Spawn bug

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Zenigma
Killer in Training
Posts: 10
Joined: Sat Feb 02, 2008 12:00 am

So in the recent patch that was released, when someone dies on a wave, everyone that enters the game will not spawn until the next wave. I get that this helps reduce the cheese factor of reconnecting on wave 16, which I can appreciate, but... well, something rather unfortunate occurs because of this. There is a glitch which occurs, roughly 2-3% of the time, I'd say, where someone doesn't spawn in at the beginning of the wave, you know, like how you're supposed to... That used to be okay most of the time, because you could just reconnect before monsters spawn in and everything would be fine (assuming you don't lose your crafted weapons as an AM). Now, if you try that, you're forced to sit out another wave.
Anyways, I've put into many words already what could be stated with less, I'm just hoping this is fixed sometime. Have fun, fellas! :D

Edit: I just noticed that if you join a wave after it has begun, you still don't join until the next wave, even if no one has died. I think that's rather uncool, too. If no one has died, why prevent the people joining the wave from playing that one too? It doesn't provide an unfair advantage to anyone.
The time you enjoyed wasting is not wasted time.
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Thanks Zenigma. I'm aware of this and in the next DWInvasion patch I will probably remedy this. The functionality I specifically want to implement is to allow any player to join the game regardless of other players having died, but to disallow players from reconnecting during the same wave (reconnecting for weapons or an extra life is against the rules).
Zenigma
Killer in Training
Posts: 10
Joined: Sat Feb 02, 2008 12:00 am

Yup, that makes sense.
Cool cool, though, I look forward toward the improvements :D
The time you enjoyed wasting is not wasted time.
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