Dreamus-Gorz

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
Zax_Gentoo_Box
1337 Haxor
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Joined: Sun Jun 18, 2006 11:00 pm
Location: Caves of ice, Xanadu

I don't know if anyone else had thought of this, but I had a brilliant idea! Dreamus~Gorz! Yes, Dreamus would be an even AWESOMER map if Gorz redid it. I think it would be awesome.
kaeolian
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hmmm dreamus is a really unbalanced map as said before there isnt much short of a total rework that can be done, which really leads to dreamus 2....

And in that case, what could be done? There isnt really much room for the gorz scorps in such a small map, and the upgraded tanks etc would only cause too much damage for the map. Making it damn near impossible to take the centre node back once they have a tank camped there.

Whilst I still think there is a lot of improving to be done on dreamus / 2, I think gorz would have to take a totaly new approach to modding it, im not saying dont let him do it just that if he does decided to, it will be different from his usual map changes.
Aih PittaH TeH F00l !!!1!11


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Gorzakk
1337 Haxor
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Joined: Mon Apr 03, 2006 11:00 pm

Dreamus? If I was to redo dreamus I would in fact strip out all the vehicles and beef up all the lockers to maximum. Then I'd bring the fog all the way in and add another node or two. Have nothing but on-foot carnage. Not sure how that would go down here.
kaeolian
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Thats sounds good gorz when ya doing it :geek:

I think it would be more fun to reduce the visibility on the map, I mean it can become slightly annoying when you are running towards a node and keep getting picked off before you make it there. Maby some thing so it only leaves the option of getting in there and fighting up close ?

Stripping the vehicles would be cool but on Dreamus id leave the manta in so that people can still get the Deemer, but just have the one manter on the centre node.
Aih PittaH TeH F00l !!!1!11


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Namu
1337 Haxor
Posts: 419
Joined: Tue Jan 03, 2006 12:00 am

As much as I love all the Dreamus they do have some sever Balancing issues. With the original, it is weapons in lockers and the redeemer placement. In Dreamus 2, it is that middle node and how one side is very difficult to access.
Namu
zeus
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I still think that dreamus sucks.. :D

But, there are some issues that may help. The lockers in the base are underpowered in my opinion. Granades?? Whoohoo... So, the only combat weapon you get in the link gun. So, by the time you get to the node, you have used it all up.

The bottom half has a definate advantage in that they can easily hop the mountain between the two bases. Plus, the placement of the deemer in the original.

However, I cannot figure out how to get in the secret passage way on the bottom half in the 2 version. I can do it on the top half.
cartman
Posts: 3
Joined: Thu Jul 13, 2006 11:00 pm

Dreamus is all team work no matter what side you are on.
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

Agreed.

I love Dreamus as is. I have seen comebacks, I have seen "steamroller" games.

And despite the fact it is unbalanced, I cannot see that one side wins all the time.

Rich (TW)
Namu
1337 Haxor
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Joined: Tue Jan 03, 2006 12:00 am

I guess when it comes down to it, the only way things can be completly balanced is if you have a completely symmetrical map. I highly doubt it would bode well just b/c of the way it might look, but then we couldn't complain about balancing. :)
Namu
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

The map's asymmetrical but I kind of like that - There are small nuances to playing on each side. The middle node is slightly more protected from the bottom side, so that's a minor grievance, but I'm okay with the map as-is. Only things I'd really like to see are getting rid of the redeemer, getting rid of the spider mines, and bulking up on the weaponlockers (cores and primaries).
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