I think that's ONS-Coldsteel.Namu wrote:I would like to see the snow one come back. Dunno what the hell its name is, but I think the core areas had frozen waterfalls near them and fenced in farms. stuff like that.

KKat
I think that's ONS-Coldsteel.Namu wrote:I would like to see the snow one come back. Dunno what the hell its name is, but I think the core areas had frozen waterfalls near them and fenced in farms. stuff like that.
And conversely, all the vehicles you add to your maps are too much variety in gameplay effects that all end up looking the same visually. I liked what you did with the Scorpions as the base version was indeed useless. You didn't stop there, however and now you've gone into overkill territory with all the variations you're using. There was nothing massively wrong with the rest of the base vehicles to the point that 27 different versions of each standard model was needed.Gorzakk wrote:Have to disagree. With stock vehicles, there are only 2 types that are available. That is not enough variety.DW_Hornet wrote:Airmars (regular, and old node steup)
Has nothing to do with my vehicles. :love5: Airmars is based soley on raptors. To people who dont like raptors, that makes it completely boring. Yes it got voted in a lot, but lets face facts folks, there was nothing for provoking a load of bitching like the original airmars. ("I hate this map, crap map, vote something else, etc etc").Urtho wrote:And conversely, all the vehicles you add to your maps are too much variety in gameplay effects that all end up looking the same visually.Gorzakk wrote:Have to disagree. With stock vehicles, there are only 2 types that are available. That is not enough variety.DW_Hornet wrote:Airmars (regular, and old node steup)
No I did not. I said nothing of the sort. I said that this is an old game. This is a tired game. This is a game that needs a constant flow of fresh material to survive and even with this fresh material its dying out. Slaughters recently shut. Titan always has a few slots available, other servers are shutting and shrinking. Why is the UT community screaming for UT2007? Its because everyone knows UT2004 is in its twilight. My method of providing fresh material is to mess around with vehicle physics and weapons systems.DW_Hornet wrote:Many players on our server havent been playing for years, most only months. Your lumping the whole community and claiming everyone is sick and tired of the original vehicles. Which isnt nearly the case.
That is your opinion, not a statement of fact. It is entirely up to the mapper what he or she wants to do. If you dont like it you have the option to make maps yourself. If a mapper wants to utilise Ued to make changes to vehicles on a map-per-map basis, then that is entirely the mappers decision. I prefer to do this because in my view, a manta is a manta and a tank is a tank. It doesnt matter what you do to the environment you drive across it will be the same old same old. Without something new, the game gets tedious for me. How many times must you get killed in a tank before you realise "hey, this tank could do with an anti air weapon!". How many times must you get killed driving a hellbender before you think "I wish the driver had some sort of weapon".Basically maps should be modified for vehicles, not the vehicles for the map.