I learned a new trick the other night playing assault. We were getting our ass handed to us because we couldnt get to an objective. The objective was on the otherside of a wall though. So we loaded one guy's feet down with sticky grenades and launched him a good 5 person height into the air. which got him over the wall. This could come in handy on maps like Aridoom, where the deemer can be a pain in the ass to get. Or even to place snipers where only raptors can get them. You could also get someone up high on the wall between nodes on primeval. I dont know if these maps equip grenades, I dont think primeval does.
Theoreticaly you could probably have two sets of grenades from two different players the first one launches him, the second boosts him higher.
grenade jumping
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Nice. I didn't even think of that.
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Yeah, very cool Alyosha. I'm game for testing this out with you if I see you in game, man.
I know bitchslap has sticky grenades, and it is a pain in the ass to get the deemer there. Maybe prep up on stickys then run out while the other guy watches you. when your close detonate and get the deemer. You may even take out some bad guys in the process with 8 grenades.Namu wrote:That is awesome. One place in particular I would love to try that would be bitch_slap. I have trouble getting it with the manta, so maybe this will be a better technique.
Dreamus 2 could use this as well the deemer is a pain in the butt there as well, unless you have a manta. Actually you could use this on dreamus 1 as well. I know they both have sticky grenades. Actually this would free up a manta on that map.
I have to get a new mic so some of us can coordinate this. Either my mic is bad or alsa on ubuntu is screwed up, because my sound is broken up, when I talk into the mic.