Nazzah map

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
Post Reply
DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

I think I will start working on Nazza. Any comments/suggestions about this map? Node changes/additions? My specialty is not in knowing what node layout is best, so I am thinking of leaving it as is, or at most possibly adding 2 more nodes.

I had looked at the ONS-AlenjaForest-SE-ECE.ut2 and ONS-KAKMO[UPC].ut2 maps, and I'm not sure what the problem with kakmo is. I liked that map as is, and was wondering if its the framerates that put it in this list?

If there are any maps where its just the framerates that need improving, please let me know. I want to do those kind of maps mostl.
zeus
1337 Haxor
Posts: 965
Joined: Wed May 03, 2006 11:00 pm
Contact:

Wraith,

You may want to check out MotherShip. You can see my comments here.

It's biggest issue right now is framerate in my opinion. If that can't go up, there is no point in fixing the rest of it.
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

Wraith, somehow I knew Nazza was meant for you! I know my mapper well.

Nazza is visually stunning. Frame rates are crap. And it definitely needs more nodes.

Don't sell yourself short on node layouts. The one I suggested for Arctic Conquestation sucks rotten eggs. It's not an exact science, and sometimes you need to just take a stab at it.

With that said, Urtho has made suggestions about node layouts which is a good general guidline. You can see that here:

http://clandw.com/modules.php?name=Foru ... opic&t=607

Rich (TW)

PS - A Special Thanks to you Wraith. You've really worked hard, and alone on a lot of these maps and we wouldn't be playing some of them without you. So a great big :cheers: :cheers: :cheers: to you!
Post Reply