to beat all waves of monsters in DevineFortress and then to be shredded in pieces by the crazy Warlord combine to one hundred doom head spirit at the boss wave xD. I hope Ant will made this map winnable cause I miss it so bad.
lol and the thing at the start of this thread when we were doing Xeno 2 and came within seconds of winning then ran out of time... oooh was that aggravating :( i died a little inside haha. oh well im gonna go on the server in a few mins :)

edit: actually the 1200 doesnt mean near as much to you as me anyway, youre almost 100 levels higher lmao XD

oh well :D time to go play
Thwart
1337 Haxor
Posts: 153
Joined: Thu Jul 30, 2009 5:26 am
Location: Chicago, Illinois

"If you can't accept losing, you can't win."- Vince Lombardi

I suggest you enjoy losing, especially when it is only a game. Don't take the risk of playing if losing really means to you a waste of your time. Time is a valuable thing in life, so if people feel that losing wastes their time, then don't gamble on your time by playing. The odds are against you.
"To be positive: to be mistaken at the top of one's voice." -Ambrose Bierce
SomethingToSay
1337 Haxor
Posts: 159
Joined: Fri Jul 27, 2012 9:25 am

Thwart wrote:"If you can't accept losing, you can't win."- Vince Lombardi

I suggest you enjoy losing, especially when it is only a game. Don't take the risk of playing if losing really means to you a waste of your time. Time is a valuable thing in life, so if people feel that losing wastes their time, then don't gamble on your time by playing. The odds are against you.
lol we didn't lose though... thats like saying the green bay packers lost a few weeks ago. they didnt. outside forces(in this case the dragon riding technology) ruined it. it wasn't even fair. it's just sucky. :/
Thwart
1337 Haxor
Posts: 153
Joined: Thu Jul 30, 2009 5:26 am
Location: Chicago, Illinois

I would put crashing in the category of losing a map. It certainly isn't winning, or would you rather consider it a tie? Don't miss the point.
To allude to the Packers, everywhere I look, the NFL has marked that the Packers have lost that game. In what fashion doesn't matter. It's just like when the Packers lost in the playoffs last year, "We didn't lose to the Giants. We beat ourselves."
Give me a break. You freakin lost. Deal with it.
"To be positive: to be mistaken at the top of one's voice." -Ambrose Bierce
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