:thumbright:DW_Ant wrote:Personal Medkit's healing remaining is displayed on hud (similar to Adrenaline Syringe).
don't underestimate the power of eye-sight of monsters.... AlienQueen can kill all spirits....DW_Ant wrote:When shooting monsters, the monsters will do more than just stare at you.
this for 1 is against a basic rule of Monster Assault rpgDW_Ant wrote:Monsters give adrenaline for damaging them instead of killing them.
this will promote zerks, paladins and necros.
oh wait....
considering zerks get the most kills
and paladins get adr from damage
this implementation seems to be made for necros and necros only.
anyways, i am 110% against a measure that breaks the #1 rule of Assault RPG ....and promote specifically 1 class
sounds good.DW_Ant wrote:Players can now organize/filter their abilities through the new RPG Ability Menu!
Added Circular Ability List option - When cycling through abilities, the list will stop when the player reached to the last ability instead of returning to the first ability.
good for map testingDW_Ant wrote:New single player command for debugging: "SimulatePlayers <number>" informs AdvDWMonsterSpawners and ConditionalTriggers to assume that the number of players is equal to the number specified.
New single player command for debugging: "SimulatePlayerLevels <number>" informs AdvDWMonsterSpawners and ConditionalTriggers to assume that player level(s) is equal to the number specified.
I like that!!!DW_Ant wrote:Added Ice Beam WailLord
new map??? :banana: :banana: :banana:DW_Ant wrote:Lobby is back as the server's default map!
well, half the paladin's skills were nerfed, now the other half are pumped up....DW_Ant wrote:Life Cord + Aegis
is seems like its upon player/players request (the specific changes for this update)
anyways, from my point of view, there are other skills that you should consider fixing/editing first.....
[offtopic]ps: any news on when mech class will be available ???[/offtopic]
overall,
since I saw a huge change-log, I was expecting(and hoping) some changes (in the form of fixes) for all classes...
instead, I observe changes for 1 specific class, and for 1 specific path of another class