This is so ridiculous...

Anything and everything related to the Evolution server.
DW_FrankyTheFly
DW Clan Member
Posts: 905
Joined: Sat Aug 18, 2007 11:00 pm
Location: Montreal, Canada

Most MMORPG solved the problem we are currently having, which consist in no restriction for a high level player to rape a map and leave almost nothing to the rest, by implementing missions or quests restriction. Low level cannot do missions/quests that are above their faculty to ensure a chance for the said mission/quest to be completed, and high level players cannot play low level missions/quests to make sure low level players will get something.

Some MMORPG (like Star Trek online) give the option to a high level player to play in a low level quest but to do so his level is REDUCED (yep, it is!) to match the lowest level player in the mission.

The problem with ME is that none of those solution seem appropriate for the kind of gameplay in the actual RPG system that Ant put in place, so we better all think a lot to find a correct solution.
I got the reflex of the fly, now catch me if you can!
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Enough with the targeting. Enough with the name calling.
How can any team grow maturely if its members bash on each other for little things like this?

If anything I would like us to improve on, it'll be to improve our tolerance from one-another. I've seen people get kicked voted or cussed out for making accidents. I've been given reports from players getting kick voted because they don't know the map. I know it may be a lot to ask. Perhaps not targeting individuals will be a good start. Don't point people out. Don't call them names.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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Thwart
1337 Haxor
Posts: 153
Joined: Thu Jul 30, 2009 5:26 am
Location: Chicago, Illinois

El salvador, or any other high level, is kind of in a no-win situation. I know El Salvador has many characters but lets say for someone that only has one or two rank 4 characters, for certain maps, they will have to make a decision. Besides just leaving the server, they would either have to play to get little to no exp, or be a dedicated monster. That player will seem to get some kind of resistance from somebody for whatever choice he makes. Are they supposed to create a whole new character every time they get to rank 4? That's an option but lets be realistic. I personally don't have time to work on more than 2 characters at once, nor would I expect someone to want to start over after all the hours they put in into one character. I don't blame him he if wanted to just have fun a little with that character on an easier map to get more of a Monster Mash atmosphere which seems to be a bit more casual for the most part.

SOLUTION: More Objective based Experience rather than from killing a monster. This creates a "spread the wealth" kind of system rather than a competitive aspect. Reducing the competitive nature of the game is probably more ideal for this type of server anyway as this creates a more "supportive of your teammates" kind of atmosphere for success. However, I can see issues with this if a certain individual does all the work while another does nothing to gain the experience. Would have to brainstorm ideas on this one.
Also, I don't imagine players would like seeing high levels and low levels always getting the same amount of experience like in XenomorphColony Part 1 after the hellbender chase section. Ant, I need your input here, but I think this could be solved by having the system be based on a percentage of how much it would take for that character to level up. Kind of like the end-game experience on certain maps. Higher levels would get more experience points which would make them appear to be on top of the scoreboard, but it will relatively still be the same amount of experience percentage wise that the lower levels received as well. Follow? Yay or nay?
"To be positive: to be mistaken at the top of one's voice." -Ambrose Bierce
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

MMORPG is Massively Multiplayer Online RPG, it's theoretically a game genre covering games like World of Warcraft, Everquest, etc.

The thing is that MMORPGs are generally not challenging in the "overworld." You can complete quests from level A to B until you reach maximum level. These games don't really work on player ability/skill, they work on a combat system of players hitting skill bar skills at the right time (yes, there's some ability involved, but it's far less than the gameplay of ME which has movement/aim as persistent elements as well as elements of RPG systems).

Monster Evolution has more similarities to dungeons/instances in MMORPGs than any other element. But in MMORPGs you're not generally entering in dungeons to level up, you're doing it to gain access to otherwise restricted loot (usually given out at the end) and for the challenge.

Personally I believe objective based experience is the way to go because I don't know of any way to programmatically account for how a player is contributing to the team. Experience based on shooting monsters favors classes that deal more damage and rushing ahead to get it all for yourself / deny it to others.
GataChinoka
Killer in Training
Posts: 35
Joined: Wed Nov 24, 2010 5:01 am
Xfire: GataChinoka

There is nothing ridiculous about Salvador points...he is a awesome player and person(you could learn a lot from him). The only ridiculous thing i see is you're points, im a noob in this server, playing while shaking the body with music and trowing toys for my :cat: :cat: to fetch, passively following the group and still, I manage to do much more points than you. lol :geek:

oh... and before i go...a music for you're feelings, "I hate that i love you Sal": :la:
[youtube]http://www.youtube.com/watch?v=KMOOr7GEkj8[/youtube]
[align=center]Image[/align]
DW_FrankyTheFly
DW Clan Member
Posts: 905
Joined: Sat Aug 18, 2007 11:00 pm
Location: Montreal, Canada

I really like Twart idea of using percentage based level system and I also agree with more XP at objectives to balance the XP. Those idea are well fitting the ME system, I vote yes.
I got the reflex of the fly, now catch me if you can!
DW_FrankyTheFly
DW Clan Member
Posts: 905
Joined: Sat Aug 18, 2007 11:00 pm
Location: Montreal, Canada

LOL baby, are you talking to Captain there?

BTW, Love you so much sweetheart, cant wait to see you. *.*
I got the reflex of the fly, now catch me if you can!
SomethingToSay
1337 Haxor
Posts: 159
Joined: Fri Jul 27, 2012 9:25 am

i can't even begin to try to understand what gata was trying to say there
DW_Ant wrote:Enough with the targeting. Enough with the name calling.
How can any team grow maturely if its members bash on each other for little things like this?

If anything I would like us to improve on, it'll be to improve our tolerance from one-another. I've seen people get kicked voted or cussed out for making accidents. I've been given reports from players getting kick voted because they don't know the map. I know it may be a lot to ask. Perhaps not targeting individuals will be a good start. Don't point people out. Don't call them names.
That does sometimes happen, but I know for sure there are some cases we specifically say NOT to do something and new players ignore us and do it (nebri-esque) and THEN we kick them because they're clearly just ignoring us or don't know english at all. Then after they get kick votes they suddenly know how to speak again and get angry and we explain that we told them not to do it. The new people who are asking questions and more tentative do way better and are treated way better than the ones that think they can just nail everything right off the bat and skip off alone and aren't receptive.

Thwart your point would work for omg, since he only has 1 name, and it's a rank 4, but Sal has multiple names and his other 2 could've gotten XP, I'm still waiting for Sal's explanation for being rank 4, when the only part it MAY have been necessary was the enlightened's.

Having the objective XP works a bit more, unless we're talking about it being very little (ie doing objectives and everyone only gets 2 points for it), so if it was a case of making it so each level higher you are, the more points you get on a % of how much it'll take to level up basis, that could work.
El_Salvador_503
Camper
Posts: 53
Joined: Mon Aug 16, 2010 11:51 pm

Awww Gracias Gata only you and franky know that side of my personality thanks for those words :) and LoL at the video....what tricks franky??? I'm your Master xD lolol everything you know is thanks to me :P hehe......Thwart Idea is very complicated, if that's the case, low level maps will give exp based of the map level and the player level so low level get their decent amount and high levels don't play easy maps for easy exp? And yeah stop making threads like this.....
If we don't do what we love, no matter if we do it all day we will always be unoccupied...
Corky
Camper
Posts: 57
Joined: Thu Feb 05, 2009 6:37 pm

did someone say POINTS

sorry carry on :sblush: /endtension
DW_Mobius wrote:Also, the number of kills with one weapon can't be considered an exploit. There is no rule stating you have to use x amount of weapons in a game.
http://clandw.org/forums/11/2248?start=10
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