jcbContentMania mutator and Gorzakk's kewl vehicles...

Mapmaking? Modeling? Discuss all that stuff that's too complicated for most mere mortals here.
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Technopeon
Killer in Training
Posts: 11
Joined: Wed Aug 23, 2006 11:00 pm

Hey DW and Gorzakk,

I was googling around to try and find the Gorz Raptors, Scorpions, Mantas, and Tanks. I use jcbContentMania83b mutator to add custom vehicles and weapons to maps (without having to edit the maps). The mutator is able to enumerate the loaded mutators/classes to find vehicle factories, weapons, some powerups, etc... The mutator has a "weapon" whose primary fire opens a menu and displays vehicles/weapons menus which then adds the content to the map where targeted.

I was able to add the Gorz scorpions and hellbenders because they come with .u and .int files (from the ut2004.zip file), but all the other vehicles are embedded in the maps it seems. I saw in my googlings that there was a gorzraptors.zip, but it seems to be gone now.

A group of friends and I have Lan parties a lot and the mutator works well there as long as everyone has all the necessary files loaded. Not sure how well the jcbContentMania mutator works on online servers. Maybe this could be a way to speed up that huge a$$ tempura map ;^)

- Gorzakk, do you have the .u and .int ...etc files somewhere I can make use of them? My Lan buddies and I would have hours and hours of fraggin for several sessions for sure.

- Any thought of doing a replacer mutator?

If anyone is interested the link for the jcbContentMania mutator is:
http://http://discoverthat.co.uk/games/utmods.htm
jcbDiggers mods

Thanks Gorzakk for your inovative work.

-Techopeon
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Its up to toxic to host the mutator. However since we want our servers to remain whitelisted (which means its a standerd server), anything that would infinge on it would not be added to the server. Here are the whitelisted mutators.

http://wiki.unrealadmin.org/WhiteListed_Mutators

I think you would have to post here to get it whitelisted.
http://www.ataricommunity.com/forums/sh ... did=388469
Technopeon
Killer in Training
Posts: 11
Joined: Wed Aug 23, 2006 11:00 pm

It would most likely take a server out of the standard server filter list. Thats probably also why Gorzakk puts his kewl vehicles in each map.

I'm not interested in getting the mutator whitelisted.

Thanks for the info; I was a complete noob elstupido on the whitelist. I turned the standard servers filter off the first day I ran UT2k4 though ;^)

-Technopeon
Gorzakk
1337 Haxor
Posts: 172
Joined: Mon Apr 03, 2006 11:00 pm

I think you could get a mutator for switching stock scorps with my version whitelisted. Epic have acknowledged they borked up the scorpion when they made it. As for the rest of the vehicles, if you want the .U file and Tex files gimme an email and I'll send them to you.
Technopeon
Killer in Training
Posts: 11
Joined: Wed Aug 23, 2006 11:00 pm

Hi Gorzakk,

My email is technopeon@sbcglobal.net

I really appriciate you doing this. You da BOMB! My Lan buddies and I are going to have tons of fun in ONS and VCTF at our next party.

I'm still searching for a replacer that looks at what vehicles are loaded instead of using a fixed list to choose from. I'll let you know if I come up w/one.

The Gorz scorps I've added to maps already are WAY funner to drive. :bounce:

Thank you Gorzakk!
Technopeon
Killer in Training
Posts: 11
Joined: Wed Aug 23, 2006 11:00 pm

I exported the .uc files for the jcbContentMania mutator and I am reading through it to determine how to make a vehicle replacer mutator that reads all the loaded vehicle factories (instead of just listing known classes), adds them to a menu in the mutator configuration screen, and lets the user select vehicles to replace. These lines are the key:

// variable (array)
local array<CacheManager.VehicleRecord> vehRecs;
...
// load data into (instance array) variable
class'CacheManager'.static.GetVehicleList(vehRecs);

The rest is iterating through the array to add them to the menu, then replacing at runtime (have code example of that too).

I'm new to UnrealScript, but good with other code ex: Java, C(++, #). I just might be able to do this. :idea: I've always wanted to learn how to mod UT because I think I have some cool ideas. This would be a good exercise for getting ready for 2k7 / UE3.

If someone knows of a replacer that works in this way, PLEASE STOP ME from reinventing the wheel.

--Technopeon
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