And what am I supposed to do with those highly inaccurate numbers? I mean that thing says I played like 200 hours more on my support then I actually have and misses 10% of the score. If you want accurate numbers look at the server stats when the people are online.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will. FFE466
first off, do you actually track down your personal Xp and time spend...or you just trust the existing system (RPG menu L) ?
RPG menu counts time being alive (not dead), while gametracker tracks down time you are on the server....so time played is time being alive + time being dead. thats how you get the extra 200 hours. btw, just go to the server page in gametracker, run the game, join the server, and refresh page, you will see it shows you online at that very same second.
regarding score, gametracker must either not count win XP or not receiving score according to server ping (if you get win XP and you disconnect immediately server will not send a response to gametracker that very second to update your data, so your win xp score will not be updated on gametracker).
ps: gametracker is a server tracker so it can track time, score according to server response, not what class are you, what level etc...
its exactly like a torrent tracker that recieves responce at fixed time intervals, so if you disconnect right before tracker receives the data from the server, these data will vanish, unless you "force" them.
example: if I get today 100,000 BONUS XP while im online and remain online for a few minutes until server sents data to tracker, then these data ("+100,000 score) will be added, but if i am offline, they wont, cause tracker can not receive data not sent from server.
First off, do you actually track down your personal XP and time spend...or do you just trust gametracker?
I am tracking down my personal XP on the ME server and except for some small inaccuracy at the time when server went public the XP stats are 100% accurate. Checked it on 6 chars and only my oldest was missing about 80k which is still better then what gametracker is missing.
If I remember that conversation with Ant correctly then the ME Server does track death time as well. So if you have died and stay in game it tracks that time. It does not track the time when you are in one of the 2 spectator slots since you don't have RPG data then (gametracker does but I haven't spectated games for 200h, I usually play). I don't remember all of the system Ant uses to track time of a single player but I think it was something like this: If you die, leave, or switch the map the server adds your playtime on the map (the little counter you can see when pressing F1) to your total game time. It also does something like checking at which total game time you died last so it doesn't count time double if you die twice a map.
As for the XP inaccuracy on gametracker, I think that comes from the times when gametracker loses the connection to the server or is in maintenance. I have seen gametracker lose track of the server for 2-3days at some times but its accurate enough on the score I'll give you that.
On the other hand, gametracker can't track when you reset a character. So if you have reseted your character a few times (like I did on my Paladin in the early days) it will add all this gametime/score although it is actually a new lvl 1 character with just the same name.
Oh and for the playtime gametracker displays. Yeah I don't keep track of every time I play but I have checked it once in a while and I noticed that gametracker sometimes just doesn't stop the time counter. I played 30mins and gametracker said I played 10 hours. And I am pretty sure I didn't mistake 10hours for 30 minutes while I was playing. And I am not the only one who noticed that, some of the MM veterans I know noticed that as well. If I recall that right Nahasapemapetilon told me something like that also happened sometimes when he had a close eye on gametracker when he was playing to become the highest player on MM.
gametracker is in theory a very accurate program but sadly has some glitches that just screw up the total statistics.
its not about trusting gametracker or its accuracy... its about having some stats for crying out loud, since there is no best alternative. and i cant think that the stats can be so inaccurate. gametracker is just a tracker, receiving server response from the server at frequent intervals and saving this data, just that, nothing special.
the special part is you can get graphs of attendance, time played, score per day/week/month etc....
of course I assume it loses connection at some times, and some data are not sent to tracker...but who cares, right?
nobody will accuse you that you played 200h more than what you claim, dont worry :p
well, maybe your girlfriend does, if she reads your post, she will assume you are making excuses ;)
Score don't matter in ME, staying alive and WIN the map is the primary objective. In Monster Mash it's a different story, the score there have much more value since 80% of the maps played are usually wined.
I got the reflex of the fly, now catch me if you can!
I am not obsessed with score, I was just pointing out that there is no point in having a score board if it is not accurate.
Oh another point I forgot, the points per minute on gametracker are useless too since the sever constantly changes and so do exp values you can get from each map.
But Franky is right, its more important to win a map then to have a high score the new objective based XP leads in the right direction. But I wouldn't go as far as to say that score doesn't matter since score=XP in ME.
DW_Mobius wrote:Also, the number of kills with one weapon can't be considered an exploit. There is no rule stating you have to use x amount of weapons in a game.