hello again, I just had a quick question:
I am testing a new map I am making that involves U2 weapons and when I test it, it tells me I need to extract some more packages from my UT cache, I have found all of them so far except U2A. I downloaded it from the server this morning and when I went to look in my cache it wasn't there. please help if you can.
thx,
Kagore
missing packages
If you downloaded and entered the server, then you must have the file in your cache. Have you searched all instances where U2A appeared? Sometimes U2A appears more than once in your cache.ini.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- DW Clan Member
- Posts: 1634
- Joined: Wed Dec 28, 2005 12:00 am
What sort of packages is U2A? I looked for one but did not see it.
U2A is Unreal 2 weapon sounds.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
I figurd the u2 weapons out, but now I have a problem with DWAssaultMapperTools. here my critical error thing, maybe you can make some sense of it ^^
-----------------------------------------------------------------------
Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 1596 MHz with 2038MB RAM
Video: Mobile Intel(R) 945 Express Chipset Family (1930)
Assertion failed: MetaClass [File:.\UnProp.cpp] [Line: 1350]
History: UClassProperty::Serialize <- (ClassProperty DWAssaultMapperTools.DWMonsterSpawner.SpellCasting.Spells.Spells) <- LoadObject <- (ClassProperty DWAssaultMapperTools.DWMonsterSpawner.SpellCasting.Spells.Spells 674832==674832/963197 674817 15) <- ULinkerLoad::Preload <- UArrayProperty::Link <- (ArrayProperty DWAssaultMapperTools.DWMonsterSpawner.SpellCasting.Spells) <- LinkProperties <- UStruct::Link <- UStruct::Serialize <- (Struct DWAssaultMapperTools.DWMonsterSpawner.SpellCasting) <- LoadObject <- (Struct DWAssaultMapperTools.DWMonsterSpawner.SpellCasting 674832==674832/963197 87383 25) <- ULinkerLoad::Preload <- UStructProperty::Link <- (StructProperty DWAssaultMapperTools.DWMonsterSpawner.Spells) <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class DWAssaultMapperTools.DWMonsterSpawner) <- UState::Serialize <- UClass::Serialize <- (Class DWAssaultMapperTools.DWMonsterSpawner) <- LoadObject <- (Class DWAssaultMapperTools.DWMonsterSpawner 674832==674832/963197 35099 3096) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Class <- UEditorEngine::Exec <- (CLASS LOAD FILE="C:\Unreal Anthology\UT2004\System\DWAssaultMapperTools.u").. <- UUnrealEdEngine::Exec <- WBrowserActor::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- FALVoiceModule::NoteDestroy <- UALAudioSubsystem::NoteDetroy <- ULevel::DestroyActor <- (Camera myLevel.Camera0) <- UPlayer::Destroy <- UViewport::Destroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsViewport::Destroy <- UObject::ConditionalDestroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsClient::Tick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop
-----------------------------------------------------------------------
Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 1596 MHz with 2038MB RAM
Video: Mobile Intel(R) 945 Express Chipset Family (1930)
Assertion failed: MetaClass [File:.\UnProp.cpp] [Line: 1350]
History: UClassProperty::Serialize <- (ClassProperty DWAssaultMapperTools.DWMonsterSpawner.SpellCasting.Spells.Spells) <- LoadObject <- (ClassProperty DWAssaultMapperTools.DWMonsterSpawner.SpellCasting.Spells.Spells 674832==674832/963197 674817 15) <- ULinkerLoad::Preload <- UArrayProperty::Link <- (ArrayProperty DWAssaultMapperTools.DWMonsterSpawner.SpellCasting.Spells) <- LinkProperties <- UStruct::Link <- UStruct::Serialize <- (Struct DWAssaultMapperTools.DWMonsterSpawner.SpellCasting) <- LoadObject <- (Struct DWAssaultMapperTools.DWMonsterSpawner.SpellCasting 674832==674832/963197 87383 25) <- ULinkerLoad::Preload <- UStructProperty::Link <- (StructProperty DWAssaultMapperTools.DWMonsterSpawner.Spells) <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class DWAssaultMapperTools.DWMonsterSpawner) <- UState::Serialize <- UClass::Serialize <- (Class DWAssaultMapperTools.DWMonsterSpawner) <- LoadObject <- (Class DWAssaultMapperTools.DWMonsterSpawner 674832==674832/963197 35099 3096) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Class <- UEditorEngine::Exec <- (CLASS LOAD FILE="C:\Unreal Anthology\UT2004\System\DWAssaultMapperTools.u").. <- UUnrealEdEngine::Exec <- WBrowserActor::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- FALVoiceModule::NoteDestroy <- UALAudioSubsystem::NoteDetroy <- ULevel::DestroyActor <- (Camera myLevel.Camera0) <- UPlayer::Destroy <- UViewport::Destroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsViewport::Destroy <- UObject::ConditionalDestroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsClient::Tick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop
when life gives you lemons, THROW THEM BACK IN IT'S FACE!!!
It looks like it's having trouble loading the monster spawner with the customizable monster attacks (such as spell casting). That was implemented about a year ago. How old is your Assault Mapper Tools?
If you are updated, then I would check out your UT2004/system/UT2004.log file. That'll tell you what went wrong (hint: look for the critical lines).
If you are updated, then I would check out your UT2004/system/UT2004.log file. That'll tell you what went wrong (hint: look for the critical lines).
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
i dont know how old my assault mapper tools are :3. please keep in mind for future reference, I am still very, VERY new to mapping, I have not made an official map yet, this is going to be my first. so, I really don't have much of an idea of what you are talking about, and if I do, don't know where to find it. so again, if you could explain further, it would be nice^^. Thanks in advance!
-Kagore
-Kagore
when life gives you lemons, THROW THEM BACK IN IT'S FACE!!!
When did you extract the Assault Mapper Tools?
Most of the time, you can find out how old a file is by viewing the Date Modified property in windows.
Most of the time, you can find out how old a file is by viewing the Date Modified property in windows.

The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}