This makes lots of sense to me. And it will resurrect a map that I really like even though I know that gameplay is horrible after theat center ship falls.
From Urtho in another thread:
If someone really liked the original version of airmars I can think of some changes that would probably help cut down on the problem Toxic mentions. The addition of at least 2 more nodes within or perhaps even on top of the main airship and bringing in the primaries closer to their respective cores would be a good place start.
At the miniumum, the current enclosed middle side nodes are far too protected right now. Doing something like was done for ZeroImpact's center node - opening up the ceiling (and sides for Airmars perhaps) of the main ship's walls with skylights and access points so those nodes can't be defended so easily.
The primaries also need to be a bit closer than they are currently with perhaps jumpads or one-way teleports from the core so that a team down to the core and having their base raped of all vehicles has some chance of getting out to where they are needed.
Air Mars Mods
When Gorz added those wings to the middle ship I always thought that there should be some physics volumes which allowed people to zoom between the center ship and the core ships.